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Alpha 19 Dev Diary


madmole

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Not sure, Junk Sledge, Junk Drone, Impact wrench, Ratchet, Auto Shotgun, Sniper Rifle, Assault machine gun, and loads of new art for pre 18 weapons.

 

so is everything old getting a Retexture? or just some things?

 

 

 

also any hint for the new sniper rifle? like what its inspired by?

 

 

 

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You'd wait for him.

 

 

im already there

Edited by Adam the Waster (see edit history)
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Its way more than docs, you would need a unity project and source code to write the correct uma slots since we modified it. That isn't happening. Then you have to pack the assets in bundles probably... I just don't see the attraction to UMA, it uses a super expensive over complex rig for scaling and face morphs and loads of clutter that would slow the game even further, not to mention the massively wasteful texture atlases per character you create with it. Just model and texture zombies and put them in.

 

Oh you misunderstood. The attraction is bringing in new clothing items for the player, not new zombies. :)

 

Thanks for the info though.

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MadMole, with the candies that buff skills, are there any plans to let them "overbuff" any skills that you might have maxed out already?

 

i.e. if you have 5 points invested in Better Barter, will eating a Sugar Butts let you go get extra benefits as if it was level 6?

 

Nope, that is why we made them buff skills so we didn't have to worry about too many barter buff %'s coming in from several things allowing exploits.

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Can we maybe stop with the nonsense of silencers nerfing damage and range?

I think it is fair enough if they don't add to damage as every other mod does but nerfiing... Why?

 

You probably won't like legendaries then, some of them come with downsides. Some stuff is so OP you have to make a downside otherwise everyone will just use it.

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Madmole, since baseball bat is getting demoted it means we could unlock crafting by "unlock skill" as well or it will just be "books" as of now?

 

It will unlock like the old iron club did with the perk, and the new crankshaft steel club will unlock with the book, like all top tier weapons do.

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Oh you misunderstood. The attraction is bringing in new clothing items for the player, not new zombies. :)

 

Thanks for the info though.

 

That would be great, but we need to get a shippable solution before we waste anyone's time. Here you go, sdk to make clothing.... oh wait, all of that is now deprecated so you lost all your work. Not good for anyone tbh.

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Mm,

Just wanted to say thank you for giving background info on you and your life's path. Really cool story btw. Intriguing read at the very least. Been loving this game since I think alpha 7 (not sure my memory sucks, so the wife says). Glad you kept at it with 7DTD. Easily, one of the best games I have played. Sorry for the long post just to say thank you and your team for being so engaging with the community. Keep pimpin', TFP.

 

Btw you have me dying with, "7 Days to Eye". Glad you and Jax are good. Need vision to see them zeds.

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Nope, that is why we made them buff skills so we didn't have to worry about too many barter buff %'s coming in from several things allowing exploits.

 

That is, sweets will give buffs that cannot be obtained by buying attributes and perks, I understand correctly?

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Its way more than docs, you would need a unity project and source code to write the correct uma slots since we modified it. That isn't happening. Then you have to pack the assets in bundles probably... I just don't see the attraction to UMA, it uses a super expensive over complex rig for scaling and face morphs and loads of clutter that would slow the game even further, not to mention the massively wasteful texture atlases per character you create with it. Just model and texture zombies and put them in.

 

excellent point.

thank you MM

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That is, sweets will give buffs that cannot be obtained by buying attributes and perks, I understand correctly?

 

no the candy buffs only give you a temporary level in something.

So candy will give you a +1 to the barter perk, and so on. once you max those out, you won't have a need for candy except as sell fodder, at least that's my reading of it.

 

- - - Updated - - -

 

most woman i meet will Shoot you with a Shotgun if you even look at another woman!

 

hence why our wives are so awesome!

>.> also mine knows im too g/d dense to pick up on flirting.

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no the candy buffs only give you a temporary level in something.

So candy will give you a +1 to the barter perk, and so on. once you max those out, you won't have a need for candy except as sell fodder, at least that's my reading of it.

 

- - - Updated - - -

 

 

 

hence why our wives are so awesome!

>.> also mine knows im too g/d dense to pick up on flirting.

 

 

well im in high school so. what do i expect lol

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Mm,

Just wanted to say thank you for giving background info on you and your life's path. Really cool story btw. Intriguing read at the very least. Been loving this game since I think alpha 7 (not sure my memory sucks, so the wife says). Glad you kept at it with 7DTD. Easily, one of the best games I have played. Sorry for the long post just to say thank you and your team for being so engaging with the community. Keep pimpin', TFP.

 

Btw you have me dying with, "7 Days to Eye". Glad you and Jax are good. Need vision to see them zeds.

 

Sticking with 7 Days was the easy part :)

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no the candy buffs only give you a temporary level in something.

So candy will give you a +1 to the barter perk, and so on. once you max those out, you won't have a need for candy except as sell fodder, at least that's my reading of it.

 

- - - Updated - - -

 

 

 

hence why our wives are so awesome!

>.> also mine knows im too g/d dense to pick up on flirting.

 

Candy is not in loot only in vending machines, so it is not sell fodder unless you play pvp and raid someone's stuff/loot their backpack. Also only a few grant skill perks, most do their own thing.

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