SenpaiThatIngnoresYou Posted November 15, 2019 Share Posted November 15, 2019 In my single player game i have a giant surplus of food. I mostly eat the cooked food because it is easy to get more of, and i have the perks to prevent food poisoning.I also have one perk point in living off the land, but stopped putting points into it because i don't need to. I put the point in it because i assumed i would be needing more food, not for seeds. So far it seems, that with the exception of a handful of people, food is pretty common. Maybe canned food loot should either be dialed back or zombies attacking animals should be brought back into the game. Maybe both? Because at the moment i am end game and have almost three crates full of food. It's like i eat better in the apocalypses then i do in real life. I understand that part of it may be due to the perks that make it safer to eat also making it so that you don't need to eat as much. If zombies attacking animals is brought back, then maybe have the zombies eat the animal, and become feral as a result? that would be kinda neat. Link to comment Share on other sites More sharing options...
Scyris Posted November 15, 2019 Share Posted November 15, 2019 Play on 75% loot abundance, I am trying a game on that and finding food in cabinets is almost a celebration due to how rare it is. Loot on 100% though is far to generious across the board. Though anything lower than 100% seems bugged right now causing containers that only drop 1 thing usually (Like small ammo piles) to be empty pretty much everytime. Link to comment Share on other sites More sharing options...
Marinxar Posted November 15, 2019 Share Posted November 15, 2019 Too much canned food, and too expensive farm plots that yield resources for food not worth making. Just eat some canned food until you get bacon and egg recipe, and your set. No use in spending points in cooking and living of the land. The points costs and farming costs is simply not awarded with worth while benefits. Once the cooked food give proper advantage, and farm plots gets affordable, this might change. Link to comment Share on other sites More sharing options...
kuratowakiru Posted November 15, 2019 Share Posted November 15, 2019 I'll be "that guy" on the other end of the spectrum. Stable build, I was in constant hunger state, almost looting non stop until day 14 where I remember dig quest give some food. And this is with that book that give extra can food in loot, didn't find can foods, a lot of can though (it made me thought that the book is bugged and give empty can instead of can food). Food supply is stable now, and loot food seem more fair now. rng is a B****. Link to comment Share on other sites More sharing options...
SenpaiThatIngnoresYou Posted November 15, 2019 Author Share Posted November 15, 2019 Too much canned food, and too expensive farm plots that yield resources for food not worth making. Just eat some canned food until you get bacon and egg recipe, and your set. No use in spending points in cooking and living of the land. The points costs and farming costs is simply not awarded with worth while benefits. Once the cooked food give proper advantage, and farm plots gets affordable, this might change. I have mixed feelings on this. I eat only fresh food, because i have the iron gut perks and only got food poisoning once, but at the same time why eat the prepared food when i have tons and tons of canned goods? I also have hundreds of vitamins. Maybe wellness needs to be brought back, but maybe have it be an xp boost for when you are at max satiation? I realized this when i made 13 fish tacos last night, to go with my 5th stack of beef stew. Link to comment Share on other sites More sharing options...
Scyris Posted November 15, 2019 Share Posted November 15, 2019 I'll be "that guy" on the other end of the spectrum. Stable build, I was in constant hunger state, almost looting non stop until day 14 where I remember dig quest give some food. And this is with that book that give extra can food in loot, didn't find can foods, a lot of can though (it made me thought that the book is bugged and give empty can instead of can food). Food supply is stable now, and loot food seem more fair now. rng is a B****. Sounds like the rng reallly hated you for some reason that run. I get my runs like that too where rng just refuses to co-operate with me at all. Never with food though, usually its other things in a18 like getting a chem lab schematic, or the cement mixer one (I play 0 int builds). Day 12 in current game trader still has not stocked a cement mixer or chem lab schematic or the made workstation, I hope I get lucky on the day 13 restrock with at least one of them. Trader has a chem lab in the poi so I been using that one for now so its not a total loss. Link to comment Share on other sites More sharing options...
