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8 hours ago, beHypE said:

Those pathing issues don't look too good, hopefully they are just some random slip-up and will be fixed easily.

 

What stroke me the most was the fact he had an AK47 with close to 900 bullets on day 7, I hope he turned up loot abundance, but even with 200% that seems far too much.

He had a quality 1 AK that he purchased from the trader. As to the bullets, no guns. other than the blunderbuss, dropped in the loot containers. If you don't have a gun, which he didn't have for most of the first week, you won't be using the bullets you loot. I'm pretty sure there was more ammo in the loot containers because guns don't drop. Based on what I saw from his stream the loot progression seemed fairly well-balanced for vanilla. TFP is not, and should not, balance the game for players with hundreds to thousands of hours of play time. Those players can change the default settings (loot abundance, etc.) or modify the xml files to their liking. 

8 hours ago, beHypE said:

Those pathing issues don't look too good, hopefully they are just some random slip-up and will be fixed easily.

 

What stroke me the most was the fact he had an AK47 with close to 900 bullets on day 7, I hope he turned up loot abundance, but even with 200% that seems far too much.

He had a quality 1 AK that he purchased from the trader. As to the bullets, no guns. other than the blunderbuss, dropped in the loot containers. If you don't have a gun, which he didn't have for most of the first week, you won't be using bullets you loot. I'm pretty sure there was more ammo in the loot containers because guns don't drop. Based on what I saw from his stream the loot progression seemed fairly well-balanced for vanilla. TFP is not, and should not, balance the game for players with hundreds to thousands of hours of play time. Those players can change the default settings (loot abundance, etc.) or modify the xml files to their liking. 

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