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psouza4

psouza4


Updated to A20

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INTRO & CREDIT:

You've seen it before: copper and zinc together to make brass! What I've done here is extended support for ore-laden sub-biomes by adding copper and zinc metal boulders and vein generation to the random world generator. You can smelt these materials together to make brass directly in the forge. Additionally, I added automated mining excavators (inspiration and permission from stallionsden's modlet) that will automatically produce a variety of raw ores, stones, and even asphalt, gravel, bones, soil, and glass -- but the cost to make them is steep.

 

After retrieving raw ores, you can use the new rock crusher machine to crush them up for you into usable resources. Finally, lots of effort has been made to add copper and zinc as salvageable metals throughout the game from appliances to metal piping as well as automotive pieces and chain-link fences. This mod gives you plenty of options for finding new ways to get brass for all your munitions needs, not to mention all the other ores at a reasonable pace.

 

Credit to @Del_Stryker for putting together some copper and zinc boulder models.

 

DOWNLOAD & INSTALL:

Alpha 18.0: MeanCloud__Mining_v1.01.zip (version 1.01, 2019-10-28)

Alpha 18.1-18.4: MeanCloud__Mining_v1.04.zip (version 1.04, 2020-03-21)

Alpha 19: MeanCloud__Mining_v1.05.zip (version 1.05, 2021-07-20)

Alpha 20: MeanCloud__Mining_v1.06.zip (version 1.06, 2022-01-02)

 

Download and extract this modlet to your 7 Days to Die /Mods folder.

 

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist).

 

Once extracted, move the files in the mod's /Prefabs folder to your 7 Days to Die /Data/Prefabs folder.

 

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Data\Prefabs ('Prefabs' will already exist; if you can't find it, you're in the wrong place).

 

USING THIS MOD:

To get started mining, I highly recommend you create a new random world. If you try to install this mod in an existing game, the new copper and zinc ores and veins will not be generated. You will still find copper and zinc while salvaging and scavenging, but you will not find it while mining unless you create a new random world (see notes further down in this post). Once you've found some copper or zinc to mine (or have otherwise looted some), take it to the forge and you'll find that it now accepts the additional metals which can be smelted down into scrap brass or forged directly into bullet casings. Note that you still need the relevant perk to craft bullet casings and the crucible to pour brass back out of the forge as normal.

 

spacer.png

 

This modlet also adds excavators, which are automated mining machines that will drill into the ground and resurface with materials every so often. While they are expensive to make, they will surely make up for their cost in the materials they mine up. Most of the mined ore must be processed by a rock crusher, which this mod also adds. The rock crusher is a new workbench (it's built from an old industrial clothes washing machine) that uses ore blocks and sand to crush the usable materials out of the ore.

 

spacer.png

 

Excavators will go through various stages as they mine through the ground:

 

spacer.png

 

Have fun mining!

 

WANT MORE?

Try my Regenerating Boulders modlet that lets ore boulders regenerate. There's a subversion of that mod that works for these copper & zinc ore boulders:!

 

NOTE FOR MULTIPLAYER:

The current version of Alpha 20 does not push localization data to users. If you are playing multiplayer (either hosting or via dedicated server), each player will need to install the mining mod themselves to get the proper descriptions of items, blocks, UI labels, etc. that this mod changes.

 

NOTE ABOUT WORLD GENERATION:

This modlet adds ore generation in the form of sub-biomes for copper and zinc metal boulders and ore veins. If you do not generate a new world, these boulders and veins will be absent (but you can still definitely acquire copper and vein materials by salvaging and scavenging during normal gameplay). I would recommend that you start a new game if you intend to use this mod.

 

NOTE ABOUT THE FORGE CHANGES:

If you are adding this modlet to an existing game, please be aware that your existing forges will have all contents erased except for fuel and anything that was queued. This is because this modlet is adding extra input materials (copper and zinc) and the 7 Days to Die game engine does not gracefully handle this kind of change. Make sure you're okay with all players losing forge contents the first time this mod is installed into an existing game world.

 

NOTE ABOUT MODLET COMPATIBILITY:

This modlet is not compatible with the S420's SimpleUI-ForgeInput modlet that changes forges to have three inputs. This modlet already includes forges with three inputs anyway, but S420's overwrites what resources are accepted by the forge, causing errors to be logged to the console since this modlet requires copper and zinc to be accepted by the forge.

 

Additionally, this modlet is not compatible with many modlets that reskin the forge at all.

