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War3zuk/Tallon Alpha 18.1 Stable Modlets GitHub

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Sorry , i fixed already this mod :) :) :)

 

In "RECIPES" are missing the Winchester and Dragunov recipes for crafting this 2 rifles !!! So i simply cloned one recipe and renamed it :) DONE , now i can craft both, i just tested it on my public server !!!

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Hey War3zuk, Good job on your AIO here. Plays very fluidly and adds a LOT of new stuff to run away from!!

 

Couple concerns I wanted to bring up to you which may or may not have skipped through testing.

 

1) Certain items that require perks to be a certain level before crafting still cannot be crafted after requirements are met; Specifically this involves the Plaster Cast, and one other item (cannot remember right now). Slightly frustrating considering the Plaster Cast is a quest item for the medic skill-tree.

 

2) A lot of missing descriptions.. even more descriptions with simple grammatical/clerical errors. If you can direct me to the file that contains the item descriptions, I would be more than happy to go through them and spellcheck, grammar check, and make them all look more streamlined and professional if you would like. It's not something that's game-breaking but it does take away from the "polished" feel, you know?

 

3) Not necessarily a concern per se, but I was wondering if there was a way to disable the XXX/Suicide Girls/Zombie Tramp art modlets? My Wife and I play together and she doesn't like obscene/NSFW stuff like that. I want to make the experience as fun as possible for her and I don't want anything that could possibly dissuade her from playing with this mod in the future!

 

Again, this has really added to my overall 7DTD experience and I do want to thank you on being so proactive about updating/interacting with your supporters. I will continue to post here as any new issues arise.

 

EDIT: Cannot make the HD Auger as well. Wondering if this is to do with needing the HD Workbench? Building one as I type this comment so I will confirm.

 

EDIT 2: Confirmed above edit, You do need the HD Workbench to craft an HD Auger. However, I am still having the issue with the Plaster Cast. Will need to check to see if it is Chemistry Station only as it doesn't say what bench I need to be at to craft. Possibly due to the "quest item" marker overlapping the bench marker?

 

EDIT 3: Confirmed above, you have to be at the Chemistry Station to craft the Plaster Cast.

Upon further playing/playtesting, I think it would be really beneficial to the player to have "Craft X" quest objectives changed to "Gather X" objectives, as I've wasted considerable resources crafting the HD Generator, only to have to leave the bench to fight a zombie and come back to the Generator having already been made while I did not receive the objective completion. The same has happened for the HD Auger.

 

First NO just update you dont need to restart.... now to the quote....

 

All items can be crafted, Plastercast was changed in a vanilla patch to only work fom the chembench...

Ive added as many as ive come across & yes probably is mistakes i fix them as i find them...

As for the XXX stuff its pretty tame & youll probably find your Misses doesnt want YOU looking at them cos women dont mind looking at women lol...

ALL HD stuff requires its HD bench the only exceptions are things like axes,blades things that normally get crafted in inventory

The vanilla game code sees inventory & benches as separate so theres nout i can do about you needing to be in the bench for it to count....

 

So that whole rant consisted of broken down lol :p plastercast which is vanilla & stop looking at xxx pics before your misses throws a wobbly hehe & I dont mind the interaction although its much easier in the discord channel as I get notified of that unlike this...

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I checked the recipes & in my modlet it was all there so not sure what was wrong but did get issues yesterday with github updates.. i looked over all the code & added all the missing things

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HD Guns and Ammo throws an xml error when downloading it via the 7D2D Mod Launcher fyi

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First NO just update you dont need to restart.... now to the quote....

 

All items can be crafted, Plastercast was changed in a vanilla patch to only work fom the chembench...

Ive added as many as ive come across & yes probably is mistakes i fix them as i find them...

As for the XXX stuff its pretty tame & youll probably find your Misses doesnt want YOU looking at them cos women dont mind looking at women lol...

ALL HD stuff requires its HD bench the only exceptions are things like axes,blades things that normally get crafted in inventory

The vanilla game code sees inventory & benches as separate so theres nout i can do about you needing to be in the bench for it to count....

 

So that whole rant consisted of broken down lol :p plastercast which is vanilla & stop looking at xxx pics before your misses throws a wobbly hehe & I dont mind the interaction although its much easier in the discord channel as I get notified of that unlike this...

