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Alpha 18 feedback and balancing thread

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A18 B139~A18.1 B5

Turbo is used on the bicycle, the character's physical strength is consumed to 0, and the turbo can still continue to function.

Is this a wrong setting?

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The one rifle I would like to see is a .44 mag repeating rifle like a Henry Big Boy. That would give us a second gun to use the 44 Mag ammo.

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As for shotguns:

The base damage of a 2B / pumpgun is 96,

the base damage of an AK is 50.

 

Shotgun ammo is incredibly cheap for doing 2x the damage.

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WHat you really should do is move your not-used-often files over to your HDD that's clogging up your space. Although SSD vs HDD just really bellows down to loading speed, having a full drive isn't good for overall performance (for general use and gaming both). Clean your drives!

 

One thing you didn't mention is your settings. You're filling your ram/vram up, causing it to struggle (notably when you close it it seems it's taking a while to free your ram up). Lower your textures, turn down/off shadows, lower resolution, (antistrophic) filtering (filtering in the settings) gfx af 0, gfx dt 0 help too. Game runs half-decent on my laptop. I have to go potato mode, but it's what I have to do to play some here and there and I don't mind. If I desire to run at 4k on Ultra settings, I'll build an overpowered PC lol.

 

I simply decreased the resolution from full hd to 1600 x 900 lowered some settings disabled vsync and it runs 20 fps more. I also type gfx pp enable 0 and the game runs relatively smooth.

I can run the forest on full hd all settings maxed out so obviously my specs are not the issue here . There is a dire need for memory and graphical game optimizations.

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The one rifle I would like to see is a .44 mag repeating rifle like a Henry Big Boy. That would give us a second gun to use the 44 Mag ammo.

 

That sounds really cool, actually, but... why? This doesn't really fill an extra niche, since the rifles already have the 'big damage, slow shooting' corner locked down pretty well.

Something with more damage would always be nice, but the weapon-set doesn't really need it, in the same way that it needs the ability to deal with crowds.

I'd rather one that uses smaller ammo to shoot faster, but not quite as fast as the AK. Maybe something similar in ammo-cap/fire-rate to the pump shotgun? But using 7.62?

 

Then again, costing more expensive ammo could be the drawback that you have to accept in exchange for it shooting a lot faster, but it feels like if you made it use magnum ammo, you'd need to make it hit harder too, which might make it overpowered.

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"As of now, the trigger groups are kind of useless. Burst-fire is always a waste of ammo, semi-auto can be done even with an m60 just by tapping once, and the full-auto trigger group doesn't actually make it fire any faster than just clicking repeatedly.

Basically, you give up a mod slot for nothing that you can't get just by pressing the fire button in a specific way. Putting full-auto on a pistol is barely noticeable.

Might be neater to just remove the trigger groups and add a semi-auto combat rifle with a 10/15 round mag for the perception tree though."

 

Yes trigger groups need an actual function combined with them. semi auto should increase accuracy but also you can still tap fire just as fast as full auto with the ak or mp5... so increase accuracy/aim time but reduce the fire rate cap for tap firing. burst fire should drastically increase fire rate but equally reduce fire rate cap on bursts per second, allowing you to use a 3 shot salvo on either pistol or mp5 as shotgun alternative for close in rapid dmg of 3 round of pistol which is on par mats wise to a shotgun or rifle round. the FA group is pretty much only useful on the pistol but even then it isn't that useful... could have it just double a weapons fire rate at cost of accuracy.

 

could also make a "select fire" receiver mod that lets you have a SA/FA or SA/B/FA trigger group.

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I simply decreased the resolution from full hd to 1600 x 900 lowered some settings disabled vsync and it runs 20 fps more. I also type gfx pp enable 0 and the game runs relatively smooth.

I can run the forest on full hd all settings maxed out so obviously my specs are not the issue here . There is a dire need for memory and graphical game optimizations.