 

ERRORS ON STARTUP?

If you fail to install the prefabs correctly, 7 Days to Die will log errors in the console window. You need to install the prefabs to the correct location, even if you aren't generating a new world or are playing on a dedicated server.

 

TESTERS:

This is one of my bigger mods -- looking for people to test and provide details of any bugs or issues, or simply want to give feedback on their experiences with the mod such as game balance.

 

SUPPORT ME:

PayPal Donation if you enjoyed my work and want to encourage me to do more.

All of my modlets for 7 Days to Die.

 

psouza4

psouza4

spacer.png

 

INTRO & CREDIT:

You've seen it before: copper and zinc together to make brass! What I've done here is extended support for ore-laden sub-biomes by adding copper and zinc metal boulders and vein generation to the random world generator. You can smelt these materials together to make brass directly in the forge. Additionally, I added automated mining excavators (inspiration and permission from stallionsden's modlet) that will automatically produce a variety of raw ores, stones, and even asphalt, gravel, bones, soil, and glass -- but the cost to make them is steep.

 

After retrieving raw ores, you can use the new rock crusher machine to crush them up for you into usable resources. Finally, lots of effort has been made to add copper and zinc as salvageable metals throughout the game from appliances to metal piping as well as automotive pieces and chain-link fences. This mod gives you plenty of options for finding new ways to get brass for all your munitions needs, not to mention all the other ores at a reasonable pace.

 

Credit to @Del_Stryker for putting together some copper and zinc boulder models.

 

DOWNLOAD & INSTALL:

Alpha 18.0: MeanCloud__Mining_v1.01.zip (version 1.01, 2019-10-28)

Alpha 18.1-18.4: MeanCloud__Mining_v1.04.zip (version 1.04, 2020-03-21)

Alpha 19: MeanCloud__Mining_v1.05.zip (version 1.05, 2021-07-20)

 

Download and extract this modlet to your 7 Days to Die /Mods folder.

 

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist).

 

Once extracted, move the files in the mod's /Prefabs folder to your 7 Days to Die /Data/Prefabs folder.

 

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Data\Prefabs ('Prefabs' will already exist; if you can't find it, you're in the wrong place).

 

USING THIS MOD:

To get started mining, I highly recommend you create a new random world. If you try to install this mod in an existing game, the new copper and zinc ores and veins will not be generated. You will still find copper and zinc while salvaging and scavenging, but you will not find it while mining unless you create a new random world (see notes further down in this post). Once you've found some copper or zinc to mine (or have otherwise looted some), take it to the forge and you'll find that it now accepts the additional metals which can be smelted down into scrap brass or forged directly into bullet casings. Note that you still need the relevant perk to craft bullet casings and the crucible to pour brass back out of the forge as normal.

 

spacer.png

 

This modlet also adds excavators, which are automated mining machines that will drill into the ground and resurface with materials every so often. While they are expensive to make, they will surely make up for their cost in the materials they mine up. Most of the mined ore must be processed by a rock crusher, which this mod also adds. The rock crusher is a new workbench (it's built from an old industrial clothes washing machine) that uses ore blocks and sand to crush the usable materials out of the ore.

 

spacer.png

 

Excavators will go through various stages as they mine through the ground:

 

spacer.png

 

Have fun mining!

 

WANT MORE?

Try my Regenerating Boulders modlet that lets ore boulders regenerate. There's a subversion of that mod that works for these copper & zinc ore boulders:!

 

NOTE FOR MULTIPLAYER:

The current version of Alpha 19 does not push localization data to users. If you are playing multiplayer (either hosting or via dedicated server), each player will need to install the mining mod themselves to get the proper descriptions of items, blocks, UI labels, etc. that this mod changes.

 

NOTE ABOUT WORLD GENERATION:

This modlet adds ore generation in the form of sub-biomes for copper and zinc metal boulders and ore veins. If you do not generate a new world, these boulders and veins will be absent (but you can still definitely acquire copper and vein materials by salvaging and scavenging during normal gameplay). I would recommend that you start a new game if you intend to use this mod.

 

NOTE ABOUT THE FORGE CHANGES:

If you are adding this modlet to an existing game, please be aware that your existing forges will have all contents erased except for fuel and anything that was queued. This is because this modlet is adding extra input materials (copper and zinc) and the 7 Days to Die game engine does not gracefully handle this kind of change. Make sure you're okay with all players losing forge contents the first time this mod is installed into an existing game world.