SenpaiThatIngnoresYou Posted November 15, 2019 Author Share Posted November 15, 2019 I'll be "that guy" on the other end of the spectrum. Stable build, I was in constant hunger state, almost looting non stop until day 14 where I remember dig quest give some food. And this is with that book that give extra can food in loot, didn't find can foods, a lot of can though (it made me thought that the book is bugged and give empty can instead of can food). Food supply is stable now, and loot food seem more fair now. rng is a B****. Part of my success may be because i am playing navesgane. I am also keeping everything vanilla for the most part. I did change the horde night settings to 30 days however to: Test to see if that actually works, and 2: it is more attune to the real luna calendar than the weekly full moon. However just to make sure i don't slack off, i did make the settings to 64 zombies. I also set them to nightmare run. Horde night really makes this game. I know people talk about the looting being great, but without a weekly horde night to look forward too, things are just not as much fun. So after it hits i am going to start tapering it down back to 7 days then play around with the randomizer settings. Link to comment Share on other sites More sharing options...
Scyris Posted November 15, 2019 Share Posted November 15, 2019 Part of my success may be because i am playing navesgane. I am also keeping everything vanilla for the most part. I did change the horde night settings to 30 days however to: Test to see if that actually works, and 2: it is more attune to the real luna calendar than the weekly full moon. However just to make sure i don't slack off, i did make the settings to 64 zombies. I also set them to nightmare run. Horde night really makes this game. I know people talk about the looting being great, but without a weekly horde night to look forward too, things are just not as much fun. So after it hits i am going to start tapering it down back to 7 days then play around with the randomizer settings. Im a16 I used to skip horde night entirely as I felt it was just a waste of resources. In a18 though? I want horde night as its a big exp chunk in one night. Link to comment Share on other sites More sharing options...
SenpaiThatIngnoresYou Posted November 15, 2019 Author Share Posted November 15, 2019 Im a16 I used to skip horde night entirely as I felt it was just a waste of resources. In a18 though? I want horde night as its a big exp chunk in one night. I found that in a18 building is the better way to get xp. one layer of concrete wall is like 10k. Also tunneling. Not only are my trader tunnels giving me tons of stone for concrete, but i am getting resources too. I just made 6k funpowder the other day for bullets and shotgun shells. This was made from materials mined in the tunnels. Tunnels are more important now than ever because concrete is harder to make and gas is rare. So nothing is wasted. Also i like to neaten the tunnel up with concrete plate walls and a ceiling, and those give xp when upgraded. Link to comment Share on other sites More sharing options...
Xtrakicking Posted November 15, 2019 Share Posted November 15, 2019 In general, I think loot is a bit too OP in this Alpha. You can already get AK47s in your second week by looting T2 POIs. However, food and water have been too common ever since I play this game. If zombies attacking animals is brought back, then maybe have the zombies eat the animal, and become feral as a result? that would be kinda neat. This would be great. +1 Link to comment Share on other sites More sharing options...
FranticDan Posted November 15, 2019 Share Posted November 15, 2019 I've been playing with 25% xp/loot, and I've used the Nitrogen tool to make a 100% wasteland map. It really turns the game into a true survival experience, snakes are a regular spawn for 2 cooked meals each which I save up for when I get vitamins, otherwise I'm living off canned food. Slowing the leveling helps make the playthrough last longer and early game you want those perk points to really count on survival before going towards combat and recipes. Link to comment Share on other sites More sharing options...
