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Anyone else miss looting zombie corpses?


Korrasis

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Definitely do. The morning after a horde when you'd go out with your fire axe and know that you were upping your scavenging skill followed by some choppy choppy, get some bones while looking at the damage (or lack of) to the horde base and working out your strategy on how to expand ready for the next horde was one of the best moments in the game.

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No, MASSIVE waste of time.

Current bag drops are perfect solution.

 

Correction: *Almost* Perfect. ;)

 

I'd like the loot bag despawn timers to be tweaked to last until like 5am the morning after horde night (only triggered during a blood moon horde, of course).

 

Yes, I know there is a gameplay decision as to whether to loot or stay in a safer spot. And I do like that. But it's super disappointing to know you had five yellow bags down there and now you have one. You *always* wonder...what was in those bags.

 

:p

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I kinda miss the Christmas-morning-like opening of corpses routine, tho the loot was pretty meager.

 

I have modded my server to a) make zombie corpses harvestable for a bit of rotting flesh, bone, and nitrate (and slightly nerfed roadkill to compensate) and b) slightly increase the chance of loot bag drops from zombies. I think my game is 1/25 instead of 1/50 now for normal zeds. It encourages me to engage zombies more when I'm out exploring. Used to be I'd kinda just avoid fights because really the looting was where the value was, but now I'm more inclined to fight a normal zed in the hopes of a loot bag. Psyching myself out I guess...

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The loot-specific drops made sense and was fun, so I miss that. Now every zombie gives really random stuff it seems. Still rewarding, but not as much fun. But the massive cleaning effort was a nuisance that I'm glad is gone. I always felt compelled to clean up and it always took several in game hours that I could have spent looting instead. It used to annoy me that the landscape would sink if I left a zombie corpse to decompose all the way. Then my OCD would force me to fix it by placing a frame on the problem area. Not sure if that happened in A16, but I know it did in A15.

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Don't you dare, those are basically one of the only damn blocks in this game that still gives out the feeling that everyone died at the hands of blood-thirsty monsters and the world is ending. They even removed the old corpse blocks that you would sometimes encounter in some POIs or in the road.

 

Aside from a couple small blood splatters here and there, there's almost no decaying corpses anywhere. In a zombie apocalypse, this is a no no. Thank God we have those gore blocks to decorate the apocalypse a little bit at least.

 

That's not true. Both the ugly torsos and the much better looking decaying corpses are in POIs... more so the better one.

On top of that they've added in body bags with flies and pretty nice looking street gore.

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That's not true. Both the ugly torsos and the much better looking decaying corpses are in POIs... more so the better one.

On top of that they've added in body bags with flies and pretty nice looking street gore.

They had the blue-shirt-zombie cut into couple different corpses that used to be found in some places.. (old military base barracks ceiling, one factory building with an underground section and plenty others.) That's the thing that's gone.

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Nah, I don't miss it. I realized this when I tried a modded server with lootable zombie corpses. Felt like a huge waste of time.

 

In previous versions it was ok after a horde night to get a bit more reward, but POI runs and all other activities were much more tedious and slow.

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They had the blue-shirt-zombie cut into couple different corpses that used to be found in some places.. (old military base barracks ceiling, one factory building with an underground section and plenty others.) That's the thing that's gone.

 

I see. Did it look good? If it did, why did it look good when zombie corpse containers looked like butt?

The current blood decal on roads needs to go too since it also looks like butt.

 

I do think they need more gore in this game, though.

More blood splatter decals to go inside POIs, even the walls. Zombies dead and alive, impaled by large spikes at POIs.

I would like to see the results of many suicides too. Corpses hanging from trees, some still alive but zombified. Dead people in chairs / couches etc with a pistol on the floor. Zombies strapped to chairs with a pile of pill bottles on the floor... maybe even a note to read.

Some blood drip particle effects to come from ceilings, perhaps entrails dangling from the edges of opened ceiling tiles, then you look in the ceiling and see a body or two.

Zombies stuck in the windshields of crashed cars.

An armored version of the school bus with spikes, zombie parts in the spikes.

 

Yeah.. all those. Ugly flattened grayish brown zombie towels, no.

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I do think they need more gore in this game, though.

More blood splatter decals to go inside POIs, even the walls. Zombies dead and alive, impaled by large spikes at POIs.

