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Increasing forest density/generating more trees


Arma Rex

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look in the biomes.xml file

there are probabilities for trees

just search tree and look at some of the values, raise the one you want to

for example, this is taken from A17 biomes but the procedure will be the same for A18

 

<!-- Decorations Main: Snow -->

<decorations>

<decoration type="block" blockname="treeWinterEverGreen" prob=".003" rotatemax="7"/>

<decoration type="block" blockname="treeWinterPine13m" prob=".002" rotatemax="7"/>

<decoration type="block" blockname="treeWinterPine19m" prob=".001" rotatemax="7"/>

<decoration type="block" blockname="treeWinterPine28m" prob=".001" rotatemax="7"/>

<decoration type="block" blockname="treeSnowyDeadBush" prob=".005" rotatemax="7"/>

</decorations>

 

you will have to generate a new map for these changes to apply

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look in the biomes.xml file

there are probabilities for trees

just search tree and look at some of the values, raise the one you want to

for example, this is taken from A17 biomes but the procedure will be the same for A18

 

<!-- Decorations Main: Snow -->

<decorations>

<decoration type="block" blockname="treeWinterEverGreen" prob=".003" rotatemax="7"/>

<decoration type="block" blockname="treeWinterPine13m" prob=".002" rotatemax="7"/>

<decoration type="block" blockname="treeWinterPine19m" prob=".001" rotatemax="7"/>

<decoration type="block" blockname="treeWinterPine28m" prob=".001" rotatemax="7"/>

<decoration type="block" blockname="treeSnowyDeadBush" prob=".005" rotatemax="7"/>

</decorations>

 

you will have to generate a new map for these changes to apply

 

Yeah I'll have to dig through the files for this, thanks

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