OzHawkeye Posted October 23, 2019 Share Posted October 23, 2019 I'd be happy if ore veins were just much much rarer. Make 'em bigger, but rarer, so you actually have to go looking to find one. Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted October 23, 2019 Share Posted October 23, 2019 I'd be happy if ore veins were just much much rarer. Make 'em bigger, but rarer, so you actually have to go looking to find one. A good start would be cutting the number of lead veins in half. At least half. Link to comment Share on other sites More sharing options...
konrax Posted October 23, 2019 Author Share Posted October 23, 2019 The look of them are unrealistic, but surface ores are common in reality... just highly unlikely to make formations. I don't really see how this breaks immersion so greatly. That word is getting thrown around in the gaming community too much. Nobody was like, oh wow, I was so completely involved with this game, I completely forgot about my reality, but it all came to an abrupt end the moment I saw a mineral deposit. Really? It has its purpose that fits into the game and doesn't disrupt anything. It's not like it's a spinning disco ball with shimmering particles flying off it. But we'll come back to immersion. Anyway, not so much that, but this: "its easy to think an above ground coal deposit is another player especially at night time". Under that logic, several things would have to get removed from the game because they might resemble players to some people in a pvp game. Since when is that grounds to make a change? If I was a dev of this game and heard that statement, I would put in more things that look like players just to give everybody a hard time. Then, you tried going the whole "mining is brainless" route. OK, fine, I can get on board with that. But then you presented this metal detector with more abilities than we have now (the type of ore and the depth of ore), making it equally as brainless as the nodes... not to mention even more immersion-breaking. Sure, metal detectors exist... but not at that kind of level unless its an industrial giant and certainly not with the technical know-how of your character in the first week of the game. I don't want to build one of those things before the first horde. I play solo, high numbers, high difficulty... I need resources yesterday. If you need to mine the first week you are playing the game wrong. It breaks immersion when you are in a town and every 20ft of grass you see the ugly boulder popping out of ore, something you would never see in an urban area. Yes surface ores do exist, but it's not common to find one every 20 feet, it also takes a lot of experience in geology to accurate tell what might be available to mine, typically requiring samples being sent to a lab to be tested. A friend of mine is a geologist and works on finding mines so really please tell me more. Anyways I don't throw immersion breaking around lightly unless I find something that just bothers me, and this is one. Amazing your character might not have the skills the first week to use a specialized tool for finding obscene amounts of resources. Maybe we should just turn build/create mode on for everyone so it's even easier to get resources. Link to comment Share on other sites More sharing options...
OzHawkeye Posted October 24, 2019 Share Posted October 24, 2019 A good start would be cutting the number of lead veins in half. At least half. Yes, there is an awful lotta lead around, and too few reasons to mine it as well (for me anyway, especially once I've finished my base). Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted October 24, 2019 Share Posted October 24, 2019 ... which would result in less surface nodes, was the ultimate point and staying on topic. Link to comment Share on other sites More sharing options...
konrax Posted October 24, 2019 Author Share Posted October 24, 2019 I agree, fewer but larger veins would be better. I was also thinking it would be pretty cool to be able to use the metal detector underground as well so you know which direction to dig. I just love the idea of having to do a bit of hunting to find ore which should be a big deal when you do find it. Link to comment Share on other sites More sharing options...
wicketness Posted October 24, 2019 Share Posted October 24, 2019 Mining is much better now, I say we hang anyone who wants it to change. I no longer have to add ores for players to mine or dig huge cubes to expose ore. Mining hasn;t been this good since a10. Link to comment Share on other sites More sharing options...
Chairkicker Posted October 24, 2019 Share Posted October 24, 2019 I don't want boulders to disappear, they're quite nice. That said, an idea for mining detectors would be to basically add in underground veins that are deep but incredibly dense, and are generally only detectable with the detector (they always spawn away from surface deposits). Surface boulders might need to be made a little rarer so you don't just dig down between boulders to find them, though. Basically it'd be a singular "block" of ore that you'd whack at for 5k or more of the given resource. Would make mining quick with the detector, as opposed to the current need to stripmine entire veins. Link to comment Share on other sites More sharing options...