 

NOTE ABOUT MODLET COMPATIBILITY:

This modlet is not compatible with stallionsden's mining truck and rain collector modlet.  This mod intentionally uses some of the same block names and lootcontainer IDs to discourage players from attempting to use both mods at once.

 

Additionally, this modlet is not compatible with the S420's SimpleUI-ForgeInput modlet that changes forges to have three inputs. This modlet already includes forges with three inputs anyway, but S420's overwrites what resources are accepted by the forge, causing errors to be logged to the console since this modlet requires copper and zinc to be accepted by the forge.

 

Neither is this modlet compatible with many modlets that reskin the forge at all.

 

ERRORS ON STARTUP?

If you fail to install the prefabs correctly, 7 Days to Die will log errors in the console window. You need to install the prefabs to the correct location, even if you aren't generating a new world or are playing on a dedicated server.

 

TESTERS:

This is one of my bigger mods -- looking for people to test and provide details of any bugs or issues, or simply want to give feedback on their experiences with the mod such as game balance.

 

SUPPORT ME:

PayPal Donation if you enjoyed my work and want to encourage me to do more.

All of my modlets for 7 Days to Die.

 

psouza4

psouza4

spacer.png

 

INTRO & CREDIT:

You've seen it before: copper and zinc together to make brass! What I've done here is extended support for ore-laden sub-biomes by adding copper and zinc metal boulders and vein generation to the random world generator. You can smelt these materials together to make brass directly in the forge. Additionally, I added automated mining excavators (inspiration and permission from stallionsden's modlet) that will automatically produce a variety of raw ores, stones, and even asphalt, gravel, bones, soil, and glass -- but the cost to make them is steep.

 

After retrieving raw ores, you can use the new rock crusher machine to crush them up for you into usable resources. Finally, lots of effort has been made to add copper and zinc as salvageable metals throughout the game from appliances to metal piping as well as automotive pieces and chain-link fences. This mod gives you plenty of options for finding new ways to get brass for all your munitions needs, not to mention all the other ores at a reasonable pace.

 

Credit to @Del_Stryker for putting together some copper and zinc boulder models.

 

DOWNLOAD & INSTALL:

Alpha 18.0: MeanCloud__Mining_v1.01.zip (version 1.01, 2019-10-28)

Alpha 18.1-18.4: MeanCloud__Mining_v1.04.zip (version 1.04, 2020-03-21)

Alpha 19: MeanCloud__Mining_v1.05.zip (version 1.05, 2021-07-20)

 

Download and extract this modlet to your 7 Days to Die /Mods folder.

 

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist).

 

Once extracted, move the files in the mod's /Prefabs folder to your 7 Days to Die /Data/Prefabs folder.

 

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Data\Prefabs ('Prefabs' will already exist; if you can't find it, you're in the wrong place).

 

USING THIS MOD:

To get started mining, I highly recommend you create a new random world. If you try to install this mod in an existing game, the new copper and zinc ores and veins will not be generated. You will still find copper and zinc while salvaging and scavenging, but you will not find it while mining unless you create a new random world (see notes further down in this post). Once you've found some copper or zinc to mine (or have otherwise looted some), take it to the forge and you'll find that it now accepts the additional metals which can be smelted down into scrap brass or forged directly into bullet casings. Note that you still need the relevant perk to craft bullet casings and the crucible to pour brass back out of the forge as normal.

 

spacer.png

 

This modlet also adds excavators, which are automated mining machines that will drill into the ground and resurface with materials every so often. While they are expensive to make, they will surely make up for their cost in the materials they mine up. Most of the mined ore must be processed by a rock crusher, which this mod also adds. The rock crusher is a new workbench (it's built from an old industrial clothes washing machine) that uses ore blocks and sand to crush the usable materials out of the ore.

 

spacer.png

 

Excavators will go through various stages as they mine through the ground:

 

spacer.png

 

Have fun mining!

 

WANT MORE?

Try my Regenerating Boulders modlet that lets ore boulders regenerate. There's a subversion of that mod that works for these copper & zinc ore boulders:!

 

NOTE FOR MULTIPLAYER:

The current version of Alpha 19 does not push localization data to users. If you are playing multiplayer (either hosting or via dedicated server), each player will need to install the mining mod themselves to get the proper descriptions of items, blocks, UI labels, etc. that this mod changes.

