SickWolf Posted November 12, 2019 Share Posted November 12, 2019 I would like to increase "crafting" time for everything, from cooking to smelting, but with a different percentage. One simple way I thought about doing so is to create a buff: <configs> <append xpath="/buffs"> <buff name="buffSWCraftingTime" hidden="true"> <stack_type value="ignore"/> <effect_group> <passive_effect name="CraftingTime" operation="perc_add" value="0.5"/> </effect_group> </buff> </append> </configs> But I'd like wood frame for example to take 50% longer and cooking time on campfire 15% longer, etc. Is it possible to apply different crafting time modifier to different items without doing them one by one? I made regular crafting queue with 10 slots and everything else with 8 slots to compensate (still need to play a little with placement, my queue window is 2px off) Thanks! Link to comment Share on other sites More sharing options...
SickWolf Posted November 12, 2019 Author Share Posted November 12, 2019 I was able to increase some items with an invisible perk: <configs> <append xpath="/progression/perks"> <perk name="perkSWLongerCraft"> <effect_group> <passive_effect name="CraftingTime" operation="perc_add" value="0.1"/> <passive_effect name="CraftingTime" operation="perc_add" value="-0.05" tags="workbenchCrafting,cementMixerCrafting,tableSawCrafting"/> <!-- <passive_effect name="CraftingTime" operation="perc_add" value="-0.05" tags="salvageScrap"/> --> <passive_effect name="CraftingTime" operation="perc_add" value="-0.05" tags="chemStationCrafting"/> </effect_group> </perk> </append> </configs> But Wood Frame, for example, is unaffected by this. Boiling water is though. Link to comment Share on other sites More sharing options...
Numberz Posted November 15, 2019 Share Posted November 15, 2019 Every item has a CraftingIngredientTime. Look in Items.xml and adjust these values. If not specified on an item, it uses a default value, likely 1. If you want wood blocks such as frames to take a long time increase the CraftingIngredientTime for item resourceWood as that is the recipe ingredient used. Link to comment Share on other sites More sharing options...
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