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Tweaking the Degradation Rate of Electric Fences


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In blocks.xml, look for "electricfencepost". There are 2 lines:

<property name="MaxDamage" value="200"/>
<property name="DamageReceived" value="0.5"/>


MaxDamage is basically the health of the block. And then DamageReceived is how much damage it takes each time a zed gets hit by it. So you could either raise the MaxDamage higher to make it last longer, or lower DamageReceived to get the same result. Or make it 0 so that they don't take damage at all. I don't know if that applies to zeds or player physically hitting the posts themselves though.

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