I would like to see the results of many suicides too. Corpses hanging from trees, some still alive but zombified. Dead people in chairs / couches etc with a pistol on the floor. Zombies strapped to chairs with a pile of pill bottles on the floor... maybe even a note to read.

Some blood drip particle effects to come from ceilings, perhaps entrails dangling from the edges of opened ceiling tiles, then you look in the ceiling and see a body or two.

Zombies stuck in the windshields of crashed cars.

An armored version of the school bus with spikes, zombie parts in the spikes.

 

 

 

 

 

-Morloc

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I see. Did it look good? If it did, why did it look good when zombie corpse containers looked like butt?

The current blood decal on roads needs to go too since it also looks like butt.

<snip>

 

Yeah.. all those. Ugly flattened grayish brown zombie towels, no.

 

Good? Well, better than the pancake corpse block does. It was essentially a zombie, just a loot container. Why better? Ehh, Alpha. The gore block system was to be designed to be lightweight but never got into a decent shape, so the interim implementations look rough. I'm assuming even the pancake is going to get a remodel sooner or later.

 

Agree with the <snipped> part, would be great to have some proper grimness to the game. And a bloodsplatter system that permanently taints the killing floors we create ourselves.. a mop for the people want to clean it.

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I see. Did it look good? If it did, why did it look good when zombie corpse containers looked like butt?

The current blood decal on roads needs to go too since it also looks like butt.

 

I do think they need more gore in this game, though.

More blood splatter decals to go inside POIs, even the walls. Zombies dead and alive, impaled by large spikes at POIs.

I would like to see the results of many suicides too. Corpses hanging from trees, some still alive but zombified. Dead people in chairs / couches etc with a pistol on the floor. Zombies strapped to chairs with a pile of pill bottles on the floor... maybe even a note to read.

Some blood drip particle effects to come from ceilings, perhaps entrails dangling from the edges of opened ceiling tiles, then you look in the ceiling and see a body or two.

Zombies stuck in the windshields of crashed cars.

An armored version of the school bus with spikes, zombie parts in the spikes.

 

Yeah.. all those. Ugly flattened grayish brown zombie towels, no.

 

Nice. I have a feeling you've been watching The Walking Dead.

 

I mean, if all those awesome things you described were implemented, I wouldn't mind if they took the "ugly" gore block and the current blood decals out.

 

However, they're most likely not implementing any of that stuff, and I'd much rather have the little gore we have now than to take it away and have a much tasteless world to explore. Sure, the new corpse bags with flies are a wonderful new addition, but we seriously need more grisly stuff in the game. That's what makes the difference between games that are immersive and games that are not.

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However, they're most likely not implementing any of that stuff, and I'd much rather have the little gore we have now than to take it away and have a much tasteless world to explore. Sure, the new corpse bags with flies are a wonderful new addition, but we seriously need more grisly stuff in the game. That's what makes the difference between games that are immersive and games that are not.

 

Yeah the details mean a lot. There really aren't many in this game. They did a great job with the junk turret and stun baton. They have a lot character in their design, the models were well done, and the player interaction with them is well done. I'm hoping that same attention cascades down to everything else that existed beforehand. If this game goes gold and the player still does not take the lid off of the jar before having a drink, I will be disappointed.

 

Usually when I post about that kind of stuff a barrage of opposing posts follow stating that this is a survival game and not a horror game.

Maybe it's because I said nothing about zombie children this time. But now I did... uh oh.

 

I haven't been watching the Walking Dead... but, I have watched all but the more recent episodes. So I'm sure some scenes are floating around in my head. If there is anything zombie and I'm aware of it, I watch it or have already watched it. I actually might not watch those recent TWD episodes though. The show is more of a drama than anything now. There is a short series called "Black Summer" on Netflix that I really liked. It doesn't have great reviews though. People complain about the fast zombies and how stupid the survivors are. I blame the Walking Dead. Everybody has the impression now that every survivor just knows what to do all the time and won't be crapping their pants every waking minute.

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I miss the giant ugly gore blocks they made. It was cool as hell having a meat obelisk block the door. They also generated heat so if you did not clean them up fast enough, they would attract scout zombies. Apparently i am in a small minority of people that liked that mechanic.

 

The themed zombie loot was neat. Hunting down businessmen for money, nurses for antibiotics, and cops for gun parts added a level to looting. The improved loot in the loot drops makes up for this being taken out.