 

Yeah I noticed pretty much everything I was having issues crafting was due to the Quest marker overlapping the proper bench needed to craft said item; After fiddling between benches and getting the hang of what benches craft what sorts of items I was able to figure it out relatively easily.

 

The ONLY issue I have left is again, descriptions. Not that they aren't there, per se, but that they aren't streamlined with the Devs style of descriptions, and that quite a few items are missing key notes such as how they are repaired, where they are crafted, what ammo a certain weapon requires, etc. Again, I would be more than happy to go over your descriptions files and show you a draft of my edits if you're interested.

 

Thanks for the reply, and if you could give me your Discord either here or through PM I will gladly join it!

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https://discord.gg/3kW59nR

 

Im not getting any errors from the Launcher, Try selecting delete downloads so its completely refreshed...

 

Benches

 

All Ammo = HD AmmoBench

All Pics HD PicsBench

All Weapons = HD GunBench

All Tools = HD WorkBench

 

Exceptions are small items that you normally start with or normally get crafted in inventory

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@ BulletProof2088

If using launcher .. you might also want to go into folder and Do a manual deletion of file to start fresh .. Launch Does Not delete all the files all the time. Just a thought

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we are having trouble with massive fps drops down to 8 fps since the a18 verison of the mod , the overall average fps are at 25-30 but only in warzuk any clues why ?

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The Mod doesnt affect fps so thats the game....check game stuff as normal....

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Posted (edited)

Good afternoon , first off am having a great time with the mod , thanks :) , but are supply creates meant to have so much stuff in them ? b5ab49c7ae213c8c729eeb805bd4f01a.png this was from 2 supply crates seams a lot... wanted to check :)

b5ab49c7ae213c8c729eeb805bd4f01a.png.305fb1e780d215f73e321a407266fc0a.png

Edited by AdrianVaughan (see edit history)

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Is there a way to turn up the wondering zombies? I added Jax's modlet and it didnt seem to play nice with your's

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Valmars Buffed crates are random & part of the Overhaul , This forum is for the AIO itself. Zombie code may clash nothing I can do about that as ive never used anyone else code.. Modlets get updated as soon as I can but being more specific would be great...

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Hello, I have a small problem, I have a Linux root server (Buster) on this running successfully since 2015 ARK, now also CSGO.

Now I have installed 7 Day to Die, and put Wa3zuk on it, it runs but I can't update the mods, because it is not displayed.

I have 7 Day to Die installed with LinuxGSM, and there is the possibility with "./sdtdserver mi or mr and mu to make the mods a: Install, b: Remove and C: Updates.

The mods are listed in the installed-mods.txt, and they are recognized, I tested the server and it runs with it, but to update the mods I have to write them into the "mods_list.sh", but I don't know what to write there:

The only mod that is listed here is the Oxide:

# Oxides

oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019

oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip")

oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4)

And there under it I would have to insert the #War3zuk, as far as I am right

Can anyone help me? As my English is not perfect I have had this translated with Deepl

Greetings

PS, this is the "mods_list.sh

#!/bin/bash
# LinuxGSM mods_list.sh function
# Author: Daniel Gibbs
# Contributor: UltimateByte
# Website: https://linuxgsm.com
# Description: Lists and defines available mods for LinuxGSM supported servers; works along with mods_core.sh.
# Usage: To add a mod, you need to add an array variable following the guide to set proper values;
# Usage: Then add this array to the mods_global_array.
# Usage: If needed, you can scrape the download URL first.

local modulename="MODS"
local commandaction="List Mods"
local function_selfname=$(basename "$(readlink -f "${BASH_SOURCE[0]}")")