 

NOTE ABOUT WORLD GENERATION:

This modlet adds ore generation in the form of sub-biomes for copper and zinc metal boulders and ore veins. If you do not generate a new world, these boulders and veins will be absent (but you can still definitely acquire copper and vein materials by salvaging and scavenging during normal gameplay). I would recommend that you start a new game if you intend to use this mod.

 

NOTE ABOUT THE FORGE CHANGES:

If you are adding this modlet to an existing game, please be aware that your existing forges will have all contents erased except for fuel and anything that was queued. This is because this modlet is adding extra input materials (copper and zinc) and the 7 Days to Die game engine does not gracefully handle this kind of change. Make sure you're okay with all players losing forge contents the first time this mod is installed into an existing game world.

 

NOTE ABOUT MODLET COMPATIBILITY:

This modlet is not compatible with stallionsden's mining truck and rain collector modlet.  This mod intentionally uses some of the same block names and lootcontainer IDs to discourage players from attempting to use both mods at once.

 

Additionally, this modlet is not compatible with the S420's SimpleUI-ForgeInput modlet that changes forges to have three inputs. This modlet already includes forges with three inputs anyway, but S420's overwrites what resources are accepted by the forge, causing errors to be logged to the console since this modlet requires copper and zinc to be accepted by the forge.

 

Neither is this modlet compatible with many modlets that reskin the forge at all.

 

ERRORS ON STARTUP?

If you fail to install the prefabs correctly, 7 Days to Die will log errors in the console window. You need to install the prefabs to the correct location, even if you aren't generating a new world or are playing on a dedicated server.

 

TESTERS:

This is one of my bigger mods -- looking for people to test and provide details of any bugs or issues, or simply want to give feedback on their experiences with the mod such as game balance.

 

SUPPORT ME:

PayPal Donation if you enjoyed my work and want to encourage me to do more.

All of my modlets for 7 Days to Die.

 

psouza4

psouza4

spacer.png

 

INTRO & CREDIT:

You've seen it before: copper and zinc together to make brass! What I've done here is extended support for ore-laden sub-biomes by adding copper and zinc metal boulders and vein generation to the random world generator. You can smelt these materials together to make brass directly in the forge. Additionally, I added automated mining excavators (inspiration and permission from stallionsden's modlet) that will automatically produce a variety of raw ores, stones, and even asphalt, gravel, bones, soil, and glass -- but the cost to make them is steep.

 

After retrieving raw ores, you can use the new rock crusher machine to crush them up for you into usable resources. Finally, lots of effort has been made to add copper and zinc as salvageable metals throughout the game from appliances to metal piping as well as automotive pieces and chain-link fences. This mod gives you plenty of options for finding new ways to get brass for all your munitions needs, not to mention all the other ores at a reasonable pace.

 

Credit to @Del_Stryker for putting together some copper and zinc boulder models.

 

DOWNLOAD & INSTALL:

Alpha 18.0: MeanCloud__Mining_v1.01.zip (version 1.01, 2019-10-28)

Alpha 18.1-18.4: MeanCloud__Mining_v1.04.zip (version 1.04, 2020-03-21)

Alpha 19: MeanCloud__Mining_v1.05.zip (version 1.05, 2021-07-20)

 

Download and extract this modlet to your 7 Days to Die /Mods folder.

 

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist).

 

Once extracted, move the files in the mod's /Prefabs folder to your 7 Days to Die /Data/Prefabs folder.

 

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Data\Prefabs ('Prefabs' will already exist; if you can't find it, you're in the wrong place).

 

USING THIS MOD:

To get started mining, I highly recommend you create a new random world. If you try to install this mod in an existing game, the new copper and zinc ores and veins will not be generated. You will still find copper and zinc while salvaging and scavenging, but you will not find it while mining unless you create a new random world (see notes further down in this post). Once you've found some copper or zinc to mine (or have otherwise looted some), take it to the forge and you'll find that it now accepts the additional metals which can be smelted down into scrap brass or forged directly into bullet casings. Note that you still need the relevant perk to craft bullet casings and the crucible to pour brass back out of the forge as normal.

 

spacer.png

 

This modlet also adds excavators, which are automated mining machines that will drill into the ground and resurface with materials every so often. While they are expensive to make, they will surely make up for their cost in the materials they mine up. Most of the mined ore must be processed by a rock crusher, which this mod also adds. The rock crusher is a new workbench (it's built from an old industrial clothes washing machine) that uses ore blocks and sand to crush the usable materials out of the ore.

