8 hours ago, madmole said:8 hours ago, madmole said:
@MM. You guys have made my favorite melee weapon, the stun baton, crazy better and close to being over powered with the candy and taser mod. I have a blast taking on decent sized hordes and rarely taking damage if my timing is right. Totally enjoy it, intellect is definitely my favorite.
Intelligence build is a great build to play - my second time around now after restart - but it is very very much dependant on luck of finding books and weapons.
For example on my first play through I didn't get a stun baton anywhere ( questing already tier 3 ), 3 traders didn't sell it, never got it in loot chests. Than I bought a crappy one on day 13 for 3k dukes. Same with turrets - my first sledge turret I got on day 21 - I did find schematics for regular junk turret - but only bought 4 robotic parts from traders. Got my 1st Junk turret, quality 3, on day 22 - bought it from trader with 4 levels into better barter.
Nerd tats candy were also more of an exception in all the vending machines. I would rather see nerd tats effect would be added as 3-5 lvl in baton skills ( so baton would have same extra effect on higher levels same as sledges does in STR tree ).
Tech Junkie books were very rare finds, I finally found stun baton repulsor mod book on day 35. Been playing with lucky looter 1 till day 20 than invested few more points to lvl2 and I started getting bit more INT related drops.
I know INT is missing stone age weapons since it only has one type of a weapon and maybe that is why drops were so rare for me on this playthrough ( iron version - no stone and steel versions yet, maybe A20? ).
P.S. I also noticed that animals aren't affected by shock the same way as zombies are - bears kept chasing me, deer ran away
Maybe I just had a bad luck with drops this time around, but once I found items for my build it got to be a very fun experience.