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A18 Dedicated Server (Fails to show in server listing)


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-Created server fine. (Originally listed fine in servers list.)

-Added Alloc's fixes and CBSM. Worked fine.

-Added Myself as admin, worked fine.



-Next day Server no longer showing in list and can only connect via IP directly.



-Rebuilt server 3 times with various configs and the furthest point I can get back to is direct IP and server not showing in list. Please note, I have performed extensive config changes, variations and testing. To save time, I have checked the public setting, disable network protocols and ports liberally opened, and have every combination of these available options to my recollection. Have used on 3 different pc's, have reinstalled and verified library approx 4-5 times between the 3 pc's. ISP says they dont block anything.

Happy to re-try any suggestions.


Technical Details:

Below I post for confirmation, my server and router configs, omitting only private details.

Any help would be greatly appreciated. I'm creating another test machine in a virtual environment under the separate steam account (bote: SteamCMD fails to launch on multiple p[cs so this doesn't appear to be an option).



Router ports Opened

(Rule name/Public Range/Private Range/Protocol):

7dtdAdmin 8080~8081 8080~8081 TCP


7dtdAlloc 8082~8082 8082~8082 TCP


7dtd 25000~28000 25000~28000 TCP


7dtdUDP 25000~28000 25000~28000 UDP


TELNET 23~23 8080~8080 TCP/UDP


telnet7days 42000~44000 42000~44000 TCP/UDP



Window Firewall: Disabled, allow all traffic on all ports

Antivirus: Disabled

Have also performed testing within a DMZ

Note: UPNP disabled (this was causing huge grief and I couldn't even load into game via IP until I disabled UPNP)


Server Config;

<?xml version="1.0"?>




<!-- Server representation -->

<property name="ServerName" value="Wyze Owls Almost too easy! 200% Loot, Zeds Walk, PVE, Nothing Drops, Perm LCB!"/> <!-- Whatever you want the name of the server to be. -->

<property name="ServerDescription" value="Almost too easy! 200% Loot, Zeds Walk, PVE, Nothing Drops, Perm LCB!"/> <!-- Whatever you want the server description to be, will be shown in the server browser. -->

<property name="ServerWebsiteURL" value="WyzeOwls.com"/> <!-- Website URL for the server, will be shown in the serverbrowser as a clickable link -->

<property name="ServerPassword" value=""/> <!-- Password to gain entry to the server -->

<property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi -->


<!-- Networking -->

<property name="ServerPort" value="25000"/> <!-- Port you want the server to listen on. -->

<property name="ServerVisibility" value="0"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->

<property name="ServerDisabledNetworkProtocols" value=""/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->

<property name="ServerMaxWorldTransferSpeedKiBs" value="512"/> <!-- Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. -->


<!-- Slots -->

<property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players -->

<property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->

<property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above -->

<property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount -->

<property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above -->


<!-- Admin interfaces -->

<property name="ControlPanelEnabled" value="True"/> <!-- Enable/Disable the web control panel -->

<property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage -->

<property name="ControlPanelPassword" value="******"/> <!-- Password to gain entry to the control panel -->


<property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->

<property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->

<property name="TelnetPassword" value="*****"/> <!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface -->

<property name="TelnetFailedLoginLimit" value="10"/> <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->

<property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- How long will the block persist (in seconds) -->


<property name="TerminalWindowEnabled" value="true"/> <!-- Show a terminal window for log output / command input (Windows only) -->


<!-- Folder and file locations -->

<property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name. Path relative to the SaveGameFolder -->

<!-- <property name="UserDataFolder" value="absolute path" /> --> <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! -->

<!-- <property name="SaveGameFolder" value="absolute path" /> --> <!-- Use this to only override the save game path. Do not forget to uncomment the entry! -->


<!-- Other technical settings -->

<property name="EACEnabled" value="false"/> <!-- Enables/Disables EasyAntiCheat -->

<property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->

<property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->

<property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->


<!-- GAMEPLAY -->


<!-- World -->

<property name="GameWorld" value="Navezgane"/> <!-- "RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "PREGEN01", ...) -->

<property name="WorldGenSeed" value="asdf"/> <!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it -->

<property name="WorldGenSize" value="4096"/> <!-- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load -->

<property name="GameName" value="Wyze Owls"/> <!-- Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world -->

<property name="GameMode" value="GameModeSurvival"/> <!-- GameModeSurvival -->


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