Masonic Posted October 24, 2019 Share Posted October 24, 2019 Arn't Gold,Silver and Diamond mines still hidden from sight? There isnt any nodes for those. Link to comment Share on other sites More sharing options...
open6l Posted October 24, 2019 Share Posted October 24, 2019 Arn't Gold,Silver and Diamond mines still hidden from sight? There isnt any nodes for those. Actually if you look at the xmls you’ll notice something weird with those 3 ores. They are harvestable from the iron ore nodes and oil as well as their own nodes. So you don’t even need to go looking. You might get lucky enough to get a few rare drops from other nodes. Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted October 24, 2019 Share Posted October 24, 2019 I agree, fewer but larger veins would be better. I was also thinking it would be pretty cool to be able to use the metal detector underground as well so you know which direction to dig. I just love the idea of having to do a bit of hunting to find ore which should be a big deal when you do find it. That would be nice. I do like the metal detector idea, probably more so for once you are underground. I wouldn't want to need one though, especially not in early game. Another thing I would like, and many others have requested this several times over the past couple of years, is that along with a decrease in lead, that zinc and copper are added to make brass from. Madmole fights this idea every time, but I don't see any number of books and perks allowing for extended play through with the amount of ammo used these days. An alternative to decreasing the lead might be to allow junk turrets to use buckshot. Link to comment Share on other sites More sharing options...
OzHawkeye Posted October 24, 2019 Share Posted October 24, 2019 That would be nice. I do like the metal detector idea, probably more so for once you are underground. I wouldn't want to need one though, especially not in early game. And that, I think, is the problem with the idea of a metal detector. If ore is easily found without one, no-one will use it, if ore isn't easily found without one, how do you find the ores before having a detector? Link to comment Share on other sites More sharing options...
Gazz Posted October 24, 2019 Share Posted October 24, 2019 You need a metal detector to get the ore to build a metal detector. =P Link to comment Share on other sites More sharing options...
Prodigy Posted October 24, 2019 Share Posted October 24, 2019 I'm turned off by the current mining system, in the since that it looks ridiculously cheesy and screams "MMORPG" vibes everywhere. Mining essentially controls your game (can't make most things without it - including ammo, etc.). So let's at least make it exciting to try and find it :-( Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted October 24, 2019 Share Posted October 24, 2019 And that, I think, is the problem with the idea of a metal detector. If ore is easily found without one, no-one will use it, if ore isn't easily found without one, how do you find the ores before having a detector? With a giant magnet, duh. Link to comment Share on other sites More sharing options...
OzHawkeye Posted October 24, 2019 Share Posted October 24, 2019 With a giant magnet, duh. Better make sure the recipe for the detector only uses iron then. ;-) Link to comment Share on other sites More sharing options...
Gazz Posted October 24, 2019 Share Posted October 24, 2019 Mining essentially controls your game (can't make most things without it - including ammo, etc.). So let's at least make it exciting to try and find it :-( It is quite easy to mod this in several ways. For the vanilla game it's just not doable because many players did not figure out how prospecting worked, even when the mining journal flat out described how it worked. Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted October 24, 2019 Share Posted October 24, 2019 Better make sure the recipe for the detector only uses iron then. ;-) I don't know what else it would be made out of. If it was made out of lead, you wouldn't need a giant magnet... just a blindfold, a hole, and a direction. But how to make a giant magnet? Link to comment Share on other sites More sharing options...
Jysen Posted October 24, 2019 Share Posted October 24, 2019 Only, and Only if a player wants to use the tool as a novelty, but not a necessity. Otherwise, hell no, I carry enough crap around lol. Link to comment Share on other sites More sharing options...
Kalarro Posted October 24, 2019 Share Posted October 24, 2019 I prefer the current system, keeps the game more about killing zombies than digging in the dirt. I like digging in the dirt and still like how it is now because I dont like looking at the dirt for a lot of time before digging. Link to comment Share on other sites More sharing options...
RipClaw Posted October 24, 2019 Share Posted October 24, 2019 I don't want to game to be renamed 7 days to Mine. That would be my new favorite game Link to comment Share on other sites More sharing options...
RipClaw Posted October 24, 2019 Share Posted October 24, 2019 It is quite easy to mod this in several ways. For the vanilla game it's just not doable because many players did not figure out how prospecting worked, even when the mining journal flat out described how it worked. Too many players only like the FPS part of the game and they are impatient. For my part, I never had any trouble finding the resources I was looking for. Just dig a hole somewhere and search the surrounding area. You can use many techniques from Minecraft to search a larger area in a short time. And even if it took me some time to find something, I had no problems with it. In any case you collect a lot of stone which you can always use when building large bases. Link to comment Share on other sites More sharing options...
Kalarro Posted October 24, 2019 Share Posted October 24, 2019 Several players saying its the combat oriented players who like the new shown ores. I love mining and I totally love the new ores. I like to mine, not to look at the ground deciding what the ambiguos textures mean. Link to comment Share on other sites More sharing options...
konrax Posted October 24, 2019 Author Share Posted October 24, 2019 Add crafting metal detectors to the motherload perk and make the first one you level a Y stick that you carry around to help point at stuff? I just wanted to point out ore nodes look cheesy as hell and mining has 0 challenge. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.