Laz Man Posted February 11, 2020 Share Posted February 11, 2020 So no new arts to share just yet? Don't make us cry =( lol,that is a pretty creative use of the sign boards lol.. Link to comment Share on other sites More sharing options...
Adam the Waster Posted February 11, 2020 Share Posted February 11, 2020 So no new arts to share just yet? Don't make us cry =( Don't worry i already do that for you guys! *cry's* Link to comment Share on other sites More sharing options...
TSBX Posted February 12, 2020 Share Posted February 12, 2020 @Madmole, how much heavier on resources will the new PBR textured zombies be? Link to comment Share on other sites More sharing options...
Arma Rex Posted February 12, 2020 Share Posted February 12, 2020 No there is just always lots more to show towards the end when everything is coming online. The lighting was broken/trash when we first switched to linear so it was pretty hard to show anything. I remember you did say there was a lot of art you could show, would you mind showing some more of the new game art? Link to comment Share on other sites More sharing options...
DUST2DEATH Posted February 12, 2020 Share Posted February 12, 2020 Its a mod, as he said. Seems popular to enforce mod screenshots in dev diary nowadays. Madmole loves it! /sarc off Cheers Its hard to have pretty screenshots of a server manager. Link to comment Share on other sites More sharing options...
faatal Posted February 12, 2020 Share Posted February 12, 2020 man this thread is so dead compared to the A18 one. Slow updates? Antialiasing now has low, high, ultra settings! Discuss... Link to comment Share on other sites More sharing options...
Death2gnomes Posted February 12, 2020 Share Posted February 12, 2020 Antialiasing now has low, high, ultra settings! Discuss... no medium? Link to comment Share on other sites More sharing options...
NukemDed Posted February 12, 2020 Share Posted February 12, 2020 no medium? should be a slider..... actually, there are a few new options coming which is nice. any chance the first post could have a list? Link to comment Share on other sites More sharing options...
Blake_ Posted February 12, 2020 Share Posted February 12, 2020 Antialiasing now has low, high, ultra settings! Discuss... Nice! Speaking of which, I noticed that several POI tiled textures (bricks, wood, ceiling wood trims, etc) are too detailed when I turn down to the eight size in order to run 1080p in my potato ( By the book minimum gtx780M 4VRAM 8RAM), resulting in, well, poor performance when I'm just outside said POI until RAM catches up. If this statement is not enough I can show pics no homo. Can we expect sluggish POI textures as well as Terrain/Zd/asset ones? The contrast is a bit jarring. I dream of a 60fps day. Almost there, everything minimum occluder ON texture streaming ON 1920x1080 is consuming right now 4175~ VRAM when right outside a POI rich environment. If this POI rexture thing gets fixed and we get to see the sluggish, the game will nail the requirements and run full 1080p stable. It just seems that 8th size isn't doing much for those textures, something is wrong and my pc CAN feel it. Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted February 12, 2020 Share Posted February 12, 2020 Sometimes I just relay the overall feeling most the team has about it and not my own personal feelings. I agreed it wasn't needed before though, but now that food isn't going to be directly tied to stamina meter it is a little more important to see your food bar. Well, it must be a more than appealing system for you guys to withdraw what was previously done. All that defending of the current system, and all that tweaking of it to get it right to be able to do so... for weeks, if not months. I'm excited to see. Link to comment Share on other sites More sharing options...
madmole Posted February 12, 2020 Author Share Posted February 12, 2020 @Madmole, how much heavier on resources will the new PBR textured zombies be? No impact. Link to comment Share on other sites More sharing options...
madmole Posted February 12, 2020 Author Share Posted February 12, 2020 Well, it must be a more than appealing system for you guys to withdraw what was previously done. All that defending of the current system, and all that tweaking of it to get it right to be able to do so... for weeks, if not months. I'm excited to see. Well ISS is confusing to new players, most of the team didn't even understand it when they got to play A18. Why is my max health damaged? No clue. Then things like broken legs were fun and communicated well and created lots of interesting stories. So the idea was get rid of the confusing part, add more of the fun and interesting parts and it should be a nice system then. We'll have stun which leads to concussions, cuts, deep lacerations (requires a first aid kit which has a sewing kit as part of the recipe) that causes periodic bleeding until treated, abrasions, broken legs, broken arms (slow reload, power attacks hurt the player 1hp, slower aim, etc) and a few other surprises. But the entire system is governed by a crit manager that decides if you get a crit or not. We'll have some protection in there for cheap crits too, so generally it will be like infection, if your armored up and high health you will be unlikely to get a crit (aside from broken legs). But the more beat up you get, and if you take a flurry of hits, then the likeliness of getting one goes up. I'm really excited about it. It will communicate just like infection, with a debuff telling you exactly why your max health is damaged, and the amount with a number, and full description in the active effects. Then for A20 we'll have the same setup for vehicle criticals, flat tires, punctured radiator, etc and specific parts to fix those problems. Link to comment Share on other sites More sharing options...
faatal Posted February 12, 2020 Share Posted February 12, 2020 should be a slider..... actually, there are a few new options coming which is nice. any chance the first post could have a list? A slider would be useless because the AA post processing algorithms don't work that way. FXAA has one choice fast mode or not. SMAA has low/medium/high, but low/medium look like FXAA, so those will not be a choice. I would not put features on the list until they seem releasable. Putting prototype features on the list and then having to remove them if there is an issue for A19 would disappoint people and looks bad. Link to comment Share on other sites More sharing options...