Khulkhuum Posted November 15, 2019 Share Posted November 15, 2019 You know what is a great XP boost? Venturing into cleared POIs. Are you placed in a city (or near) and you slowly explore each and every POI, looting and taking everything there is, in most cases clearing a path through the barred shortcuts? Get back into those POIs after a couple days and slaughter everything that walks, going faster each time as your equipment gets better and better. An upgrade to that scenario is having a POI clear zombies or POI retrieve satchel quest repeatedly in one POI. Clear everything from the place and engage the marker to "start" the quest, resetting everything in it. New loot, new zombies. WIN-WIN. These two situations are what really bothers me in 7DTD. Hell, i don't have to have any loot respawn, but after several days the Zs come back (free XP, even if they're tougher), not to mention loot and Zs respawn in a questing POI. I would love an option to turn it all off or better yet, to have it strictly in vanilla. It's really unimmersive to clear the surrounding buildings of your base or the place you loot, to come back days later and need to be cautious because it's again full of sleepers... And no, i never used the first scenario (although i know it exists), but i did try out the second a couple times. Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted November 15, 2019 Share Posted November 15, 2019 It is. And i don´t wanna set everything to 75 or 50% only because of the food. Maybe gonna start xml editing for that. Link to comment Share on other sites More sharing options...
Ghostlight Posted November 15, 2019 Share Posted November 15, 2019 In my single player game i have a giant surplus of food. I mostly eat the cooked food because it is easy to get more of, and i have the perks to prevent food poisoning.I also have one perk point in living off the land, but stopped putting points into it because i don't need to. I put the point in it because i assumed i would be needing more food, not for seeds. So far it seems, that with the exception of a handful of people, food is pretty common. Maybe canned food loot should either be dialed back or zombies attacking animals should be brought back into the game. Maybe both? Because at the moment i am end game and have almost three crates full of food. It's like i eat better in the apocalypses then i do in real life. I understand that part of it may be due to the perks that make it safer to eat also making it so that you don't need to eat as much. If zombies attacking animals is brought back, then maybe have the zombies eat the animal, and become feral as a result? that would be kinda neat. The problem with all posts like this is that you are playing solo on a private server so you have all the resources to yourself. The experience of players in larger groups, or on public servers where there is direct competition for resources may be very different from your own experiences. In addition, since you are playing solo like this you can easily fix your issue by lowering Loot%. Hence the answer to all such questions along the lines of "Is there too much of X in the game?" is usually: NO. There isn't. Or to pull up one of my favorite and most over-used quotes, "Just because YOU have have a sandwich does not mean world hunger doesn't exist" - - - Updated - - - Too much canned food, and too expensive farm plots that yield resources for food not worth making. Just eat some canned food until you get bacon and egg recipe, and your set. No use in spending points in cooking and living of the land. The points costs and farming costs is simply not awarded with worth while benefits. Once the cooked food give proper advantage, and farm plots gets affordable, this might change. There is no way you can live on Bacon and Eggs in A18. Nests have been nerfed to hell. Even on 100% Loot, eggs are pretty rare now. p.s. Zombies do fight animals in A18. Just thought that was worth mentioning. Link to comment Share on other sites More sharing options...
Birkenhoff Posted November 15, 2019 Share Posted November 15, 2019 There is no way you can live on Bacon and Eggs in A18. Nests have been nerfed to hell. Even on 100% Loot, eggs are pretty rare now. In previous alphas you did well by looting nests for eggs while passing by. In A18 I spend some time actively searching for nests. In combination with some canned food bacon and eggs is still a potent source, at least untill the farm is running. Of cause nests got a nerf but you find them all the way it's still a nobrainer to get enough eggs if you just look for them. Link to comment Share on other sites More sharing options...
Whorhay Posted November 15, 2019 Share Posted November 15, 2019 Is at end game, perks into food, complains food is too available. In end game the only thing you should possibly struggle for would be ammo and maybe glue for repair kits. Although I suppose if you insist on building bases that rely on sacrificing building materials you might have to still put in significant effort to gather materials, but that likely will amount to just feeding resources into a mixer and forge. I like going full lucky looter and even then canned food doesn't keep up forever. Eventually I'm doing larger PoI's that take longer to clear and result in fewer food cabinets and piles. Link to comment Share on other sites More sharing options...
mr.natural Posted November 15, 2019 Share Posted November 15, 2019 Only honey is rare if you are into crafting with it. The only reason to farm is to have more space in your backpack when looting. Because when you mine full on a day (when not in possesion of an auger yet) you need quite a few cans. Link to comment Share on other sites More sharing options...
