fl00d3d Posted November 22, 2019 Share Posted November 22, 2019 Obfuscate XML so end users cannot "cheat" by viewing information such as POI locations (eg. traders). Link to comment Share on other sites More sharing options...
Tehkarma Posted December 12, 2019 Share Posted December 12, 2019 All sorts of things they could learn in there. Would be particularly problemsom on a PvP server. Link to comment Share on other sites More sharing options...
Brian9824 Posted December 12, 2019 Share Posted December 12, 2019 The only way they can cheat by looking at POI locations is if your giving them the map files. Any map you build whether via Nitrogen or RWG they will not be able to see the prefab.xml file. Link to comment Share on other sites More sharing options...
The Gronk Posted December 12, 2019 Share Posted December 12, 2019 Obfuscate XML so end users cannot "cheat" by viewing information such as POI locations (eg. traders). The xml is often used by modders to alter the game and you don't want them to have to write obfuscated code by hand which means obfuscation must be automated. If the game has the code to obfuscate the xml then it's pretty trivial to rip that code out, reverse it, and produce the raw xml as a separate file. If the client cannot de-obfuscate the xml there's little point in passing it in the first place. Encryption would be a far better solution. "It should not require secrecy, and it should not be a problem if it falls into enemy hands" Kerckhoffs's principle Link to comment Share on other sites More sharing options...
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