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madmole

Alpha 19 Dev Diary

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I think the confusion about The Two Bolts on the wrench stems from the model being created by graphical artists, not mechanical engineers. =P

 

its why there was a stock on the end of the charging rod for that marksman rifle model shown off a while back

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Faatal: In regard to the new fog system

 

Is there any plan to use shader graph, or an atlas similar to creating torch fire movement,to give it

variable texture?

Or is it to be a static visual obscuring mask?

 

For A19 probably static. Beyond that maybe.

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its why there was a stock on the end of the charging rod for that marksman rifle model shown off a while back

 

Dear God I hope they change that to something more accurate

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Enough control to attach it to an event? Would love to cause it, and or have it cause something.

 

Probably not in A19.

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You're not helping. :)

 

Helping

 

 

8pfRvra.png

 

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I think the confusion about The Two Bolts on the wrench stems from the model being created by graphical artists, not mechanical engineers. =P

 

What? We demand perfection! Halt all work on bandits and have them fix that wrench ASAP!!!...

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I think the confusion about The Two Bolts on the wrench stems from the model being created by graphical artists, not mechanical engineers. =P

 

Thanks! I knew that I was not crazy! =)

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Madmole, with the desire to have 3 tiers of all weapons in the game, do you have any plans on making it harder for the player to acquire the highest tier of each weapon type?

 

For example, would the Desert Eagle have a much lower drop rate than a regular pistol?

 

Yes they will be extremely rare and you will have to be a high level before they begin to drop.

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Thanks..........

... but i already did it... i had to shovel the C# code to do it ... i don't know C# well ....it was hard for me ...

you troll MM, you can be happy for my useless torment :D!

 

But i'm glad you're starting to get your mind back :)

 

I've never been against it, Rick was but after I redesigned ISS making the need more obvious and made a mockup of unobtrusive food water bars he finally conceded.

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Yes they will be extremely rare and you will have to be a high level before they begin to drop.

 

I believe you mentioned one time in the past that it might be more unlikely to acquire guns within the first 20 player levels or so. Is this still the plan going forward or has this idea been scrapped? (Disclaimer: I don't mind either way really.)

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@ Faatal, are you familiar with the ui_display.xml? I am looking for a way to display an items current durability (not max durability/degradation) along side all its under stats for a mod I am working on. I have asked in the mods forums but haven't gotten anywhere with it yet.

 

https://7daystodie.com/forums/showthread.php?152007-Durability-Question

 

Sorry, I don't know. I don't work with the UI very often.

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Faatal, are wandering hordes gonna be game staged for A19? Or have a slider in menu for size eventually?

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Faatal, are wandering hordes gonna be game staged for A19? Or have a slider in menu for size eventually?

Well currently they're adjusted to gamestage for what spawns in them, and the size is the same as what you have set for the BloodMoon horde.

 

Or at least, that's been my understanding of how it works since a16. No changes have been made that I am aware of in 17 or 18.

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Can we PLEASE get a cartographers desk added to be able to share maps in multiplayer?

 

Here is how I see this working:

 

Specs

1. It is SIMPLE to build. maybe like 10 wood, 5 stone, and 5 paper. Something like that.

2. It is 1 block wide, 1 block deep, and 1 or 2 blocks high.

3. Hit Points would be similar to doors.

 

Single Player:

1. When you visit the cartographers desk, your current revealed map is added to the desk along with any marks you have set.

2. On death, you lose your map! You still have your compass to take you back to your backpack, but your map is GONE!

3. To retrieve your map, you visit the cartographers desk and your map is back and so are your marks!

 

Multi-Player:

1. When when any player visits the cartographers desk, your current revealed map is added to the desk along with any marks you have set.

2. On death, you lose your map! You still have your compass to take you back to your backpack, but your map is GONE!

3. To retrieve your map, you visit the cartographers desk and your map is back and so are your marks!

4. All players in your party\allies revealed map and marks are copied in to the cartographers desk, and you can copy the info from the cartographers desk to your map.

 

PVP:

1. If the cartographers desk it destroyed, the map and marks are also destroyed. So protect it or you can lose your map and marks when you die!

2. Cartographers desk can be upgraded to withstand more damage just like wood blocks. So wood, wood reinforced, metal, concrete, steel.

 

I feel that some way to share maps is needed. This idea makes it valuable for single player and for PVP as well!

Thoughts?

Edited by mlburgoon (see edit history)
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I've never been against it, Rick was but after I redesigned ISS making the need more obvious and made a mockup of unobtrusive food water bars he finally conceded.

 

ogthYi9.png

 

;-)

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Well currently they're adjusted to gamestage for what spawns in them, and the size is the same as what you have set for the BloodMoon horde.

 

Or at least, that's been my understanding of how it works since a16. No changes have been made that I am aware of in 17 or 18.

 

Nope. Regular zombies, same size regardless of Bloodmoon settings. At least that's how it was in my last long game. They always stayed the same. Wolves and zbears/zdogs sometimes.

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Nope. Regular zombies, same size regardless of Bloodmoon settings. At least that's how it was in my last long game. They always stayed the same. Wolves and zbears/zdogs sometimes.

 

Not to mention I've gotten some special wandering hordes (hordes that can consist of hazmat zombies, soldiers, football zombies, cops, wights, and/or spiders) at very low gamestages before. Heck, I think I got one on day 2 or 3 at some point during A18.

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ogthYi9.png

 

;-)

 

I'd love to have a map like this show up in the top left corner when driving the motorcycle and 4x4! <3

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Helping

 

 

8pfRvra.png

 

I think F7 does that, go for it mr hardcore.

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I believe you mentioned one time in the past that it might be more unlikely to acquire guns within the first 20 player levels or so. Is this still the plan going forward or has this idea been scrapped? (Disclaimer: I don't mind either way really.)

 

We're still working on the design that says what drops when. Either way I'd like to see a loot modifier that makes it easier or pushes it out even further from default, so if you wanted it to be level 40 before a gun spawned that might be possible. Not sure how doable that is but it would be sweet.

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Faatal, are wandering hordes gonna be game staged for A19? Or have a slider in menu for size eventually?

 

They have been game staged for a while AFAIK.

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Can we PLEASE get a cartographers desk added to be able to share maps in multiplayer?

 

Here is how I see this working:

 

Specs

1. It is SIMPLE to build. maybe like 10 wood, 5 stone, and 5 paper. Something like that.

2. It is 1 block wide, 1 block deep, and 1 or 2 blocks high.

3. Hit Points would be similar to doors.

 

Single Player:

1. When you visit the cartographers desk, your current revealed map is added to the desk along with any marks you have set.

2. On death, you lose your map! You still have your compass to take you back to your backpack, but your map is GONE!

3. To retrieve your map, you visit the cartographers desk and your map is back and so are your marks!

 

Multi-Player:

1. When when any player visits the cartographers desk, your current revealed map is added to the desk along with any marks you have set.

2. On death, you lose your map! You still have your compass to take you back to your backpack, but your map is GONE!

3. To retrieve your map, you visit the cartographers desk and your map is back and so are your marks!

4. All players in your party\allies revealed map and marks are copied in to the cartographers desk, and you can copy the info from the cartographers desk to your map.

 

PVP:

1. If the cartographers desk it destroyed, the map and marks are also destroyed. So protect it or you can lose your map and marks when you die!

2. Cartographers desk can be upgraded to withstand more damage just like wood blocks. So wood, wood reinforced, metal, concrete, steel.

 

I feel that some way to share maps is needed. This idea makes it valuable for single player and for PVP as well!

Thoughts?

You can already share locations with friends. Its already too easy in MP.

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