 

I hardly checked zombies for loot any more when they removed it because most had nothing and it was such trash when they did have something so I hardly blinked an eye.

 

But when they decided to give up on gore blocks I was truly disappointed and still yearn for that. There was just something terrifying about the more you killed the higher the pile became and the closer they started getting to the top of your wall.

 

It didn’t always work well and it was ugly but I miss the gore blocks way more than zombie loot.

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I hardly checked zombies for loot any more when they removed it because most had nothing and it was such trash when they did have something so I hardly blinked an eye.

 

But when they decided to give up on gore blocks I was truly disappointed and still yearn for that. There was just something terrifying about the more you killed the higher the pile became and the closer they started getting to the top of your wall.

 

It didn’t always work well and it was ugly but I miss the gore blocks way more than zombie loot.

 

It was a superior gameplay element, in my honest opinion.

 

It created a tension every single time you looked to loot a corpse. I know you often/always side with TFP, but I just think in that halls of gaming history, both looting corpses and LBD are superior gameplay mechanics that were a shame to have been removed.

 

That's one of the many reasons I still consider A16 a far superior version. I see lot of people just going along with the flow instead of trusting theit gut on what they feel is right, when it comes to talking about certain mechanics in this games

history being removed.

 

Looting corpses, even for their nomimal loot was indeed a superior gameplay mechanic.

 

To really dirve the point home, Roland, many mod designers have done what eas needed: Actually altered and paid attention to the loot table statistics per certain zombies. Modders have done it far better than TFP ever did. Even tho, what TFP had going in A16 as far as zombie loot was spot on perfect imo.

 

Modders just made it even more dynamic per certain zombies which is a great example of the care modders give the game that TFP has oft overlooked.

 

Zombie looting made this game fun.

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I miss Zombies with their own loot tables. I miss looking for specific places and Zombies to get what I need.

Nurses dropped medical stuff. Military dropped good armor. Wights (aka Ferals) dropped good guns. Now it's just all part of the same loot tombola.

 

If they bring that aspect back to the new loot bags I'm happy without checking every corpse.

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I miss Zombies with their own loot tables. I miss looking for specific places and Zombies to get what I need.

Nurses dropped medical stuff. Military dropped good armor. Wights (aka Ferals) dropped good guns. Now it's just all part of the same loot tombola.

 

If they bring that aspect back to the new loot bags I'm happy without checking every corpse.

 

It's a real shame TFP never spent more time on that.

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It was a superior gameplay element, in my honest opinion.

 

That's one of the many reasons I still consider A16 a far superior version. I see lot of people just going along with the flow instead of trusting theit gut on what they feel is right, when it comes to talking about certain mechanics in this games

history being removed.

 

Perhaps that's because a majority of people actually liked the change? I hate when people say "Anyone that doesn't agree with me on this obviously is a TFP slave/shill". You enjoy A16 easy-street bloat-stuff which, def according to steam reviews then versus now, a majority of people hated. Sorry you don't like it, but there are a small number of you who like the old ways, creating mods for you. Just stop throwing everyone who likes what they changed under the "TFP yes-men".

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Perhaps that's because a majority of people actually liked the change? I hate when people say "Anyone that doesn't agree with me on this obviously is a TFP slave/shill". You enjoy A16 easy-street bloat-stuff which, def according to steam reviews then versus now, a majority of people hated. Sorry you don't like it, but there are a small number of you who like the old ways, creating mods for you. Just stop throwing everyone who likes what they changed under the "TFP yes-men".

 

Hopefully Ac75 just chose their words poorly, because yes, on first reading, it's a bit insulting to be told that I'm just not in tune with my gut, just because I actually like the way zombie loot works now.

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Hopefully Ac75 just chose their words poorly, because yes, on first reading, it's a bit insulting to be told that I'm just not in tune with my gut, just because I actually like the way zombie loot works now.

 

I guess we're just TFP yes-men sheep? *shrug*. I hope so too, but I definitely despise people saying "Me and a few others like this so obviously everyone else's like for the new stuff is falsely enjoying it and actually preferred the other stuff to just nod and agree with the devs". Bleh.

 

Everyone has their own likes/dislikes/opinions, TFP chose a path that a majority of people like/what TFPs wanted for the game/liked.

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