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Loot bugged after Fergettin' Elixir


Psychodabble

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They fixed a bug where any looting gamestage ending in 9 would end up dealing out loot level 1 stuff. I think that fix should be in stable, but .. did it get properly fixed, and/or is there another similar edge case..? You seem to be suffering from something very similar.

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They fixed a bug where any looting gamestage ending in 9 would end up dealing out loot level 1 stuff. I think that fix should be in stable, but .. did it get properly fixed, and/or is there another similar edge case..? You seem to be suffering from something very similar.

 

Yeah, it fixed itself when my gamestage went up. Maybe they just moved the bug to gamestage ending in 0?

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Checking gamestage might not help much; it's listed as "lootstage" and I can't say what all affects that - adding goggles, POI level, etc. Are the goggles an int or a float - the zero might be inaccurate, whatnot.. report as a bug if you can reproduce.. :)

 

The original fix seems to have gone in at A18.1 b5 .. https://7daystodie.com/forums/showthread.php?132671-Announcement-A18-1-b5-goes-EXP&highlight=lootstage

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That is good to know, so check gamestage before going on loot runs, and if it is 0 spend that day building or mining.

 

more likely, his use of the fergettin elixir messed with something, and either a fluke unique to his situation, or using the fergetting elixir in general screws with something. But that something is fixed when you gain a level/point in lootstage.

 

So more accurately, don't go looting immediately after drinking a fergetting elixir.

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