 

COmparing performance of other games to 7dtd is rather meaningless unless they are also fully voxel worlds. Apples to oranges.

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As for shotguns:

The base damage of a 2B / pumpgun is 96,

the base damage of an AK is 50.

 

Shotgun ammo is incredibly cheap for doing 2x the damage.

 

Maybe the misconception is the damage display. For a shotgun I assume the dmg list is per pellet?

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not sure if it my luck or there a bug with one of the book. I read a book on finding more empty can.

Day 13 120 mins day, I'm in constant state of hunger despite I'm practically playing hermit for the time being. I found so much cans, but severely lacking food. Any can foods I found are just enough to not to starve to death.

 

are the can replacing food in the loot rolls chance or am I just unlucky and would not get the food in the first place?

I loot 3 small towns and currently only have enough food for the next day or so atm and it was the result of so many accidental death that auto refill my food meter. I have enough water to drown in it, but barely any food.

 

and yes, I did set up a small 10 plot farm.

edit: loot setting are at default 100%

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Just found my first Blunderbuss and wondered if it still fits into the weapon league at all....

 

With Shottys being so common do we need this gun in the game now ?

 

20191102222716-1.jpg

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Just found my first Blunderbuss and wondered if it still fits into the weapon league at all....

 

With Shottys being so common do we need this gun in the game now ?

 

20191102222716-1.jpg

 

It's fine for a day 1 weapon. Loot some trash, break a toilet... Bang. A decent close range weapon to use at high difficulty levels until you find a toilet pistol or something. I still think they should add a stun to the Blunder only. That would make it relevant for an early Nightmare no death run.

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Just found my first Blunderbuss and wondered if it still fits into the weapon league at all....

 

With Shottys being so common do we need this gun in the game now ?

 

20191102222716-1.jpg

 

Will be rebalance in somewhere hopefully. MM talked about the possibility of a primitive guns tier like how there is a primitive melee weapons tier.

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Any body getting a crafting bug, where you can only make one of an item at a time? you can queue up several but it will not let you start crafting them??

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Any body getting a crafting bug, where you can only make one of an item at a time? you can queue up several but it will not let you start crafting them??

 

It seems to be reporting that you can craft 1 more than is actually possible, so it will not let you start crafting. I find that if I lower the number of items to craft by 1 it will then allow crafting the remaining batch

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It seems to be reporting that you can craft 1 more than is actually possible, so it will not let you start crafting. I find that if I lower the number of items to craft by 1 it will then allow crafting the remaining batch

 

I had exactly the same issue, but only with some of the items I want to craft. Some others are fine, so... I'm not sure what the issue is.

 

But yeah, 'Craft max amount' currently defaults to one more than you can actually afford to make.

Trying to type a number into the craft-amount section is also kinda ♥♥♥♥y, but I honestly have no idea what's going on there. It seems to auto-replace it with random numbers.

I'll be trying to craft 500 bullets and it'll switch between 365 (no idea) and 2000+ (the amount I have the parts to make) and i'll have to constantly delete numbers from the entry-field.

I have to delete all but one digit, then add 50 in front of it, to make 502, for example, then change the last digit, otherwise it just changes the number to something else.

Just outright deleting the number in the field and then typing '500' doesn't seem to be possible.

That's an old issue though. The 'one more than max' thing is new with the latest version of the experimental build.

 

EDIT: As for blunderbuss, not so useful anymore. Not needing lead is nice, but getting a forge set up is easier than getting gunpowder production up, so ammo for it is still going to be hard to come by in the first week or so, and by that point, you WILL have a double-barrel, and firing shotgun shells is easier than finding gunpowder to make blunderbuss ammo.

 

Can't really justify making it's ammo not use gunpowder unless you go the turret route and make it pneumatic or something, and that's kinda silly.

Seems like the best way to make it useful would be to make it fill a niche that other guns can't fill.

 

I'd change it's damage from 80-flat (which it seems to be currently) to pellet based, but give it an absolutely stupid amount of pellets.