 

spacer.png

 

Excavators will go through various stages as they mine through the ground:

 

spacer.png

 

Have fun mining!

 

WANT MORE?

Try my Regenerating Boulders mod that lets ore boulders regenerate. There's a subversion of that mod that works for these copper & zinc ore boulders: 

Alpha 18:  MeanCloud__RegeneratingBoulders_CaZ_v1.03.zip (version 1.03, 2019-10-28)

Alpha 19:  MeanCloud__RegeneratingBoulders_CaZ_v1.05.zip (version 1.05, 2021-07-22)

 

NOTE FOR MULTIPLAYER:

The current version of Alpha 19 does not push localization data to users. If you are playing multiplayer (either hosting or via dedicated server), each player will need to install the mining mod themselves to get the proper descriptions of items, blocks, UI labels, etc. that this mod changes.

 

NOTE ABOUT WORLD GENERATION:

This modlet adds ore generation in the form of sub-biomes for copper and zinc metal boulders and ore veins. If you do not generate a new world, these boulders and veins will be absent (but you can still definitely acquire copper and vein materials by salvaging and scavenging during normal gameplay). I would recommend that you start a new game if you intend to use this mod.

 

NOTE ABOUT THE FORGE CHANGES:

If you are adding this modlet to an existing game, please be aware that your existing forges will have all contents erased except for fuel and anything that was queued. This is because this modlet is adding extra input materials (copper and zinc) and the 7 Days to Die game engine does not gracefully handle this kind of change. Make sure you're okay with all players losing forge contents the first time this mod is installed into an existing game world.

 

NOTE ABOUT MODLET COMPATIBILITY:

This modlet is not compatible with stallionsden's mining truck and rain collector modlet.  This mod intentionally uses some of the same block names and lootcontainer IDs to discourage players from attempting to use both mods at once.

 

Additionally, this modlet is not compatible with the S420's SimpleUI-ForgeInput modlet that changes forges to have three inputs. This modlet already includes forges with three inputs anyway, but S420's overwrites what resources are accepted by the forge, causing errors to be logged to the console since this modlet requires copper and zinc to be accepted by the forge.

 

Neither is this modlet compatible with many modlets that reskin the forge at all.

 

ERRORS ON STARTUP?

If you fail to install the prefabs correctly, 7 Days to Die will log errors in the console window. You need to install the prefabs to the correct location, even if you aren't generating a new world or are playing on a dedicated server.

 

TESTERS:

This is one of my bigger mods -- looking for people to test and provide details of any bugs or issues, or simply want to give feedback on their experiences with the mod such as game balance.

 

SUPPORT ME:

PayPal Donation if you enjoyed my work and want to encourage me to do more.

All of my modlets for 7 Days to Die.

 

psouza4

psouza4

spacer.png

 

INTRO & CREDIT:

You've seen it before: copper and zinc together to make brass! What I've done here is extended support for ore-laden sub-biomes by adding copper and zinc metal boulders and vein generation to the random world generator. You can smelt these materials together to make brass directly in the forge. Additionally, I added automated mining excavators (inspiration and permission from stallionsden's modlet) that will automatically produce a variety of raw ores, stones, and even asphalt, gravel, bones, soil, and glass -- but the cost to make them is steep.

 

After retrieving raw ores, you can use the new rock crusher machine to crush them up for you into usable resources. Finally, lots of effort has been made to add copper and zinc as salvageable metals throughout the game from appliances to metal piping as well as automotive pieces and chain-link fences. This mod gives you plenty of options for finding new ways to get brass for all your munitions needs, not to mention all the other ores at a reasonable pace.

 

Credit to Del_Stryker for putting together some copper and zinc boulder models.

 

DOWNLOAD & INSTALL:

Alpha 18.0: MeanCloud__Mining_v1.01.zip (version 1.01, 2019-10-28)

Alpha 18.1+: MeanCloud__Mining_v1.04.zip (version 1.04, 2020-03-21)

Alpha 19.0+: MeanCloud__Mining_v1.05.zip (version 1.05, 2021-07-20)

 

Download and extract this modlet to your 7 Days to Die /Mods folder.

 

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist).

 

Once extracted, move the files in the mod's /Prefabs folder to your 7 Days to Die /Data/Prefabs folder.

 

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Data\Prefabs ('Prefabs' will already exist; if you can't find it, you're in the wrong place).