# Get a proper URL for mods that don't provide a good one (optional)
fn_script_log_info "Retrieving latest mods URLs"
# Metamod
metamodmversion="1.10"
metamodscrapeurl="https://mms.alliedmods.net/mmsdrop/${metamodmversion}/mmsource-latest-linux"
metamodlatestfile=$(wget "${metamodscrapeurl}" -q -O -)
metamoddownloadurl="https://www.metamodsource.net/latest.php?os=linux&version=${metamodmversion}"
metamodurl="${metamoddownloadurl}"
# Sourcemod
sourcemodmversion="1.10"
sourcemodscrapeurl="https://sm.alliedmods.net/smdrop/${sourcemodmversion}/sourcemod-latest-linux"
sourcemodlatestfile=$(wget "${sourcemodscrapeurl}" -q -O -)
sourcemoddownloadurl="https://www.sourcemod.net/latest.php?os=linux&version=${sourcemodmversion}"
sourcemodurl="${sourcemoddownloadurl}"
# Steamworks
steamworksscrapeurl="https://users.alliedmods.net/~kyles/builds/SteamWorks"
steamworkslatestfile=$(curl -sL ${steamworksscrapeurl} | grep -m 1 linux | cut -d '"' -f 4)
steamworksdownloadurl="${steamworksscrapeurl}/${steamworkslatestfile}"
steamworksurl="${steamworksdownloadurl}"
# CS:GO Mods
get5scrapepath=$(curl -sL https://ci.splewis.net/job/get5/lastSuccessfulBuild/api/xml | grep -oP "<relativePath>\K(.+)(?=</relativePath>)")
get5latestfile=$(echo -e "${get5scrapepath}" | xargs -n 1 -I @ sh -c "echo -e "basename "@""")
get5downloadurl="https://ci.splewis.net/job/get5/lastSuccessfulBuild/artifact/${get5scrapepath}"
get5url="${get5downloadurl}"
# Oxide
oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019
oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip")
oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4)
#War3zuk

# Define mods information (required)

# Separator name
modseparator="MOD"

# REQUIRED: mod_info_name=( MOD "modcommand" "Pretty Name" "URL" "filename" "modsubdirs" "LowercaseOn/Off" "/files/to/keep;" "/install/path" "ENGINES" "GAMES" "NOTGAMES" "AUTHOR_URL" "Short Description" )
# Example 1) Well made mod: mod_info_name=( MOD "awesomemod" "This is an Awesome Mod" "https://awesomemod.com/latest.zip" "awesomemod.zip" "0" "LowercaseOff" "OVERWRITE" "${systemdir}/addons" "source;unity3d;" "GAMES" "NOTGAMES" "https://awesomemod.com/" "This mod knows that 42 is the answer" )
# Example 2) Poorly made mod: mod_info_name=( MOD "stupidmod" "This is a stupid mod" "${crappymodurl}" "StupidMod.zip" "2" "LowercaseOn" "cfg;data/crappymod;" "${systemdir}" "source;" "GAMES" "Garry's mod;Counter-Strike: Source;" "This mod is dumber than dumb" )
# None of those values can be empty
# index | Usage
# [0] | MOD: separator, all mods must begin with it
# [1] | "modcommand": the LGSM name and command to install the mod (must be unique and lowercase)
# [2] | "Pretty Name": the common name people use to call the mod that will be displayed to the user
# [3] | "URL": link to the mod archive file; can be a variable previously defined while scraping a URL
# [4] | "filename": the output filename
# [5] | "modsubdirs": in how many subdirectories is the mod (none is 0) (not used at release, but could be in the future)
# [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it)
# [7] | "modinstalldir": the directory in which to install the mode (use LGSM dir variables such as ${systemdir})
# [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating; for files to keep upon uninstall, see fn_mod_tidy_files_list from mods_core.sh
# [9] | "Supported Engines;": list them according to LGSM ${engine} variables, separated and ended with a semicolon, or use ENGINES to ignore the value
# [10] | "Supported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use GAMES to ignore the value
# [11] | "Unsupported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use NOTGAMES to ignore the value (useful to exclude a game when using Supported Engines)
# [12] | "AUTHOR_URL" is the author's website, displayed to the user when chosing mods to install
# [13] | "Short Description" a description showed to the user upon installation/removal

# Source mods
mod_info_metamod=( MOD "metamod" "MetaMod" "${metamodurl}" "${metamodlatestfile}" "0" "LowercaseOff" "${systemdir}" "addons/metamod/metaplugins.ini;" "source;" "GAMES" "NOTGAMES" "https://www.sourcemm.net" "Plugins Framework" )
mod_info_sourcemod=( MOD "sourcemod" "SourceMod" "${sourcemodurl}" "${sourcemodlatestfile}" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "source;" "GAMES" "NOTGAMES" "http://www.sourcemod.net" "Admin Features (requires MetaMod)" )
mod_info_steamworks=( MOD "steamworks" "SteamWorks" "${steamworksurl}" "${steamworkslatestfile}" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://github.com/KyleSanderson/SteamWorks" "Exposing SteamWorks functions to SourcePawn" )

