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A18.1 (b6) Changes: Mining iron ore yields iron?!?


Cadamier

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WHAT?!? I'm seeing it and seeing the same numbers. About 67 towards 75 per 'block'... That doesn't equate to what we were getting with iron ore... Sure we had to smelt it but it was 5 to 1... So 75 x 5 = 375 smelted iron... not 75... for me this is not cool and definitely not wanted... Now I'm going to have to mine 5 times as much?!? Why not just get rid of the forge?!?:upset:

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Umm you used to get about 21 raw iron with 0 in motherload, which is 105 iron when smelted. They just decided to toss the raw iron as its not really needed when you can get the book to bundle sets of 6000 (raw iron was 1200 unit bundles which is 6000 iron). It ends up being about the same amount of iron either way. With lv 4 in motherload I get about 180 or so per block, So its about the same.

 

So no, you won't have to mine anymore than you already do.

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WHAT?!? I'm seeing it and seeing the same numbers. About 67 towards 75 per 'block'... That doesn't equate to what we were getting with iron ore... Sure we had to smelt it but it was 5 to 1... So 75 x 5 = 375 smelted iron... not 75... for me this is not cool and definitely not wanted... Now I'm going to have to mine 5 times as much?!? Why not just get rid of the forge?!?:upset:

 

I'm in stable branch (because you know reasons) so I don't see this in-game. But wow, you're telling me that when you hit an iron ore block you get iron resources now? With a 1-1 ratio? You're kidding me right? Why?! Just why? There was already a balance with the iron ore. You can scrap it and lose some iron or spend some time/resources to smelt it to get the full iron amount. Now, not only is the balance gone, players have to mine more to get more iron?!

 

Really BAD decision whoever thought of this idea...

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Umm you used to get about 21 raw iron with 0 in motherload, which is 105 iron when smelted. They just decided to toss the raw iron as its not really needed when you can get the book to bundle sets of 6000 (raw iron was 1200 unit bundles which is 6000 iron). It ends up being about the same amount of iron either way. With lv 4 in motherload I get about 180 or so per block, So its about the same.

 

So no, you won't have to mine anymore than you already do.

 

Ok I went into my stable game and I get around 42 raw iron per iron block with motherload 5. Using the same calculations as you, 42 * 5 = 210, which seems to align with your motherload 4 of 180 per iron block in the experimental branch.. Good that it's not a 1:1 ratio otherwise we'd have a mutiny on our hands :). At least they thought of keeping the 1:5 ratio as before.

 

Still don't know why they made this change? Perhaps to align with the other bundles of 6000? Please don't tell me that was the reason...

Or perhaps for performance reasons?

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There seemed to be no hysteric posts at all about lead, potassium, coal, and rock being usable right after being mined so I don't see how this is even qualifies for "change".

 

Raw iron has been around for a while. When people are used to something and then you remove it, they notice. Also when you wrench cars you get iron. So now, when you hit/mine raw iron you get the same iron. Will take some time to get used to...

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There seemed to be no hysteric posts at all about lead, potassium, coal, and rock being usable right after being mined so I don't see how this is even qualifies for "change".

 

It is hard to describe and not a logical reason.

It is a feeling. It felt rewarding melting all the iron ore (also it melts way quicker, which is why I never melted down scrap iron) instead of scrapping it.

 

So if they increase meltingspeed of scrap iron... there is no logical reason beyond "it doesn't feel right".

But there was no need to remove iron ore.

 

Coal and nitrade are not smeltable and for me lead doesn't have an "ore" in my mind. But if you added it, nobody would be mad. Also shale needs to be refurbished in the chemstation.

 

So why don't we mine oil canisters? (Oh please don't! This was not a serious suggestion!)

 

Instead of removing iron ore, add lead ore (that can be scrapped) and all would be fine.

 

 

But this is something TFPs constantly forget:

Removing something previously available feels like you are taking away a toy. 95% never played with that toy, but the 5% are pissed!

 

- - - Updated - - -

 

Raw iron has been around for a while. When people are used to something and then you remove it, they notice. Also when you wrench cars you get iron. So now, when you hit/mine raw iron you get the same iron. Will take some time to get used to...

 

basicially this.

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There seemed to be no hysteric posts at all about lead, potassium, coal, and rock being usable right after being mined so I don't see how this is even qualifies for "change".

 

We never had "ores" for those. So youre making changes to years old mechanics for the sake of changing with no real purpose.

 

I propose you just change all ore to "some ore" and then we can craft anything with it. I mean streamlining is the new fad. That way I can use "some ore" to craft my casings and my nails at the same time.

 

- - - Updated - - -

 

It's just not special if you take a step back.