 

USING THIS MOD:

To get started mining, I highly recommend you create a new random world. If you try to install this mod in an existing game, the new copper and zinc ores and veins will not be generated. You will still find copper and zinc while salvaging and scavenging, but you will not find it while mining unless you create a new random world (see notes further down in this post). Once you've found some copper or zinc to mine (or have otherwise looted some), take it to the forge and you'll find that it now accepts the additional metals which can be smelted down into scrap brass or forged directly into bullet casings. Note that you still need the relevant perk to craft bullet casings and the crucible to pour brass back out of the forge as normal.

 

spacer.png

 

This modlet also adds excavators, which are automated mining machines that will drill into the ground and resurface with materials every so often. While they are expensive to make, they will surely make up for their cost in the materials they mine up. Most of the mined ore must be processed by a rock crusher, which this mod also adds. The rock crusher is a new workbench (it's built from an old industrial clothes washing machine) that uses ore blocks and sand to crush the usable materials out of the ore.

 

spacer.png

 

Excavators will go through various stages as they mine through the ground:

 

spacer.png

 

Have fun mining!

 

WANT MORE?

Try my Regenerating Boulders mod that lets ore boulders regenerate. There's a subversion of that mod that works for these copper & zinc ore boulders.

 

NOTE FOR MULTIPLAYER:

The current version of Alpha 19 does not push localization data to users. If you are playing multiplayer (either hosting or via dedicated server), each player will need to install the mining mod themselves to get the proper descriptions of items, blocks, UI labels, etc. that this mod changes.

 

NOTE ABOUT WORLD GENERATION:

This modlet adds ore generation in the form of sub-biomes for copper and zinc metal boulders and ore veins. If you do not generate a new world, these boulders and veins will be absent (but you can still definitely acquire copper and vein materials by salvaging and scavenging during normal gameplay). I would recommend that you start a new game if you intend to use this mod.

 

NOTE ABOUT THE FORGE CHANGES:

If you are adding this modlet to an existing game, please be aware that your existing forges will have all contents erased except for fuel and anything that was queued. This is because this modlet is adding extra input materials (copper and zinc) and the 7 Days to Die game engine does not gracefully handle this kind of change. Make sure you're okay with all players losing forge contents the first time this mod is installed into an existing game world.

 

NOTE ABOUT MODLET COMPATIBILITY:

This modlet is not compatible with stallionsden's mining truck and rain collector modlet.  This mod intentionally uses some of the same block names and lootcontainer IDs to discourage players from attempting to use both mods at once.

 

Additionally, this modlet is not compatible with the S420's SimpleUI-ForgeInput modlet that changes forges to have three inputs. This modlet already includes forges with three inputs anyway, but S420's overwrites what resources are accepted by the forge, causing errors to be logged to the console since this modlet requires copper and zinc to be accepted by the forge.

 

Neither is this modlet compatible with many modlets that reskin the forge at all.

 

ERRORS ON STARTUP?

If you fail to install the prefabs correctly, 7 Days to Die will log errors in the console window. You need to install the prefabs to the correct location, even if you aren't generating a new world or are playing on a dedicated server.

 

TESTERS:

This is one of my bigger mods -- looking for people to test and provide details of any bugs or issues, or simply want to give feedback on their experiences with the mod such as game balance.

 

SUPPORT ME:

PayPal Donation if you enjoyed my work and want to encourage me to do more.

All of my modlets for 7 Days to Die.

 

psouza4

psouza4

spacer.png

 

INTRO & CREDIT:

You've seen it before: copper and zinc together to make brass! What I've done here is extended support for ore-laden sub-biomes by adding copper and zinc metal boulders and vein generation to the random world generator. You can smelt these materials together to make brass directly in the forge. Additionally, I added automated mining excavators (inspiration and permission from stallionsden's modlet) that will automatically produce a variety of raw ores, stones, and even asphalt, gravel, bones, soil, and glass -- but the cost to make them is steep.

 

After retrieving raw ores, you can use the new rock crusher machine to crush them up for you into usable resources. Finally, lots of effort has been made to add copper and zinc as salvageable metals throughout the game from appliances to metal piping as well as automotive pieces and chain-link fences. This mod gives you plenty of options for finding new ways to get brass for all your munitions needs, not to mention all the other ores at a reasonable pace.

 

Credit to Del_Stryker for putting together some copper and zinc boulder models.

