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hiemfire

hiemfire


Remembered that tier 2 armor requires sewing kits.

42 minutes ago, meganoth said:

Radical and unusable metric, sorry. Without any weapons and tools (which you also only find through rng) none of the weapon and tools perks matter anymore. AGI would have one perk left for the comparison if I remember correctly.

Seriously? So stone and Iron tools are schematic only now and not craftable from go or with just 1 point into Miner 69er? News to me...

Applying no-rng only:

AGI has it's full tree available (don't need rng only parts/components for shivs, hunting knives, prim bow or the first tier of light armor)

PER looses access to rifles (unless they made the wrench schematic only removing the option to craft them with just a 1 point investment, then Salvage Ops is out too)

STR has full perk tree (honestly, look at it again @meganoth, all 3 weapon lines, armor, cooking, tool crafting, etc are completely decoupled baseline from rng) 

INT would be completely borked (weapons all require parts currently and the electrical stuff is rng gated behind the wire tool)

FORT looses MGs and that's it.

 

As a baseline foundation the perk trees and weapons need to be balanced against each other without including the rng only items.

hiemfire

hiemfire

1 minute ago, meganoth said:

Radical and unusable metric, sorry. Without any weapons and tools (which you also only find through rng) none of the weapon and tools perks matter anymore. AGI would have one perk left for the comparison if I remember correctly.

Seriously? So stone and Iron tools are schematic only now and not craftable from go or with just 1 point into Miner 69er? News to me...

Applying no-rng only:

AGI has it's full tree available (don't need rng only parts/components for shivs, hunting knives, prim bow or the first 2 tiers of light armor)

PER looses access to rifles (unless they made the wrench schematic only removing the option to craft them with just a 1 point investment, then Salvage Ops is out too)

STR has full perk tree (honestly, look at it again @meganoth, all 3 weapon lines, armor, cooking, tool crafting, etc are completely decoupled baseline from rng) 

INT would be completely borked (weapons all require parts currently and the electrical stuff is rng gated behind the wire tool)

FORT looses MGs and that's it.

 

As a baseline foundation the perk trees and weapons need to be balanced against each other without including the rng only items.

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