25 minutes ago, Gazz said:
In Minecraft you can't have everything without ever leaving your house and the attached mine.
I have to admit, I felt like a dinosaur when I tried playing modern Minecraft so I'm pretty out of date on it. Back in my day it was just a game where you dug and built stuff, now it's got magic and villages and villagers and apparently dragons?!
51 minutes ago, madmole said:
You can craft everything in the game without looting. Sell your ingots and crafted things, ores to the trader for parts or guns, then scrap them and build top end stuff.
Have I mentioned I basically do not have RNG, I believe I was cursed from birth. I have to max all the trader perks to have any chance at seeing anything I actually need, and even then it's a crap shoot. Freaking junk parts just don't exist for me, every run I've done in A19 I get a full Junk Turret as a reward before I've ever even seen a Junk Sledge or gotten enough parts to craft one. Junk parts scarcity (for me at least) are like 90% of the reason I loathe the "parts" system honestly
Unrelated but while talking about crafting, there's one thing I saw someone mention once on the forum that's really stuck with me and I think raised a good point. Armor crafting could really use a re-work, because of the way your perk scales with it. By the time you can craft level 5 leather or cloth armor, you can just craft level 5 Military armor instead.
It would make a lot more sense if the perk unlocked higher level lower tier armor faster. For example, 2 points in your armor perk would let you craft level 5 Cloth Armor, level 2 Leather armor, and level 0 or level 1 max Military armor. The actual numbers would have to be thought about, to decide if level 5 cloth armor is equal to level 2 leather and level 1 military armor etc, but you get the point.
Not sure how hard that would be to code, but it would make armor crafting . . .actually a thing. Currently, I've not crafted a single piece of armor since like A16 or when ever the perk overhaul was, there's just no reason to craft armor yourself when you can find it easier and when you are punished for crafting lower tier armor instead of crafting a higher tier item that's the same quality. Like why would you craft level 3 Cloth armor when you unlock level 3 Leather Armor at almost the same time, and can find the materials for it just as easily? The perks differentiating armor tiers to grant higher quality options for lower tier armors earlier would actually make the armor perks appealing early game, or appealing at all tbh.