 

DOWNLOAD & INSTALL:

Alpha 18.0: MeanCloud__Mining_v1.01.zip (version 1.01, 2019-10-28)

Alpha 18.1+: MeanCloud__Mining_v1.04.zip (version 1.04, 2020-03-21)

Alpha 19.0+: MeanCloud__Mining_v1.05.zip (version 1.05, 2021-07-20)

 

Download and extract this modlet to your 7 Days to Die /Mods folder.

 

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist).

 

Once extracted, move the files in the mod's /Prefabs folder to your 7 Days to Die /Data/Prefabs folder.

 

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Data\Prefabs ('Prefabs' will already exist; if you can't find it, you're in the wrong place).

 

USING THIS MOD:

To get started mining, I highly recommend you create a new random world. If you try to install this mod in an existing game, the new copper and zinc ores and veins will not be generated. You will still find copper and zinc while salvaging and scavenging, but you will not find it while mining unless you create a new random world (see notes further down in this post). Once you've found some copper or zinc to mine (or have otherwise looted some), take it to the forge and you'll find that it now accepts the additional metals which can be smelted down into scrap brass or forged directly into bullet casings. Note that you still need the relevant perk to craft bullet casings and the crucible to pour brass back out of the forge as normal.

 

spacer.png

 

This modlet also adds excavators, which are automated mining machines that will drill into the ground and resurface with materials every so often. While they are expensive to make, they will surely make up for their cost in the materials they mine up. Most of the mined ore must be processed by a rock crusher, which this mod also adds. The rock crusher is a new workbench (it's built from an old industrial clothes washing machine) that uses ore blocks and sand to crush the usable materials out of the ore.

 

spacer.png

 

Excavators will go through various stages as they mine through the ground:

 

spacer.png

 

Have fun mining!

 

WANT MORE?

Try my Regenerating Boulders mod that lets ore boulders regenerate. There's a subversion of that mod that works for these copper & zinc ore boulders.

 

NOTE FOR MULTIPLAYER:

The current version of Alpha 19 does not push localization data to users. If you are playing multiplayer (either hosting or via dedicated server), each player will need to install the mining mod themselves to get the proper descriptions of items, blocks, UI labels, etc. that this mod changes.

 

NOTE ABOUT WORLD GENERATION:

This modlet adds ore generation in the form of sub-biomes for copper and zinc metal boulders and ore veins. If you do not generate a new world, these boulders and veins will be absent (but you can still definitely acquire copper and vein materials by salvaging and scavenging during normal gameplay). I would recommend that you start a new game if you intend to use this mod.

 

NOTE ABOUT THE FORGE CHANGES:

If you are adding this modlet to an existing game, please be aware that your existing forges will have all contents erased except for fuel and anything that was queued. This is because this modlet is adding extra input materials (copper and zinc) and the 7 Days to Die game engine does not gracefully handle this kind of change. Make sure you're okay with all players losing forge contents the first time this mod is installed into an existing game world.

 

NOTE ABOUT MODLET COMPATIBILITY:

This modlet is not compatible with stallionsden's mining truck and rain collector modlet.  This mod intentionally uses some of the same block names and lootcontainer IDs to discourage players from attempting to use both mods at once.

 

Additionally, this modlet is not compatible with the S420's SimpleUI-ForgeInput modlet that changes forges to have three inputs. This modlet already includes forges with three inputs anyway, but S420's overwrites what resources are accepted by the forge, causing errors to be logged to the console since this modlet requires copper and zinc to be accepted by the forge.

 

Neither is this modlet compatible with many modlets that reskin the forge at all.

 

ERRORS ON STARTUP?

If you fail to install the prefabs correctly, 7 Days to Die will log errors in the console window. You need to install the prefabs to the correct location, even if you aren't generating a new world or are playing on a dedicated server.

 

TESTERS:

This is one of my bigger mods -- looking for people to test and provide details of any bugs or issues, or simply want to give feedback on their experiences with the mod such as game balance.

 

SUPPORT ME:

PayPal Donation if you enjoyed my work and want to encourage me to do more.

psouza4

psouza4

intro.png

 

INTRO & CREDIT:

You've seen it before: copper and zinc together to make brass! What I've done here is extended support for ore-laden sub-biomes by adding copper and zinc metal boulders and vein generation to the random world generator. You can smelt these meterials together to make brass directly in the forge. Additionally, I added automated mining excavators (inspiration and permission from stallionsden's modlet) that will automatically produce a variety of raw ores, stones, and even asphalt, gravel, bones, soil, and glass -- but the cost to make them is steep.