# CS:GO Mods
mod_info_gokz=( MOD "gokz" "GOKZ" "https://bitbucket.org/kztimerglobalteam/gokz/downloads/GOKZ-latest.zip" "gokz-latest.zip" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://bitbucket.org/kztimerglobalteam/gokz/src/master/" "Implements the KZ game mode (requires SourceMod and MetaMod)" )
mod_info_ttt=( MOD "ttt" "Trouble in Terrorist Town" "https://csgottt.com/downloads/ttt-latest-dev-${sourcemodmversion}.zip" "ttt-latest.zip" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://github.com/Bara/TroubleinTerroristTown" "Implements the TTT game mode (requires SourceMod and MetaMod)" )
mod_info_get5=( MOD "get5" "Get 5" "${get5url}" "${get5latestfile}" "0" "LowercaseOff" "${systemdir}" "cfg;addons/sourcemod/configs;" "ENGINES" "Counter-Strike: Global Offensive;" "NOTGAMES" "https://github.com/splewis/get5" "Plugin for competitive matches/scrims (requires SourceMod and MetaMod)" )

# Garry's Mod Addons
mod_info_ulib=( MOD "ulib" "ULib" "https://codeload.github.com/TeamUlysses/ulib/zip/master" "ulib-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Complete Framework" )
mod_info_ulx=( MOD "ulx" "ULX" "https://codeload.github.com/TeamUlysses/ulx/zip/master" "ulx-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Admin Panel (requires ULib)" )
mod_info_utime=( MOD "utime" "UTime" "https://github.com/TeamUlysses/utime/archive/master.zip" "utime-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "Keep track of players play time" )
mod_info_uclip=( MOD "uclip" "UClip" "https://github.com/TeamUlysses/uclip/archive/master.zip" "uclip-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://ulyssesmod.net" "An alternative to noclip" )
mod_info_acf=( MOD "acf" "Armoured Combat Framework" "https://github.com/nrlulz/ACF/archive/master.zip" "acf-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "acf-master/lua/acf/shared/guns;" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/nrlulz/ACF" "Realistic Wepons & Engines" )
mod_info_acf_missiles=( MOD "acfmissiles" "ACF Missiles" "https://github.com/Bubbus/ACF-Missiles/archive/master.zip" "acf-missiles-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/Bubbus/ACF-Missiles" "More missiles for ACF" )
mod_info_advdupe2=( MOD "advdupe2" "Advanced Duplicator 2" "https://github.com/wiremod/advdupe2/archive/master.zip" "advdupe2-master.zip" "0" "LowercaseOn" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://www.wiremod.com" "Save your constructions" )
mod_info_pac3=( MOD "pac3" "PAC3" "https://github.com/CapsAdmin/pac3/archive/master.zip" "pac3-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/CapsAdmin/pac3" "Advanced player model customization" )
mod_info_wiremod=( MOD "wiremod" "Wiremod" "https://github.com/wiremod/wire/archive/master.zip" "wire-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/wiremod/wire" "Base Wiremod Addon")
mod_info_wiremodextras=( MOD "wiremod-extras" "Wiremod Extras" "https://github.com/wiremod/wire-extras/archive/master.zip" "wire-extras-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "https://github.com/wiremod/wire-extras/" "Addition to Wiremod, Extra Content")
mod_info_darkrp=( MOD "darkrp" "DarkRP" "https://github.com/FPtje/DarkRP/archive/master.zip" "darkrp-master.zip" "0" "LowercaseOn" "${systemdir}/gamemodes" "OVERWRITE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://darkrp.com" "Most popular gamemode" )
mod_info_darkrpmodification=( MOD "darkrpmodification" "DarkRP Modification" "https://github.com/FPtje/darkrpmodification/archive/master.zip" "darkrpmodification-master.zip" "0" "LowercaseOff" "${systemdir}/addons" "NOUPDATE" "ENGINES" "Garry's Mod;" "NOTGAMES" "http://darkrp.com" "Customize DarkRP settings" )


