Maynard69 Posted October 31, 2019 Share Posted October 31, 2019 Screamers calling screamers is a questionable tactic IMHO. Day 29 and level 9, I get a screamer. She screams and calls another screamer. Before I know it, I have 3 or 4 screamers and a dozen or more other zeds. Hmmmpf....minibike and GTFO! Questionable tactic on the players part, if you arent ready for it. If you are ready I love the option to create your own hordes, especially with zombies being more scarce than in some past alphas. (except horde nights) There are workarounds to not get in that situation for the player. Link to comment Share on other sites More sharing options...
HungryZombie Posted October 31, 2019 Share Posted October 31, 2019 I'm wondering if they over compensated for the lack of feathers in previous exp builds because I have over 500 feathers and found only 18 eggs. Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted October 31, 2019 Share Posted October 31, 2019 I'm wondering if they over compensated for the lack of feathers in previous exp builds because I have over 500 feathers and found only 18 eggs. I've been wondering through every A18 experimental. I use arrows all the time and I have had plenty of feathers to spare in every build. I can tell that the number of nests were lowered, and the amount of feathers aren't ridiculous like they once were, but it makes me wonder when I see all the posts complaining about the lack of feathers. I think the better textures are making people miss the nests. Even if, vultures are so common now. I don't get it. Did they increase the count more from the first builds? Link to comment Share on other sites More sharing options...
mr.natural Posted October 31, 2019 Share Posted October 31, 2019 I believe that the bird nests should have more feathers and eggs. Eggs are really hard to get and with too many feathers is nothing wrong. They sell for so little and for those doing roleplaying need them feathers Link to comment Share on other sites More sharing options...
worf3k Posted October 31, 2019 Share Posted October 31, 2019 screamers I don't know if this counts as balancing, but the harvesting animation for the knife seems extremely fast. I think it needs to be slowed down to how it used to be. Loot feels like it's in a good place, I'm on day 10 and haven't found anything better than my yellow quality shotgun. My apologies, this is feedback for experimental. I'll come back once I've played some stable. first sorry for replying on this thread not sure where to send this if you can forward to right person i would appreciate it. second adjust the darn heat map i just had 12 screamers in a row from 2 forges. https://steamuserimages-a.akamaihd.net/ugc/763850685499238228/626A143BF0FB73255BF7123000081CAA4E64BB2B/ Link to comment Share on other sites More sharing options...
FranticDan Posted October 31, 2019 Share Posted October 31, 2019 https://imgur.com/mPer2ad That 13 paper is awfully tempting after clearing out a tier 5 quest... Link to comment Share on other sites More sharing options...
Hek Harris Posted October 31, 2019 Share Posted October 31, 2019 https://imgur.com/mPer2ad That 13 paper is awfully tempting after clearing out a tier 5 quest... Ha ha Someone let Gazz take care of the rewards... Link to comment Share on other sites More sharing options...
Gazz Posted October 31, 2019 Share Posted October 31, 2019 I don't know where that paper is coming from. It's in no group that I can see. Link to comment Share on other sites More sharing options...
0ldman Posted October 31, 2019 Share Posted October 31, 2019 @Gazz warum funktionieren im creative menue die verschiedenen Bodenarten nicht mehr ? legst du Schnee auf Kies sieht er aus wie Kies . Zerschlنgst du das Abgelegte erhنlst du Schneebنlle. So ist es mit den anderen Bodenarten auch. Ich hatte MM angeschrieben nur scheint es mit dem ـbersetzen nicht so zu klappen. Link to comment Share on other sites More sharing options...
Gazz Posted October 31, 2019 Share Posted October 31, 2019 Schnee ist kein Beispiel. Nicht craftable. Link to comment Share on other sites More sharing options...
0ldman Posted October 31, 2019 Share Posted October 31, 2019 ok dann Asphalt dem ist auch die falsche oder keine Oberflنche zugeordnet .Nach dem Ablegen sieht er aus wie der Untergrund. Ich habe alle Bodenarten versucht . Legt man sie auf beton ab sehen alle wie Grasboden aus. bis 17.4 hat alles funktioniert Link to comment Share on other sites More sharing options...
Gazz Posted October 31, 2019 Share Posted October 31, 2019 Auch asphalt ist nicht craftable. Link to comment Share on other sites More sharing options...
spacepiggio Posted October 31, 2019 Share Posted October 31, 2019 Auch asphalt ist nicht craftable. Vas? Scheisse!!! Handwerk asphalt verboten? Scheisse!!! Link to comment Share on other sites More sharing options...
Jay_ombie Posted October 31, 2019 Share Posted October 31, 2019 I believe that the bird nests should have more feathers and eggs. Eggs are really hard to get and with too many feathers is nothing wrong. They sell for so little and for those doing roleplaying need them feathers There loads of feathers out there, plus if you dig up the nest as well after you have looted it you get even more. Link to comment Share on other sites More sharing options...
0ldman Posted October 31, 2019 Share Posted October 31, 2019 eine Menge Spielspaك zerstِrt nach 6 Jahren ein erheblicher Rückschritt Link to comment Share on other sites More sharing options...
