ATLA5 Posted October 31, 2019 Share Posted October 31, 2019 (edited) More Vanilla Food [A18] This is a simple modlet that adds more vanilla friendly food and drink, this mod is still a WIP - although this only means that I plan on adding more as time goes on. As of now it contains 27 new food items and 8 new drinks, each with their own schematics. The intention of this mod is to expand on the food and water system of the base game, without the potential hassle of new crops, meat types, etc. Version 1 Sprites Showcase Version 2 Sprites Showcase __________________________________________ Drinks Berry TeaIced Mixed TeaIced CoffeeVodka - +20% Bartering Snowberry Gin - +50% Block DamageCarbonated Water - Efficient DigestionBlueberry SodaKvass Soda __________________________________________ Food HashbrownMash PotatoCorn GritsBlueberry JamYucca JamEgg SaladFried MeatCorn ChipsBlueberry Jam SandwichYucca Jam SandwichCoffee CakeMushroom PieMeat and Beer PieFried MushroomsFrench ToastFried EggHoney Glazed MeatCustard PieRock CandyBlueberry CandySnowberry CandySponge CakeBlueberry Sponge CakeYucca Sponge CakePlain Fudge Sugar ExtractEnergy Tablets ______________________________________________ Downloads / Other This modlet is available on the mod launcher by sphereii, which can be found here: Mod Launcher Otherwise, this modlet can be downloaded from my github here: Github Download I also have a discord server you could join. The link to which can be found here:https://discord.gg/FX9qMRJ This is where I will post any updates / new modlets first. Feedback is appreciated. Edited November 1, 2019 by ATLA5 (see edit history) 3 Link to comment Share on other sites More sharing options...
JaxTeller718 Posted November 1, 2019 Share Posted November 1, 2019 Your progression file has the lootgroups listed in it. There is no loot file. Link to comment Share on other sites More sharing options...
ATLA5 Posted November 1, 2019 Author Share Posted November 1, 2019 Your progression file has the lootgroups listed in it. There is no loot file. Oops, must have missed that. Thank you! Link to comment Share on other sites More sharing options...
psouza4 Posted November 1, 2019 Share Posted November 1, 2019 (edited) Don't need to keep reposting your mod, you already have this topic: Mod Note: The other thread has been deleted to avoid confusion. Apologies to ATLA5 for whatever happened. --Roland Edited November 1, 2019 by Roland (see edit history) Link to comment Share on other sites More sharing options...
ATLA5 Posted November 1, 2019 Author Share Posted November 1, 2019 It's a bit of a long story. My account was deleted for seemingly no reason, so after talking to the mods about this - they suggested I recreate the post. For whatever reason my old account has been reverted to guest, which means I cannot edit that thread anymore. I have no clue why this happened, I swear I'm not trying to spam the forums - I'm not that type of person. 1 Link to comment Share on other sites More sharing options...
xyth Posted November 1, 2019 Share Posted November 1, 2019 I closed the other thread. Link to comment Share on other sites More sharing options...
Cadamier Posted November 1, 2019 Share Posted November 1, 2019 Maybe add version compatibility to the OpPost? So 'we'll' know what version its compatible with? Link to comment Share on other sites More sharing options...
EpicSpire Posted November 1, 2019 Share Posted November 1, 2019 Is there a food poison chance on these new foods? If not, can there be a more lore friendly version that has the food poison chance? Link to comment Share on other sites More sharing options...
ATLA5 Posted November 1, 2019 Author Share Posted November 1, 2019 Is there a food poison chance on these new foods? If not, can there be a more lore friendly version that has the food poison chance? There is a 4% food poison chance on most of the food and 0% on all the drinks Link to comment Share on other sites More sharing options...
EpicSpire Posted November 1, 2019 Share Posted November 1, 2019 Thank you. Perfect for what I've bee been looking for. Link to comment Share on other sites More sharing options...
nioton6 Posted November 2, 2019 Share Posted November 2, 2019 Great ideas merging again Link to comment Share on other sites More sharing options...