# Oxidemod
mod_info_rustoxide=( MOD "rustoxide" "Oxide for Rust" "${oxiderustlatestlink}" "Oxide.Rust-linux.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Rust;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-rust.1659/" "Allows for the use of plugins" )
mod_info_hwoxide=( MOD "hwoxide" "Oxide for Hurtworld" "${oxidehurtworldlatestlink}" "Oxide.Hurtworld.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "Hurtworld;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-hurtworld.1332/" "Allows for the use of plugins" )
mod_info_sdtdoxide=( MOD "sdtdoxide" "Oxide for 7 Days To Die" "${oxidesdtdlatestlink}" "Oxide.SevenDaysToDie.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-7-days-to-die.813/" "Allows for the use of plugins" )

# REQUIRED: Set all mods info into the global array
mods_global_array=( "${mod_info_metamod[@]}" "${mod_info_sourcemod[@]}" "${mod_info_steamworks[@]}" "${mod_info_gokz[@]}" "${mod_info_ttt[@]}" "${mod_info_get5[@]}" "${mod_info_ulib[@]}" "${mod_info_ulx[@]}" "${mod_info_utime[@]}" "${mod_info_uclip[@]}" "${mod_info_acf[@]}" "${mod_info_acf_missiles[@]}" "${mod_info_acf_sweps[@]}" "${mod_info_advdupe2[@]}" "${mod_info_pac3[@]}" "${mod_info_wiremod[@]}" "${mod_info_wiremodextras[@]}" "${mod_info_darkrp[@]}" "${mod_info_darkrpmodification[@]}" "${mod_info_rustoxide[@]}" "${mod_info_hwoxide[@]}" "${mod_info_sdtdoxide[@]}" )

 

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I would manually update it via FTP as its much safer , I dont no of any system that allows for it to be updated automatically via the direct github link & havent used Linux since pre 2000's In fact the last time I use it it was called Linux & that was the only Distro at the time.... Been on windows since then so im a gimp at it in understanding... You need a proper Linux Dude to answer this question

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Valmars Buffed crates are random & part of the Overhaul , This forum is for the AIO itself. Zombie code may clash nothing I can do about that as ive never used anyone else code.. Modlets get updated as soon as I can but being more specific would be great...

 

Oh, of course. Just the guns and ammo is what i wanted basicly. :)

 

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To run any modlet on the server they just need to be placed into the Mods folder.. & to answer the other person about the HD Genny it takes the HD Cell

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# [0] | MOD: separator, all mods must begin with it
# [1] | "modcommand": the LGSM name and command to install the mod (must be unique and lowercase)
# [2] | "Pretty Name": the common name people use to call the mod that will be displayed to the user
# [3] | "URL": link to the mod archive file; can be a variable previously defined while scraping a URL
# [4] | "filename": the output filename
# [5] | "modsubdirs": in how many subdirectories is the mod (none is 0) (not used at release, but could be in the future)
# [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it)
# [7] | "modinstalldir": the directory in which to install the mode (use LGSM dir variables such as ${systemdir})
# [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating; for files to keep upon uninstall, see fn_mod_tidy_files_list from mods_core.sh
# [9] | "Supported Engines;": list them according to LGSM ${engine} variables, separated and ended with a semicolon, or use ENGINES to ignore the value
# [10] | "Supported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use GAMES to ignore the value
# [11] | "Unsupported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use NOTGAMES to ignore the value (useful to exclude a game when using Supported Engines)
# [12] | "AUTHOR_URL" is the author's website, displayed to the user when chosing mods to install
# [13] | "Short Description" a description showed to the user upon installation/removal

 

It seems you just need to find the values for those 13 values

 

And you got a template with this 7 days to die mod

 

mod_info_sdtdoxide=( MOD "sdtdoxide" "Oxide for 7 Days To Die" "${oxidesdtdlatestlink}" "Oxide.SevenDaysToDie.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "http://oxidemod.org/downloads/oxide-for-7-days-to-die.813/" "Allows for the use of plugins" )

 

so copy that and fill in sensible values, suggestion:

 

mod_info_sdtdwar3zuk=( MOD "sdtdwar3zuk" "War3Zuk for 7 Days To Die" "!!you need a link to the mod here!!" "!!this should be the name of the zip file you download: bla_warzug_bla.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/134521-war3zuk-tallon-alpha-18-1-stable-modlets-github/" "war3zuk overhaul mod" )

 

The only thing probably left to do is to find the link to a zip file of the mod (one of the links on the first page should lead to something) and replace the first !!...!! with it. And the actual zip filename in the second !!...!!