Gazz Posted February 12, 2020 Share Posted February 12, 2020 Well, people get creative with UI elements. If it's a bar made up of 4 large segments, equaling 5 settings, that's a slider. =P Link to comment Share on other sites More sharing options...
Matt 1977 Posted February 12, 2020 Share Posted February 12, 2020 Haven't checked in since Oct 2018 ..... Gotta say well done to you Pimps for the outstanding A18. Loving what ive just spent a few hours reading this thread. New changes with ISS and Irradiated Z's big fan. Only thing id like to see more of is options. From what ive seen, seems like this is the way the team is heading. Anyway gratz and contuine the great work. Link to comment Share on other sites More sharing options...
beerfly Posted February 12, 2020 Share Posted February 12, 2020 Start daydreaming guys, it is gonna be hell of a fun. Thanks for explaining and the examples @mm. Link to comment Share on other sites More sharing options...
agrastiOs Posted February 12, 2020 Share Posted February 12, 2020 A slider would be useless because the AA post processing algorithms don't work that way. FXAA has one choice fast mode or not. SMAA has low/medium/high, but low/medium look like FXAA, so those will not be a choice. I would not put features on the list until they seem releasable. Putting prototype features on the list and then having to remove them if there is an issue for A19 would disappoint people and looks bad. Mayhaps there will be CSAA for the Ultra option? Link to comment Share on other sites More sharing options...
NukemDed Posted February 12, 2020 Share Posted February 12, 2020 A slider would be useless because the AA post processing algorithms don't work that way. FXAA has one choice fast mode or not. SMAA has low/medium/high, but low/medium look like FXAA, so those will not be a choice. I would not put features on the list until they seem releasable. Putting prototype features on the list and then having to remove them if there is an issue for A19 would disappoint people and looks bad. sorry bro i was trying to be humorous. maybe put a slider on the list, move down (to the left) the list shrinks to confirmed items only, move all the way to the right and we a see all suggestions and requests and rumours. choose your own belief level ha ha at the same time put a predicted release date that scales in inverse logarithmic scale with the slider Link to comment Share on other sites More sharing options...
The Gronk Posted February 12, 2020 Share Posted February 12, 2020 Well, people get creative with UI elements. If it's a bar made up of 4 large segments, equaling 5 settings, that's a slider. =P No need to get creative. The unity UI slider has a checkbox for whole numbers :-) Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted February 12, 2020 Share Posted February 12, 2020 Madmole Is it possible with the animation set for the player to adapt some of the Zombie pre-existing animations, and physics from their animation controller? Example 1: There are degrees of force, in levels, Melee, concussive, collision. The knockback and knockdown animations could possibly be applied to the player. Adding to that a neg/pos buff for get up time could add to the suspense for getting away. Lowering the camera drastically psychologically gives an inferior position. The zombie Steve crawler position would lend to the stealth, lower position plus lower camera height. Example 2: When player is dropping from a a height that breaks a leg the kneeling animation accompanied with the zombie limp until 100% adds an a sense of urgency. Add to that the ability to drop the weapon in hand in any one of the situations above. You can use the throwing meter for weapon and player distance. On mountainous inclines a ragdoll roll if you lose your footing. Gamewise: It fits in with your ISS adjustment for fun factor. Will account for some interesting stories. Would add depth of sale enticement for those watching Streamers. Adds a new Moddable focal point. Incorporates with the threatlevel music system. Businesswise: Already available, financially reducing the expenditure for external motion capture. You have a strong team in place to actuate it. You are adding new models presently, this could be an added ticket. Puts the project closer to the end goal. Link to comment Share on other sites More sharing options...
HeLLKnight Posted February 12, 2020 Share Posted February 12, 2020 Nice to have AA options! thanks faatal. TAA mode? IMO the best, produces blur in some games but I love to combine TAA with that new contrast-adaptive sharpening options appeared in lasts months in both amd and nvidia gpu settings Link to comment Share on other sites More sharing options...
Baratan Posted February 12, 2020 Share Posted February 12, 2020 The new ISS implementation sounds excellent by your description. I agree with it being confusing in its current state. Link to comment Share on other sites More sharing options...
lazyroll Posted February 12, 2020 Share Posted February 12, 2020 @Madmole In what year "7 Days To Die" sets in? Missing a modern look (furniture, paint textures, clothing, etc.) but I guess It was intentional to look that way. By the way I'm very happy that all the bars (food, thirst) are getting back into the main screen! GUI definitelly needs some more love... Link to comment Share on other sites More sharing options...
bukabyaka Posted February 12, 2020 Share Posted February 12, 2020 Madmole, Have you thought about adding huge bosses leading the Horde? Like these, for example Link to comment Share on other sites More sharing options...
Adam the Waster Posted February 12, 2020 Share Posted February 12, 2020 @Madmole In what year "7 Days To Die" sets in? Missing a modern look (furniture, paint textures, clothing, etc.) but I guess It was intentional to look that way. By the way I'm very happy that all the bars (food, thirst) are getting back into the main screen! GUI definitelly needs some more love... like 2045 or something Link to comment Share on other sites More sharing options...
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