Sinistermind81 Posted October 30, 2019 Share Posted October 30, 2019 Need some help, trying to create a custom book that unlocks the ability to dismantle ammo. I have everything working except for in the skills page under perk its showing 0/0 and i want it to show 0/1. any help would be great. https://github.com/MerQSquadGaming/SinMod-7DTD-A18/tree/devMode/SinModAmmo here is the link to my full code. <SinModAmmo> <append xpath="/progression/skills"> <skill name="skillAmmoDismantle" parent="attBooks" name_key="perkAmmoDismantle0Name" desc_key="perkAmmoDismantle0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_scrap"> <effect_group/> </skill> </append> <append xpath="/progression/perks"> <perk name="perkAmmoDismantle" parent="skillAmmoDismantle" max_level="1" base_skill_point_cost="0" desc_key="Unlocks the ability to dismantle ammo at workbench." long_desc_key="perkAmmoDismantleLongDesc" icon="ui_game_symbol_scrap"> <effect_group> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="1" value="1" tags="dismantle9mmBulletBall,dismantle9mmBulletAP,dismantle9mmBulletBallHP,dismantle44MagnumBulletBall,dismantle44MagnumBulletAP,dismantle44MagnumBulletHP,dismantle762mmBulletBall,dismantle762mmBulletAP,dismantle762mmBulletHP,dismantleShotgunShell,dismantleShotgunSlug,dismantleShotgunBreachingSlug"/> </effect_group> </perk> </append> </SinModAmmo> <item name="bookAmmoDismantle"> <property name="Extends" value="schematicMaster" /> <property name="CustomIcon" value="bookAmmoDismantle" /> <property name="DescriptionKey" value="dismantleammo"/> <property name="Stacknumber" value="20"/> <property name="EconomicValue" value="500"/> <property name="Unlocks" value="perkAmmoDismantle"/> <property class="Action0"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="read_skillbook"/> <property name="Sound_in_head" value="true"/> </property> <effect_group tiered="false"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAmmoDismantle" level="1"/> <!-- level="-1" sets a perk to max level --> <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="SetProgressionLevel" progression_name="perkAmmoDismantle" level="1"> <requirement name="PerksUnlocked" skill_name="skillAmmoDismantle" operation="GTE" value="1"/> </triggered_effect> <triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="read_skillbook_final" play_in_head="true"> <requirement name="PerksUnlocked" skill_name="skillAmmoDismantle" operation="GTE" value="1"/> </triggered_effect> </effect_group> </item> I have tried many different combinations of values but cant get anthing but 0/0 to show ingame.... Link to comment Share on other sites More sharing options...
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