Reth Posted November 15, 2019 Share Posted November 15, 2019 I tried a game where food was always scarce - Subsistence - and I really disliked it. You are forced to do the same thing over and over again and eventually you just get tired of it. I prefer food to be scarce in the beginning, then it gets easier as you start looting more and more, and then you build a farm and food problem goes away completely. Link to comment Share on other sites More sharing options...
canadianbluebeer Posted November 15, 2019 Share Posted November 15, 2019 You can also buy eggs. I've got a huge stash of canned stuff, but that's because I'm eating other stuff mostly. I keep a stack in the vehicle in case of emergency. Farm is coming up and have been buying up all the animal fat I can find, to make good foods. Single play. Add a few people and food would have been an issue. 1 player, 4 players. The amount of loot is the same. So unless they want to add code to take that into account.... I'd recommend not. Leave it be. Link to comment Share on other sites More sharing options...
mr.natural Posted November 15, 2019 Share Posted November 15, 2019 Would be great if the game 'adapts' to whether it is SP or MP. Some server tools would also be appreciated. Link to comment Share on other sites More sharing options...
zaaephod Posted November 15, 2019 Share Posted November 15, 2019 Would be great if the game 'adapts' to whether it is SP or MP. Some server tools would also be appreciated. This has been my experience as well. Single player, I've got piles of meat, canned food, etc. by day 8. Our multiplayer game with 3 of us, the first two weeks we spent dying of starvation. Once we got bicycles though, hunting and looting has been much easier. I just wish I could tie a shopping cart to the back of my bike for some extra storage. Link to comment Share on other sites More sharing options...
Sjustus548 Posted November 15, 2019 Share Posted November 15, 2019 It currently feels like there is too much of everything in the game. Link to comment Share on other sites More sharing options...
Limdood Posted November 16, 2019 Share Posted November 16, 2019 when you have the iron gut perk, it will feel like you have too much food. Reducing the chance to get food poisoning by 25/50/75/100% (food poison % drops from 4 to 3 to 2 to 1 to 0 fir the vast majority of cooked food) basically multiplies all your food by that amount. You get sick FAR less, and recovering from sick is far safer. I've had plenty of times without the perk where I had a surplus of meat, cooked into grilled meat...I'd get sick, down to 30 hunger, then start eating the meat to recover. 1,2,3,4,5, sick....start all over. Dropping 25 grilled meat only to end up slightly hungrier than when you started. Additionally, the perk makes hunger last longer. So now in addition to getting sick less often (and avoiding the wastage that comes with that), you also stay full longer. It's no wonder you're swimming in food when perked into iron gut. In all of my endurance playthroughs, I was as well. I feel like you might run into a less overwhelming surplus of food without the perk...maybe not desperate need (planning ahead can solve most issues), but not "full chest of meat/veg" surplus I'm currently playing a per/int build and my stockpiles are....dangerous. I HAVE meat, but no points in iron gut or master chef. I have the grilled meat recipe, but as I mentioned above, that's a risky proposition. one food poisoning means I need to eat around 10-12 meat to top off...that's 10-12 4% chances. That's a 34-39% chance I'll get sick again and start all over. I go through all the canned food I find as I find it, and even occasionally spluge on some canned food at the trader to top off. Two changes I'd like to see are 1) make iron gut 5 do something. it's the capstone level of that perk and it does almost NOTHING. All worthwhile cooked food has 4% food poisoning chance, which iron gut 4 eliminates. Iron gut 5 should have some other big effect...maybe +100% food buff duration instead of +50%, or maybe reduce food poisoning chance to 0% on ANY food. 2) move living off the land. I'm honestly not sure where. It feels like it makes SENSE in endurance, which is the "self-sufficient" tree (I'd love to see the attributes renamed Scout, Brute, Survivalist, Ninja, and Engineer instead of Per, Str, End, Agi, and Int), but it conflicts with iron gut....living off the land gives you all the food you could ever need, and iron gut makes you not need excessive food. It feels like one of them should be moved to a new tree just so that the food/survival skills are spread around like many of the other playstyle options (maybe swap iron gut to STR and rename it "Mighty Metabolism" and move Master Chef to Endurance to complement the farming?) Link to comment Share on other sites More sharing options...