Guest Arsinoe Posted November 3, 2019 Share Posted November 3, 2019 Thank you for this mod! It's awesome to see more items in-game used for further food/drink recipes! However, I am running into a minor issue with the sprite icons not appearing once the mod was applied to the server. Any ideas on a fix for that? Link to comment Share on other sites More sharing options...
KinaUndead Posted November 9, 2019 Share Posted November 9, 2019 Hello, I seem to be having a warning post upon world generation. I do have a rather healthy list of mods put together so.. I'm sure it's a slight minor conflict with one of the other mods, though I wanted to mention it here to make sure if I had to make a change or not. The warning I'm getting is; WRN XML patch for "loot.xml" from mod "More Vanilla Food" did not apply. <append xpath="/lootgroup[@name=farmingCookingRecipes]" I'm not sure exactly what it means, though would appreciate any help! Oh, I CAN generate the world and enter and play normally.. as well as I have already made and eaten yucca chips so the mod DOES work for me, I just don't know what that error is causing. Link to comment Share on other sites More sharing options...
Weyrling Posted November 9, 2019 Share Posted November 9, 2019 The warning I'm getting is; WRN XML patch for "loot.xml" from mod "More Vanilla Food" did not apply. <append xpath="/lootgroup[@name=farmingCookingRecipes]" I got the same warning, what this means that it isn't adding the recipes to the loot list. I'm not entirely sure what the problem is, but looking at other items/recipes I see that the names aren't in Localization.txt. So I'm guessing either the loot.xml doesn't like non-localized names or it doesn't like names with spaces in them. For example in items.xml is this: <item name="Berry Tea"> It could be localized and have the spaces removed by instead putting a name reference in items.xml like this: <item name="ATNameBerryTea"> Then putting the actual name in the Localization.txt file like so: ATNameBerryTea,items,Food,New,Berry Tea,,,,, Link to comment Share on other sites More sharing options...
ATLA5 Posted November 10, 2019 Author Share Posted November 10, 2019 Updated to version 2.1: Thanks for the feedback. I have removed all bugs I know of and changed the way a few items work - Iced Tea / Coffee now gives +30 Heat resist instead of cold resist - Berry tea now gives +6 Hp Link to comment Share on other sites More sharing options...
Iirlyaccess Posted July 17, 2020 Share Posted July 17, 2020 Is there any chance of this mod to be updated for A19? Link to comment Share on other sites More sharing options...
mrjaj Posted September 28, 2020 Share Posted September 28, 2020 At the moment im trying to play modded with a friend of mine and this mod causes a problem. It gives an error stating the next: ERR XML loader: Loading and parsing 'buffs.xml' failed ArgumentException: Requested value 'StaminaLossMaxMult' was not found. This errors keeps repeating in the log when he tries to join me. In single player however, it doest pose a problem. It justs moves on and loads the game. Im wondering what could be the problem with this error, as i really like this mod. Link to comment Share on other sites More sharing options...
doughphunghus Posted October 21, 2020 Share Posted October 21, 2020 Hello! I have looked into updating this modlet for a19 as it seems it needs only very minor tweaks to remain functional. I've attempted to contact @ATLA5 via these forums (as its been about 1 year since they have updated or posted in these forums under that name) and if I receive no response in awhile I'll post a working fork/version for a19 on my Github page (well, I have not extensively tested, only fixed obvious errors). Should @ATLA5 wish to continue maintaining their modlet, I'll to push my updates back to them instead (should they wish to use any of them). FYI: I don't plan on attempting to maintain/update this unless the original author cannot be contacted after a reasonable amount of time. The graphics/recipes are very nicely done and I wish to play it in my own games and I figure if I can get it working maybe others can continue to enjoy it also Also: Their Discord link above appears to be working/available. I'll also try that to contact them there as well if they do not message me back. 1 Link to comment Share on other sites More sharing options...