 

After retrieving raw ores, you can use the new rock crusher machine to crush them up for you into usable resources. Finally, lots of effort has been made to add copper and zinc as salvagable metals throughout the game from appliances to metal piping as well as automotive pieces and chain-link fences. This mod gives you plenty of options for finding new ways to get brass for all your munitions needs, not to mention all the other ores at a reasonable pace.

 

Credit to Del_Stryker for putting together some copper and zinc boulder models.

 

DOWNLOAD & INSTALL:

Alpha 18.0: MeanCloud__Mining_v1.01.zip (version 1.01, 2019-10-28)

Alpha 18.1+: MeanCloud__Mining_v1.04.zip (version 1.04, 2020-03-21)

 

Download and extract this modlet to your 7 Days to Die /Mods folder.

 

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Mods (create 'Mods' if it doesn't exist).

 

Once extracted, move the files in the mod's /Prefabs folder to your 7 Days to Die /Data/Prefabs folder.

 

For Steam users, that's <steamdir>\steamapps\common\7 Days To Die\Data\Prefabs ('Prefabs' will already exist; if you can't find it, you're in the wrong place).

 

USING THIS MOD:

To get started mining, I highly recommend you create a new random world. If you try to install this mod in an existing game, the new copper and zinc ores and veins will not be generated. You will still find copper and zinc while salvaging and scavenging, but you will not find it while mining unless you create a new random world (see notes further down in this post). Once you've found some copper or zinc to mine (or have otherwise looted some), take it to the forge and you'll find that it now accepts the additional metals which can be smelted down into scrap brass or forged directly into bullet casings. Note that you still need the relevant perk to craft bullet casings and the crucible to pour brass back out of the forge as normal.

 

copper_and_zinc.png

 

This modlet also adds excavators, which are automated mining machines that will drill into the ground and resurface with materials every so often. While they are expensive to make, they will surely make up for their cost in the materials they mine up. Most of the mined ore must be processed by a rock crusher, which this mod also adds. The rock crusher is a new workbench (it's built from an old industrial clothes washing machine) that uses ore blocks and sand to crush the usable materials out of the ore.

 

forge_and_crusher.png

 

Excavators will go through various stages as they mine through the ground:

 

excavators_all.png

 

Have fun mining!

 

WANT MORE?

Try my Regenerating Boulders mod that lets ore boulders regenerate. There's a subversion of that mod that works for these copper & zinc ore boulders.

 

NOTE FOR MULTIPLAYER:

The current version of Alpha 18 does not push localization data to users. If you are playing multiplayer (either hosting or via dedicated server), each player will need to install the mining mod themselves to get the proper descriptions of items, blocks, UI labels, etc. that this mod changes.

 

NOTE ABOUT WORLD GENERATION:

This modlet adds ore generation in the form of sub-biomes for copper and zinc metal boulders and ore veins. If you do not generate a new world, these boulders and veins will be absent (but you can still definitely acquire copper and vein materials by salvaging and scavenging during normal gameplay). I would recommend that you start a new game if you intend to use this mod.

 

NOTE ABOUT THE FORGE CHANGES:

If you are adding this modlet to an existing game, please be aware that your existing forges will have all contents erased except for fuel and anything that was queued. This is because this modlet is adding extra input materials (copper and zinc) and the 7 Days to Die game engine does not gracefully handle this kind of change. Make sure you're okay with all players losing forge contents the first time this mod is installed into an existing game world.

 

NOTE ABOUT MODLET COMPATIBILITY:

This modlet is not compatible with stallionsden's mining truck and rain collector modlet, which uses some of the same block names and lootcontainer IDs.

 

Additionally, this modlet is not compatible with the S420's SimpleUI-ForgeInput modlet that changes forges to have three inputs. This modlet already includes forges with three inputs anyway, but S420's overwrites what resources are accepted by the forge, causing errors to be logged to the console since this modlet requires copper and zinc to be accepted by the forge.

 

Neither is this modlets compatible with many modlets that reskin the forge at all.

 

ERRORS ON STARTUP?

If you fail to install the prefabs correctly, 7 Days to Die will log errors in the console window. You need to install the prefabs to the correct location, even if you aren't generating a new world or are playing on a dedicated server.

 

TESTERS:

This is one of my bigger mods -- looking for people to test and provide details of any bugs or issues, or simply want to give feedback on their experiences with the mod such as game balance.

 

SUPPORT ME:

PayPal Donation if you enjoyed my work and want to encourage me to do more.

All of my modlets for 7 Days to Die.

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