 

I would go with the github link, because it probably needs to be a fixed link to the newest source: It seems to be https://codeload.github.com/War3zuk/...AIO/zip/master and the filename War3zuk-Alpha-18-Stable-AIO

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Posted (edited)

hmm. OK, but then there is the question what I have to put in the upper head to make Linuxgsm find the mod, because as I said, at the moment it only finds ide OXIDE, so I mean this line:

# Oxide
oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019
oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip")
oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4)

 

And then I must further down, what you have already described, also change again. But you have to write the master.zip, I had downloaded it before, but it contains the ModLauncher, or I am too stupid to recognize it.

 

Wait a minute, I'll give you the screenshot so you can see what I mean and have done:

Edited by Samsonetty (see edit history)

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hmm. OK, but then there is the question what I have to put in the upper head to make Linuxgsm find the mod, because as I said, at the moment it only finds ide OXIDE, so I mean this line:

# Oxide
oxiderustlatestlink="https://umod.org/games/rust/download/develop" # fix for linux build 06.09.2019
oxidehurtworldlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.Hurtworld/releases/latest | grep browser_download_url | cut -d '"' -f 4 | grep "Oxide.Hurtworld.zip")
oxidesdtdlatestlink=$(curl -sL https://api.github.com/repos/OxideMod/Oxide.SevenDaysToDie/releases/latest | grep browser_download_url | cut -d '"' -f 4)

 

And then I must further down, what you have already described, also change again. But you have to write the master.zip, I had downloaded it before, but it contains the ModLauncher, or I am too stupid to recognize it.

 

Wait a minute, I'll give you the screenshot so you can see what I mean and have done:

 

That stuff you quoted is optional, it is just the definition of constants that can be used to make the later definitions readable.

 

What I missed is the last line though. Just add

 "${mod_info_sdtdwar3zuk[@]}" 

into that line

 

The mod should be visible then. I can't guarantee that it will work, but at least you should get a sensible error message if it fails :cocksure:

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hello,can you please summarize everything you mean again, so that I get a better overview where I have to change something. ;-)

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Ok, spelled out it would be

 


mod_info_sdtdwar3zuk=( MOD "sdtdwar3zuk" "War3Zuk for 7 Days To Die" "https://codeload.github.com/War3zuk/War3zuk-Alpha-18-Stable-AIO/zip/master" "War3zuk-Alpha-18-Stable-AIO.zip" "0" "LowercaseOff" "${systemdir}" "OVERWRITE" "ENGINES" "7 Days To Die;" "NOTGAMES" "https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/134521-war3zuk-tallon-alpha-18-1-stable-modlets-github/" "war3zuk overhaul mod" )

 

and add

 

"${mod_info_sdtdwar3zuk[@]}"

 

into the last line of similar strings. For example directly after

mods_global_array=(

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Posted (edited)

Added HD Scrap Tools to the Modlets Repo

Edited HD Starter Classes Modlet, Removed ALL Tools

 

Updated v2.75 to 2.76

 

Adjusted BUFFBrainPox Pathogen To 10% Instead Of 50% Chance

Adjusted BUFFKrytos Pathogen To 10% Instead Of 50% Chance

Adjusted BUFFObonjan Pathogen To 10% Instead Of 50% Chance

Adjusted BUFFSpattergroit Pathogen To 10% Instead Of 50% Chance

Adjusted HD Mini Hatchet XML (Bonus Metal)

Adjusted HD Tazas Hatchet XML (Bonus Stone)

Added HD Power Relay Block

Adjusted HD Cell Recipe

Updated HD Electrolyte Recipe (HD WorkBench)

Updated HD Electrolyte Description

Adjusted MBreachingMine Max Damage

HD Blade Trap Unlocks With Vanilla Schematic

HD Dart Trap Unlocks With Vanilla Schematic

Fixed HD BR1NXlS Booper Crafted On Player

Adjusted HD BR1NXlS Booper Recipe (Reduced Steel Added Baton)

Adjusted HD Xcalibur Attributes

 

Updated v2.74 to 2.75

 

Added HDGunPowderBundle (HD AmmoBench)

Added HDammoGasCanBundle (HD AmmoBench)

