Maguvas Posted November 11, 2019 Share Posted November 11, 2019 Hi Z fans! On yesterday - even if on my PC the A18 is playable but very very choppy - I gave it a try: they've worked so much to the A18 I think they deserve a big thanks and a try So I've something to ask about Zs spawn: if you could be so kind to follow my reasoning. So I've generated a random map (12 mins to give you an idea of my PC computing factor) and there in a city there was a lumber mill - the writings say so. That mill was very special: to gain access you only have an external stairway which connects directly to the 2nd floor. The internal 2nd floor is just a small platform with just another stairway to descend on the internal main floor. As soon as I reached the inner ground level - which was almost a huge empty space - five sleeping Zs woke up and reached for me. One has been killed but I was at lvl3 the 2nd day so... I fled. I reached again the internal stairway - which is the only exit from the internal - and when on platform I was attacked from behind by... a full pack of dogs Ok, now that's not even possible my friends: four Zs are following me and they were at the beginning of the stairs while I was on the platform: the game spawned an entire pack of dogs between the Zs and me. That's totally unrealistic and to me even unbalanced: a full pack of dogs at adventurer difficulty on the 2nd day of the game? Seriously? That's not even challenging: it's a butchering session Apart from the difficulty: my imagination could've accepted a pack of dogs reaching from the outside, unlucky but some sort of realistic. Generating from nowhere onto an internal stairway it's sci-fi even for a Zs game Don't you think so? At least for me the bad performance and this totally unfair spawn policy totally disappointed me. Thank you. Kind regards. Link to comment Share on other sites More sharing options...
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