Forget the 12-pellet shotgun. I'm talking like 100 pellets.

Make the pellets individually weak (pittance damage, like the nailgun) effective at a decent range, (pellets not just vanishing after five feet) but give it incredible spread. Beyond even the sawn-off.

 

Make it the ultimate crowd control gun. It'll instant-kill most zombies if you put the barrel in someone's mouth, but over anything further than a foot, it's basically firing in a cone like the spotlight's radius.

 

Then add stun-chance and knock-back to every pellet. (either inherent to the gun, or from the shotgun skilltree/shotgun messiah skill-books)

 

So if you fire it at a crowd full of zombies, it probably won't kill any of them since they're getting one or two pellets at 5 damage each, but it's going to flinch the whole group, or knock half of them down, or shred limbs.

 

Basically, a one/two shot at close range (like the double-barrel) but at anything further than melee-range, it's basically a room-wide stun-cone.

Maybe let it inflict bleed damage or something.

Now take the sound-effect from firing it, and crank that volume way up.

 

I wanna feel like a badass pirate sent straight from the depths of hell to blast zombies back to the underworld with my man-portable grapeshot cannon.

Edited by iamnuff (see edit history)

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It seems to be reporting that you can craft 1 more than is actually possible, so it will not let you start crafting. I find that if I lower the number of items to craft by 1 it will then allow crafting the remaining batch

 

OMG THANK YOU. That did it!!! blessing on your house.

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This has probably already been suggested, but a mod/book "Brass Catcher" to have a chance of reclaiming some of your shell casings would be awesome.

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<snip>

Third thing :

Not new on A18, it came with A17.

Please let us adjust our Field of View! I know you disable it for performance improvements... But the default FOV makes me sick.

Maybe add a big warning message when the player change the FOV if you want... But let us do it !

I am obliged to type the "sg OptionsFieldOfViewNew 100" command every time I launch the game... So boring.

<snip>

 

Thank you for this. My gf was starting to feel sick last night till I changed her field of view with that setting. Do you know if there is a setting for vertical field of view too? Reason I ask is it looked a bit stretched.

 

That also reminds me. I wanted to ask if anyone has played this on a ultra wide screen. I've been thinking of getting one, but I reckon this game would look a bit stupid with such narrow fov on a ultra wide.

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Dear developers!

Since you made parts of weapons and many other items universal in alpha 18, when disassembling items into these parts, a lot of them accumulate, and there is nowhere to use them except for crafting new items. And then I thought that if use these parts when repairing these items? In addition to this make the repair kit universal turning it into a tool with quality and durability that would wear out when used to repair various items.

As for me, this would add interest and a little difficulty in repairing items. What do you think?

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I don't think having 12+ different repair kits would make the game play any smoother.

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Fresh Install after complete deletion of game info. Happened on 18.0 and 18.1 [b5]

I'm losing birds shot at high altitude as when they fall, they vanish into the floor, Also, some trees are vanishing too until I am really close to them, all this from a fresh install.

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As for shotguns:

The base damage of a 2B / pumpgun is 96,

the base damage of an AK is 50.

 

Shotgun ammo is incredibly cheap for doing 2x the damage.

 

That's like comparing a 50$ bike that can ride up to 50km/h downhill and a 5000$ bike that can drive "only" up to 200kmh. The pump is decent but subpar for its T3 status, and the double barrel is straight up terrible in a game where you need damage to the masses. It has terrible effective range and only 2 bullets which means you need to reload (are are slowed) constantly. How fortunate that it actually deals more damage up close than a simple 7.62 bullet !

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That freaking sucked...

I was collecting the Cement behind the big red barn next to the silo on the lift & the whole thing collapsed & killed me...

That Freakin Sucked...SUCKED...

 

The Lift inside the Barn collapsed too, lucky I wasn't on this 1...