Onarr Posted October 31, 2019 Share Posted October 31, 2019 This would be a great idea, certain place holders in each POI that could randomly contain the TREASURE LOOT. This way you couldn't zone in on the same location every time. Once I get some free time (cannot right now due to school and job) I have a goal of making a tool for generating random PoIs. Essentially the path through it will be different every time and the loot placement will be aswell. In time I want to randomly generate hazards like mines, loose floors etc. However I dont think that old PoIs will be compatible with it, as you need to design them a bit differently for this randomization to work. https://7daystodie.com/forums/showthread.php?119519-Dynamic-PoI Link to comment Share on other sites More sharing options...
Onarr Posted October 31, 2019 Share Posted October 31, 2019 Correct. By day 6 I'm swimming in those (ok...120min days muliplayer). But unable to craft concrete out of cement unless you find or craft a mixer. That negates the use of wood for base building. I would not say this negates use of wood. Wood is the cheapest material, so you use it for parts of the base, that have no chance of being hit by zombies. With the amount of hit points wood has it is unusable for defense Link to comment Share on other sites More sharing options...
Jay_ombie Posted October 31, 2019 Share Posted October 31, 2019 I would not say this negates use of wood. Wood is the cheapest material, so you use it for parts of the base, that have no chance of being hit by zombies. With the amount of hit points wood has it is unusable for defense Yeahh wood is a great starting material. I use wood on a existing POI to make temporary base structures for my loot etc. Also to deal with the early blood moons. It may be just my playing style but I not even touched concrete yet. Link to comment Share on other sites More sharing options...
CannedSmeef Posted October 31, 2019 Share Posted October 31, 2019 Recent discovery I made, "Sprinting" while driving a vehicle consumes far, far more gas then just driving it normally. For about a 30% speed boost you consume about 5 times the gasoline, probably more. This is most likely a bug. Link to comment Share on other sites More sharing options...
Kosmic Kerman Posted October 31, 2019 Share Posted October 31, 2019 Yeahh wood is a great starting material. I use wood on a existing POI to make temporary base structures for my loot etc. Also to deal with the early blood moons. It may be just my playing style but I not even touched concrete yet. Wood also upgrades to cobblestone, so it’s great if you prefer building with frames rather than blocks. Link to comment Share on other sites More sharing options...
Boidster Posted October 31, 2019 Share Posted October 31, 2019 Did they increase the count more from the first builds? Yes. As of b155 (I think?) they added a single guaranteed feather to nest loot. So before it was 1-5 feathers, it is now [1 feather] + [1-5 feathers], basically. There is a 50% chance of RNG choosing twice, so you can get feathers & eggs, or double feathers, or even two eggs and just the one guaranteed feather. <lootgroup name="groupBirdNest" count="1,2"> <item name="foodEgg" prob="0.25"/> <item name="resourceFeather" count="1,5" prob="0.75"/> </lootgroup> <lootgroup name="groupBirdNestMain" count="all"> <item group="groupBirdNest"/> [b]<-- randomized feathers and/or egg[/b] <item name="resourceFeather" count="1"/> [b]<-- guaranteed feather[/b] </lootgroup> Link to comment Share on other sites More sharing options...
Tehkarma Posted October 31, 2019 Share Posted October 31, 2019 Player Vending Machine Pricing I'm passing along a note from one of the players on my server regarding pricing on player vending machines. So, with some help with Ryan, I have discovered that better barter affects vending machine prices. So for me, with my maxed out better barter skill, the prices I set appear much, much lower for me than they do for anyone with a lower barter skill. The difference can be pretty massive. The profit I get is from the price the buyer sees It's going to make pricing things much harder TLDR: If you've perked up your trading skill, you can't set your personal vending machine prices as high. Vending machine prices should be based on global economy values. Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted October 31, 2019 Share Posted October 31, 2019 Yes. As of b155 (I think?) they added a single guaranteed feather to nest loot. So before it was 1-5 feathers, it is now [1 feather] + [1-5 feathers], basically. There is a 50% chance of RNG choosing twice, so you can get feathers & eggs, or double feathers, or even two eggs and just the one guaranteed feather. Thanks. I don't think that single guaranteed feather means that one could say, "they over compensated for the lack of feathers in previous exp builds". I'm sticking with my original thoughts... some people are just bad at finding feathers. Link to comment Share on other sites More sharing options...
Hek Harris Posted October 31, 2019 Share Posted October 31, 2019 Feathers when you hold me tight (you give me feathers) Feathers in the mornin' Feathers all through the night Link to comment Share on other sites More sharing options...
JCrook1028 Posted October 31, 2019 Share Posted October 31, 2019 Recent discovery I made, "Sprinting" while driving a vehicle consumes far, far more gas then just driving it normally. For about a 30% speed boost you consume about 5 times the gasoline, probably more. This is most likely a bug. I'm pretty sure that's working as intended. Link to comment Share on other sites More sharing options...
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