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Crash to desktop when loading sp game.


buggedtotherafters

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My game has been working fairly fine until today. Loaded up my savegame get in and it crashes to desktop after a second or so.

 

I have a week old save backup that gives the same issue, but my first world i tested alpha 18 on works and new games too.

 

https://pastebin.com/ppQFVaRj

 

Get this in console before the crash

https://steamcommunity.com/sharedfiles/filedetails/?id=1916492550

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This looks suspicious.

 

Line 52: Failed to load 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins/XInputInterface32.dll', expected x64 architecture, but was x86 architecture. You must recompile your plugin for x64 architecture.

 

To fix, verify your files through Steam.

 

Also, your Nvidia driver is a couple of revisions old. Maybe try the latest one.

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This looks suspicious.

 

Line 52: Failed to load 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins/XInputInterface32.dll', expected x64 architecture, but was x86 architecture. You must recompile your plugin for x64 architecture.

 

To fix, verify your files through Steam.

 

Also, your Nvidia driver is a couple of revisions old. Maybe try the latest one.

 

I did verify my files but will delete it and retry.

 

I generally don't update drivers that only focus on new releases last 2 were MW and RDR2. Bad idea to update for those types of drivers.

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I compared your output log to mine; I have a 1060 and use the same driver, and

I notice this is different.

 

Starting at -

 

line 461: [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.

 

and continuing for a number of entries.

 

There's a bunch of entries related to physx, which are completetly absent in my log.

 

In Nvidia control panel, I tried physx set to Auto, GPU, and CPU with none of the settings

making a difference. None of the settings created any "physx" entry in my logs.

 

So, I'm just guessing here, but maybe try looking at your physx setting in the NV

control panel and maybe switch it up.

 

 

Then check the log and see if that string of PhysX entries is gone.

 

My PhysX version is 9.19.0218; what is yours?

 

Edit: Also, maybe a dev can chime in and tell us if the game even uses PhysX.

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It's a GPU driver issue. Download the latest driver from Nvidia and choose the "Perform a clean installation" under the advanced options.

 

That did not work, I then used DDU in safemode to uninstall and reinstall the nvidia drivers. Stil did not work.

 

If I use the editor I can load into my game in godmode with my inventory but my entire base is gone. Quite frustating i restored the backup i made yesterday and the only thing i can think off is that something is causing a game breaking glitch in my game... probably the gyrocopter because that was the last thing i used before logging out.

 

I fixed it:

 

I thought about what beelzybub said about the physics and that the gyrocopter was the last thing i used.

 

So to fix it you backup your world. Then load your save with the world editor, my base and gyrocoptor was gone however it was still showing on my compass. I walked to it and it gave me the option to use it.

 

I climbed in and rode it 500 blocks away. exited the editor and reloaded my save, typed dm and disabled godmode with Q.

 

exited and reloaded. Seems to be working now no problems still giving the same red errors, performance seems to have taken a hit but at least it is working now.

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