Adjusted Autos Firing

Adjusted Shotties Firing

Adjusted Vulcans Firing

Reduced The Recipe Cost For HD BR1NXlS Booper

Reduced The Recipe Cost For ALL Bench Addons

Reduced The Recipe Cost For HD Mega Vault

Updated HD Working Dispenser Description

Updated HD Generator Description

PickUp Timer Reduced To 5s For ALL HD Benches

Adjusted HD Dragunov SVD Fire Sound

Adjusted HD Dragunov SVD Surpressor Sound

Adjusted HD CheyTac M300 Surpressor Sound

Fixed Quest Typo Medic 5

 

Added HD Welder (HD WorkBench Addon) Replaces HD Cnc

Added HD Welder Schematic

Added HD Welder 256x256 Icons

 

(Now Required To Craft HD HandGuns)

Added HD Cnc HandGuns (HD GunBench Addon)

Added HD Cnc HandGuns Schematic

Added HD Cnc HandGuns 256x256 Icons

 

(Now Required To Craft HD Automatics & HD Shotguns)

Added HD Cnc Automatics (HD GunBench Addon)

Added HD Cnc Automatics Schematic

Added HD Cnc Automatics 256x256 Icons

 

(Now Required To Craft HD Sniper Rifles)

Added HD Cnc Rifles (HD GunBench Addon)

Added HD Cnc Rifles Schematic

Added HD Cnc Rifles 256x256 Icons

 

Adjusted ALL Hd Benches OutPut Window to 10

To Match Crafting Que

 

Re-Balanced Remaining Recipes

Fixed HD Junk Turret 9mm Schematic

Fixed HD Junk Turret 7.62mm Schematic

Fixed HD Junk Turret 50mm Schematic

 

Fixed Desert Eagle Punisher Reload Animation

Fixed Desert Eagle Fire Animation

 

Updated v2.73 to 2.74

 

Adjusted SMG5 (Now Scraps To AKparts As It Should)

Added Full UIDisplay To HD Forge When Crafting

Adjusted Concrete Drying Time Slightly

Adjusted IronFragment Amount To 50 Per Fragment

 

(Now Required To Dismantle Bullets)

Added HD Bullet Tumbler (HD AmmoBench Addon)

Added HD Bullet Tumbler Schematic

Added HD Bullet Tumbler 256x256 Icons

 

(Now Required To Craft Bullets)

Added HD Bullet Press (HD AmmoBench Addon)

Added HD Bullet Press Schematic

Added HD Bullet Press 256x256 Icons

 

Adjusted HD Electrolyte Recipe

Adjusted HollowTip Recipe

 

Adjusted WalkSpeed Slightly

Adjusted RunSpeed Slightly

Adjusted CrouchSpeed Slightly

 

Adjusted TreeStump Loot

Added BothTypes Of Demolisher Drop Boss Loot 10% Chance

Adjusted ZombieTemplate Weight

Adjusted HD Knife Dmg Slightly

Enlarged HD Wrench

 

Added Obonjan Deadly Pathogen (Nurses) 60m Timer

Added Obonjan HD Test Kit For Removal Of Pathogen

Added Obonjan Icons 256x256

 

Incremental Spread Fixed On The Autos

 

Updated v2.72 to 2.73

 

Added HD Knife (Can Be Thrown & Picked Up)

Added HD Nail Gun Bolts (Vanilla NailGun) SteelDmg

Fixed Plane Loot Drops

Fixed Medic PreReq5 XP

Added MRE Military Rations

Added Military Purify Tablets

Added Military BUFF For MRE

 

Updated v2.71 to 2.72

 

Fixed LootList

 

Updated v2.70 to 2.71

 

Tweaked HD M1911 & M1911A Fire Animations

Removed Perk ReloadSpeed Multiplier From ALL HD Guns

Adjusted HD Spas 12 (All Types) Mag Size = 10 (8)

Adjusted HD Mossberg 500 Mag Size = 8 (6)

Adjusted HD Arctic Warfare Mag Size = 8 (5)

Adjusted HD CheyTac M300 Mag Size = 10 (6)

Adjusted HD Dragunov SVD Mag Size = 12 (6)

Adjusted HD Winchester 1866 Mag Size =8 (9)

Adjusted HD Flame Thrower Mag Size = 500 (300)

Adjusted HD Vulcan 9mm Mag Size = 150 (175)

Adjusted HD Vulcan 7.62mm Mag Size = 300 (150)

Adjusted HD Vulcan 50Bmg Mag Size = 450 (100)

Adjusted HD M4A1 Carbine Mag Size = 45 (50)