 

You mine iron, you smelt it into bars if you want to craft anything useful with it.

Nothing unusual there.

 

That weird half step was some legacy nonsense.

 

You guys are truly making me despise your use of the term legacy. Legacy means great. Think about that for a moment. You're using a word that means great to describe things you think are nonsense.

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Scrapping raw iron magically destroyed 25% of its value and I don't see how it was realistic.

 

This gives me an idea. An interesting perk ability that would allow us to progressively get all the resources from scrapping tools and clothes . On the highest levels a true master would be able to gather duct tape from scrapped items as well.

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Raw iron has been around for a while. When people are used to something and then you remove it, they notice. Also when you wrench cars you get iron. So now, when you hit/mine raw iron you get the same iron. Will take some time to get used to...

 

I'm already used to not having to waste time for additional scrapping if I need actual iron instead of ore that doesn't really serve any other purpose then being just another item.

 

Its the exact same case as having logs you'd have to turn into planks before use.

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You guys are truly making me despise your use of the term legacy. Legacy means great. Think about that for a moment. You're using a word that means great to describe things you think are nonsense.

 

legacy[ leg-uh-see ]

noun, plural leg·a·cies.

Law. a gift of property, especially personal property, as money, by will; a bequest.

anything handed down from the past, as from an ancestor or predecessor:

the legacy of ancient Rome.

an applicant to or student at a school that was attended by his or her parent.

Obsolete. the office, function, or commission of a legate.

adjective

of or relating to old or outdated computer hardware, software, or data that, while still functional, does not work well with up-to-date systems.

 

https://www.dictionary.com/browse/legacy?s=t

 

So, no. Also, the change makes perfect sense. It's streamlining of a game mechanic that had an extra step for the sole purpose of "realism" and "challenge." The latter is not needed, and the former went out the window when we started talking about zombies. :p

 

Provided it's balanced properly, I find this a good change. Keep up the great work TFP!

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You guys are truly making me despise your use of the term legacy. Legacy means great. Think about that for a moment. You're using a word that means great to describe things you think are nonsense.

To add to the above: Legacy connotes great. In fact, though, many people have not left great legacies. It seems that TFP felt this to be true here.

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While I didn't mind the legacy system, this makes it more streamlined and more of a QoL-thing. So it's more good than bad in the end. After all, this was made with wood many alphas past, and other resources. So it was a bit strange iron stayed the same.

 

Follow up Question: Should brass scrapping really let you loose a percentage still?

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Just another dumbing down of gameplay that worked the way it was just fine...

 

Before long it's just gonna be guns and trader quests. Even after almost 2k hours in this game. I haven't even been able to bring myself to load the game up since first week of A18. Makes me incredibly sad.

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Just another dumbing down of gameplay that worked the way it was just fine...

 

Before long it's just gonna be guns and trader quests. Even after almost 2k hours in this game. I haven't even been able to bring myself to load the game up since first week of A18. Makes me incredibly sad.

 

Drama much ?

 

Good change Gazz.

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I’m ok with the change. Looking at it top-down, it definitely was pointless. I’m just concerned at how basic mining is becoming. It would be cool if this was to make room for more mining content, perhaps copper and zinc to make brass... but we all know that’s just too in depth for this game.

 

What I expected to be removed from the game are lead trophies and lead fishing sinkers. There is absolutely no reason to try to hang onto those to maximize smelting gains... lead is just too abundant in the game to even be concerned.

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I’m ok with the change. Looking at it top-down, it definitely was pointless. I’m just concerned at how basic mining is becoming. It would be cool if this was to make room for more mining content, perhaps copper and zinc to make brass... but we all know that’s just too in depth for this game.

 

What I expected to be removed from the game are lead trophies and lead fishing sinkers. There is absolutely no reason to try to hang onto those to maximize smelting gains... lead is just too abundant in the game to even be concerned.

 

And after that, brass items, like doorknobs and radiators.

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What this boils down to, is that looters can't get raw iron, they only get scrap, so they want to reward looters more. This is becoming a shooter looter. Cannot understand why changes like this are important.

 

Why rollback systems that really have no negative impact instead of working on moving forward?

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What this boils down to, is that looters can't get raw iron, they only get scrap, so they want to reward looters more. This is becoming a shooter looter. Cannot understand why changes like this are important.

 

Why rollback systems that really have no negative impact instead of working on moving forward?

They have stated that excess icons/menu/inventory fillers slow down performance. I assume that this is similar (as well as bringing it in line with the rest).

 

I am sure that this has nothing to do with what looters do or don't get. You have plenty of other changes which you can use to feed that narrative. This is not one of them.

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