Edited by spacepiggio (see edit history)

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Okey so far:

 

All these new dungeon prefabs are awesome (Yesterday was clearing out Shamway factory tier4 quest - it was awesome (should be tier5 cause of how large it is and all that loot and zombies)

 

All new vehicles are awesome (would like to see mods for them like: bigger fuel tanks/spikes/turbo boost/ less fuel comsution etc etc)

 

All new textures looks rly good (one of favorite oil shale - looks gorgeous)

 

Well all the new items and things added are rly nice (zombie rage, stealth mehanics, mods, melee arc, party exp, all new shamatics etc etc.) but there is one but ...

 

Despite all those things (In MY opinion) this game got kind of gets booring rly fast compered to a16 ...

 

Too many things got way to simplified ..

 

1. No more 600 quality system - many ppl where complaining that it created too much clutter, well I dont rly agree with it, I think it gave a very very nice diversity to the loot and it always felt rewarding to find a item even few points higher ... even each part of minibike had its own stats depending on quality ..

 

2. No more weapon parts - maybe didnt made sense but the again made loot more random (parts took alot of inventory space but if you got shematic for gun (was another gameplay goal to find it) you could assemble it and it would take only 1 slot in backpack and sell for more then simply just parts seperetly, also it felt more rewarding to find a better parts for you gun for example if you got lets say 142 quality rifle and you found a 421 quality barel for it what made gun more durable and got you a little dps boost .. it felt nice ... I think it would been nice to leave that system and just add mods on top of that with 6 tiers like now ..

 

3. Items dont degrade - now when you got all your gear tier6 whats next??? repair it and its back to full .. This made items rly loose their value overall .. once you get it all you need is 1 repair kit .. also cause of that mp servers with ppl vending machines are kind of almost dead thing .. I dont get in to the detail here but a16 system was better - cause there was a reason to recraft tools and weapons of go looting to find a good replacemant.

 

4. Item combine - Now all the parts, guns, weapons are going to the trash, getting scraped or best case scenario sold to trader

It had a good purpose to keep many things cause you could combine them to get better quality or repair them if your fixer skill wasnt high enought ( to be honest I havent crafted a single weapon or tool in a18 cause I dint see a reason for it anymore) p.s in a16 if you had a top quality purple steel pickaxe you could 1 hit stone block and if durability fell more to the end I had to start hitting twice and after reapiring it a few times durability went so down that it took more and more addition hits to destroy a block so I had to recraft it ... - made sense and was fun ..

 

5. Farming now seems even more useless and wreid .. why there are plants and trees growing around and I can plant tree seeds but cant plant a potato seed in ground ... ? Doesnt make like any sense at all .. in previous alphas farming was easy?? Well dunno but at least it was fun, you had to prepare ground get some ferthilizer, plant, harvest and replant afterwards .. Now in a18 getting food is even more easy then before, every house contains ton of food .. Previously ppl was creating a big farms just for crafting paint, what also had some nice value in mp servers .. For me it was a nice way to decorate my base not so much to get food ..

 

6. Gore blocks and lootable zombies - They served as a nice purpose for rotten flesh and bones income, also as blades and tools lvling option when clearing base after horde night, the sight of gore block carpets after bm, each corpse was like a little christmas present when opening it, even if it contained 1 glass jar .. :D Big bosses like cops and radiated ferals was more valuable as a whole couse of xp and better loot chance. Now all the zombies simply feels like big xp Piٌatas nothing more ..

 

7. Action skills - simply feels more rewarding that just plaint skill point use (could bring it back and simply add skill notes to find for addtional lvling

 

Well I could rammble on & on about other things too but will be enought for now .. :)

 

These are only my toughts but its your game and your vision.

 

But keep in mind one thing: ''The more easy you give away something the more it looses its value and its interest'' (thats how human brain works and have been working for centuries .. That doesnt mean that you need to make all things hardcore but simply add more of those ''small gameply steps'' that counts.

 

Wish you well in your future work ^^

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