Adjusted HD AK Hybrid ACP Mag Size = 45 (35)

Adjusted HD HK33 Hybrid Mag Size = 45 (35)

Adjusted HD M3 Auto Mag Size = 50 (25)

Adjusted HD Mac10 Auto Mag Size = 50 (25)

Adjusted HD Colt M1911A Mag Size = 10 (8)

Adjusted HD Colt M1911 Mag Size = 8 (6)

Fixed GenericAmmoBox Icon

Removed StartKits From Player Menu

Adjusted 408 & 50mm Rounds Recipe

Fixed HD AK Hybrid ACP Recipe (MachineGunner)

Fixed HD HK33 Hybrid Recipe (MachineGunner)

Fixed Lootable Animals

Fixed ZombieTemplate Code

 

Added HD Grinder Addon (HD AmmoBench) GunPowder

Added HD Grinder Schematic

Added HD Icons 256x256

 

Updated v2.69 to 2.70

 

Added HardenedChest To The ReGrow Code

Adjusted All ReGrow Timers To 360m (6 RTH)

Adjusted MinerBook To 300 Dmg (was 10,000)

Adjusted HD Vulcan 9mm Recipe (3 Barrels)

Adjusted HD Vulcan 7.62 Recipe (4 Barrels)

Fixed Vanilla Z's Crawl Speed (Thanks PlebsquadGames)

Adjusted FeralTemplate from .45 To .65

Updated drinkCanMegaCrush Icon 256x256 Monster Drink

Added Lovers Pizza

Added James Ingredients

Added Michelles Ingredients

 

Updated v2.68 to 2.69

 

Fixed Schematics In Loot For New Items

 

Updated v2.67 to 2.68

 

Added HD BR1NXlS Booper (Hires Model)

Edited Quest GunMan Rewards

Adjusted HD Truck Elevator Recipe

Adjusted HD Military Recipes

 

Added HD Cnc Machine

Added HD Cnc Machine Schematic

Added HD Cnc Machine Icons 256x256

 

Added HD Tool & Die Set

Added HD Tool & Die Set Schematic

Added Added HD Tool & Die Set Icons 256x256

 

Added HD Carbon Sewing Kit

Added HD Carbon Sewing Kit Schematic

Added HD Carbon Sewing Kit Icons 256x256

 

Updated v2.66 to 2.67

 

Fixed HD Xcalibur Code

Added BR1NXls HotPot Pizza Stew

Added BR1NXls HotPot Pizza Stew Schematic

Removed Adv Junk Turret

Added HD Junk Turret 9mm (Max 2 At L5 Turrets)

Added HD Junk Turret 762mm (Balanced Slower ROF)

Added HD Junk Turret 50mm (Damage Balanced Offset)

Adjusted ZombieMasterTemplate

Adjusted ZombieMeleeHandTemplate

 

Updated v2.65 to 2.66

 

Fixed HD Auger / Chainsaw Description

Fixed ReGrow Safes Timer

Fixed HD Auger Perk (Miner69er)

Fixed HD Chainsaw Perk (Miner69er)

Balanced Custom Repair Kits Recipe

Adjusted Pathogen Kits Trader Price

Adjusted Donnas Fubar Stew Health Values

Added Donnas Fubar Stew Schematic

Added DD1GGs Sham And Tuna Pie

Added DD1GGs Sham And Tuna Pie Schematic

 

Updated v2.64 to 2.65

 

Added Localizations For The Following Items

 

HD Electrolyte

HD Mossberg 500

HD Vulcan 9mm

HD Vulcan 7.62mm

HD Vulcan 50mm Bmg

HD CheyTac M300

 

Fixed Scrapped Schematics Bundle Price

Fixed HD Wrench (Now Upgrades With Right Click)

 

Updated v2.63 to 2.64

 

Fixed Medic L5 Quest Reward

Added ReGrow Safes

 

Updated v2.62 to 2.63

 

Fixed Vehicle Re-spawn Timer 240 (4 RealTimeHours)

Fixed Rock Re-spawn Timer 360 (6 RealTimeHours)

 

Updated v2.61 to 2.62

 

Tweaked Bad Zombie Spawns So Slightly Less Spawn During The Day

Removed Extra RagDoll Affects Making Them Block Doors

Added NO Falling Trees

Added ReGrow Boulders

Added ReGrow Vehicles

Edited by War3zuk (see edit history)

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