SenpaiThatIngnoresYou Posted November 16, 2019 Author Share Posted November 16, 2019 when you have the iron gut perk, it will feel like you have too much food. Reducing the chance to get food poisoning by 25/50/75/100% (food poison % drops from 4 to 3 to 2 to 1 to 0 fir the vast majority of cooked food) basically multiplies all your food by that amount. You get sick FAR less, and recovering from sick is far safer. I've had plenty of times without the perk where I had a surplus of meat, cooked into grilled meat...I'd get sick, down to 30 hunger, then start eating the meat to recover. 1,2,3,4,5, sick....start all over. Dropping 25 grilled meat only to end up slightly hungrier than when you started. Additionally, the perk makes hunger last longer. So now in addition to getting sick less often (and avoiding the wastage that comes with that), you also stay full longer. It's no wonder you're swimming in food when perked into iron gut. In all of my endurance playthroughs, I was as well. I feel like you might run into a less overwhelming surplus of food without the perk...maybe not desperate need (planning ahead can solve most issues), but not "full chest of meat/veg" surplus I'm currently playing a per/int build and my stockpiles are....dangerous. I HAVE meat, but no points in iron gut or master chef. I have the grilled meat recipe, but as I mentioned above, that's a risky proposition. one food poisoning means I need to eat around 10-12 meat to top off...that's 10-12 4% chances. That's a 34-39% chance I'll get sick again and start all over. I go through all the canned food I find as I find it, and even occasionally spluge on some canned food at the trader to top off. Two changes I'd like to see are 1) make iron gut 5 do something. it's the capstone level of that perk and it does almost NOTHING. All worthwhile cooked food has 4% food poisoning chance, which iron gut 4 eliminates. Iron gut 5 should have some other big effect...maybe +100% food buff duration instead of +50%, or maybe reduce food poisoning chance to 0% on ANY food. 2) move living off the land. I'm honestly not sure where. It feels like it makes SENSE in endurance, which is the "self-sufficient" tree (I'd love to see the attributes renamed Scout, Brute, Survivalist, Ninja, and Engineer instead of Per, Str, End, Agi, and Int), but it conflicts with iron gut....living off the land gives you all the food you could ever need, and iron gut makes you not need excessive food. It feels like one of them should be moved to a new tree just so that the food/survival skills are spread around like many of the other playstyle options (maybe swap iron gut to STR and rename it "Mighty Metabolism" and move Master Chef to Endurance to complement the farming?) So i perked into iron gut for drug use. Fortibites, pain killers, moonshine, lernin lixer, all those i want to last as long as possible, so if part 5 makes them last longer, that would be great. The non food poisoning aspect was a pleasant surprise. Or maybe make level 5 double the healing of food? That would nullify the loss of not making bandages. I am not sure what the best fix for this would be. I have a stock pile of money too, so maybe bandit raids are a necessary thing and should be added to the game? I mean i have a ton of food, money and ammo so they should be trying to kick down my double vault doors... Link to comment Share on other sites More sharing options...
Katitof Posted November 16, 2019 Share Posted November 16, 2019 For solo play? Yes. But I'm playing on server with a group of 4 nearby and they are constantly starving. Link to comment Share on other sites More sharing options...
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