Gouki Posted October 21, 2020 Share Posted October 21, 2020 1 hour ago, doughphunghus said: Hello! I have looked into updating this modlet for a19 as it seems it needs only very minor tweaks to remain functional. I've attempted to contact @ATLA5 via these forums (as its been about 1 year since they have updated or posted in these forums under that name) and if I receive no response in awhile I'll post a working fork/version for a19 on my Github page (well, I have not extensively tested, only fixed obvious errors). Should @ATLA5 wish to continue maintaining their modlet, I'll to push my updates back to them instead (should they wish to use any of them). FYI: I don't plan on attempting to maintain/update this unless the original author cannot be contacted after a reasonable amount of time. The graphics/recipes are very nicely done and I wish to play it in my own games and I figure if I can get it working maybe others can continue to enjoy it also Also: Their Discord link above appears to be working/available. I'll also try that to contact them there as well if they do not message me back. Very good idea doughtpunghus, I think the only one that has it functional or I'll be wrong is Ravenhearts, I'll wait for that update. Regards 1 Link to comment Share on other sites More sharing options...
doughphunghus Posted October 22, 2020 Share Posted October 22, 2020 @ATLA5 has been contacted and I've pushed my (hopefully) a19 b180 -> a19.2 b4 compatible update to their Github repo for their review/merging of my changes. I performed light testing just to make sure all recipes could be crafted. Note: I noticed that the chem station does not have a "food" icon (only medicine and chemistry), so I added it in as several of these food recipes use the chem station and were not easily findable without it. All the other changes were normal a18 -> a19 updates. Anyway, not sure if that's "good" or "bad" to do, or if the "food" icon was ever in the chem station. The vanilla "beer" and "moldy cornbread" recipes show up under there too 1 Link to comment Share on other sites More sharing options...
doughphunghus Posted October 22, 2020 Share Posted October 22, 2020 Update: @ATLA5has merged the changes in Github so the mod should be working in a19, per original links above. Hopefully I didn't screw something up bump to those asking about it recently: @Gouki @mrjaj @Iirlyaccess 1 Link to comment Share on other sites More sharing options...
Gouki Posted October 24, 2020 Share Posted October 24, 2020 On 10/22/2020 at 6:52 PM, doughphunghus said: Update: @ATLA5has merged the changes in Github so the mod should be working in a19, per original links above. Hopefully I didn't screw something up bump to those asking about it recently: @Gouki @mrjaj @Iirlyaccess Thank you very much doughtphunghus. I have it installed and so far no problem. Just one doubt, when downloading it sends you to Github and there are 2 folders, the one for food and the other one is for medicine, I guess the medicine mod doesn't work because I check the files and they are all the same as the food ones or I'm wrong . Regards Link to comment Share on other sites More sharing options...
doughphunghus Posted October 24, 2020 Share Posted October 24, 2020 Just now, Gouki said: Thank you very much doughtphunghus. I have it installed and so far no problem. Just one doubt, when downloading it sends you to Github and there are 2 folders, the one for food and the other one is for medicine, I guess the medicine mod doesn't work because I check the files and they are all the same as the food ones or I'm wrong . Regards You are correct. Apparently the Medicine modlet is WIP/Not ready yet and is currently mostly the same modlet as the Food one. I also didn't know that when I started the conversion process and made some small changes to it (and my editor made some spacing changes) so by the time I figured it out I couldn't easily undo my changes, so when the changes were merged into @ATLA5 's repository it shows an "a19 update" note for both ;( Link to comment Share on other sites More sharing options...
Gouki Posted October 24, 2020 Share Posted October 24, 2020 OK thank you very much. Link to comment Share on other sites More sharing options...
JackalsAndWishes Posted November 3, 2020 Share Posted November 3, 2020 Hey so the mod works all except for the sprites not loading in and staying invisible! Is there a way to fix this? I really like this mod. Link to comment Share on other sites More sharing options...
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