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Anyone else think this version is a big pile of stinking Krap?


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Well if you take everything into consideration then... Think about it. TFP had to re-write everything in A17 and now with A18 it feels to 'us' at least a much better and well refined game. On another point if you think this is the finished product then you're mistaken. Please note this is in Alpha still and a lot of the things such as vehicles speed can be 'fixed' or adjusted. Albeit I myself do not like the seemingly 'heavy' reliance on mods. For the 9 of us it feels better in that there is a definite struggle! We're not blasting through the levels as we used to before... No level 20 by day 7, no level +40 by day 14, etc.

 

At the moment I can't explain it better but it feels more 'real.'

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I still agree A18 is the best alpha, but then I really liked A17 and I don't see a huge difference between them (compared to say A16 -> A17 where the difference was huge). It's simply that an activity I really really enjoyed doing has been removed from the game and replaced by a total bore of a job, and MP is burning too many resources (each problem compounds the other).

 

Also, I dislike modding myself. Always have. I've done it here, but only for Gyrocopter max speed, nothing else.

 

And sure I realise this is not the finished product. Why else would so many people put so much effort into giving feedback on what they dislike? Everything I have said is (I hope) constructive feedback.

Edited by Ghostlight (see edit history)
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For the 9 of us it feels better in that there is a definite struggle!

 

Other than the over-tuned horde night in MP, I am still going to stand up and claim: this is the easiest alpha yet

 

Might try the next horde night fighting not in an allied group. We'll lose exp, but the base does most of the killing anyway. And hopefully the GS would be less unforgiving.

 

Also, and I may be wrong about this, but I believe that only the top 5 players' gamestage feeds into the combined MP GS. So with 9 you should not be seeing the issues I am.

Edited by Ghostlight (see edit history)
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Just my opinion so please don't take it personal or anything. But going around hitting rocks on the surface in my book not considered really mining. I get everyone has different ways of fun and respect that. Sure going around destroying surface rocks got you ore along the way and let you explore at the same time and nothing wrong with that. But what I would call mining feels a lot better now.

 

A17 brought in a new game pretty much if you kinda sum it up a in a quick way. A18 built off of that to balance a bunch of it out. Would I say it is perfect no it still has work to be done. But of course we don't see a huge difference in the two. Idk I'm happy where it is goin and feels like more and more things are coming together. Also I'm very happy that LBD will never come back ;)

 

I feel SP should be easier then MP. It should balance out to make it more challenging with more people and not a walk in the park. But I do agree that it can use some more love and balance out a little more. Playing with about 6 people and 1st horde only 3 of us was online and it wasn't that bad and felt like SP pretty much. It felt right because first horde and game stage for everyone wasn't that high. 2nd horde I think it was 4 of us on and we pretty much got wrecked. We did ok and they stopped coming after 2am we started cleaning up and the last 30 min of horde we got another wave that we wasn't expecting and this wave came with cops and vultures that we didn't see at all in the first part of horde. 3rd horde night was straight crazy as we had 5 on that time. The very first 4 zombies was radiated zombies and that was just the beginnin. It went down hill fast as we really wasn't prepared and not sure if we would of been but hard to really say for sure. The next 2 well not any better but more so prepared. Idk it is fun and still having a blast and laughing and cutting up but feel mid game stage is popping up way to soon. So agree the MP does still need tweaking and balancing done.

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Just like people who hid underground needed to be forced to the surface in some peoples opinion, people mining safely and easily on the surface needed to be driven below ground. Fair is fair!

 

Am I missing some hidden danger in underground mining? Seems the only danger is falling asleep.

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Am I missing some hidden danger in underground mining? Seems the only danger is falling asleep.

 

1. Rocks and gravel fall on your head

2. Zombies dig down to get you.

3. You burn up lots of max stamina digging. Spend all your time digging means no time to look for food.

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The progression is slower which I don't really care for but.

 

"Lot of text snipped for space"

 

There are some glaring issues but over all it's great. Not a big fan of pointless sneak skills that will never help on night 7 or schems that never drop but, it's a fair cry better than the assbaggery retardness of The Long Dark.

 

I agree totally with all your points and I thank you for saving me the time to write them down.

 

However we do have one difference. IMHO A18 is not great. To slow is the first opinion. Having a hard time tracking what schematics I've learned is a second. And I love The Long Dark! Pure survival at itنs best.

 

Like someone said A16 >A18 and we all know A17 sucked elephant balls....

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1) Elevators gone.

 

What elevator? You mean the hatch exploit? Because they have not added any elevator to the game. So it is impossible for them to remove one.

 

2) Book... Books books... i want to build and kill i dont want to read 7 books and a full page.. oh wait.. there are 2 hidden on the 2nd page.. TO MANY GOD BLESSED BOOKS!!

 

So don't read them. They are extra perks that are not required to play the game. If you don't want to interact with them, then don't.

 

3) Note #2, Let me pick what i want to learn. like in 17V

 

You already pick what you want to learn just like in a17.

 

4) Storage.. Remove the brown piece of krap box and put the larger square ones back!!

 

The larger square ones still exist. They are under furniture in the shape picker menu.

 

5) Transport speeds.... OMFG the dam bike is faster than the truck!... and the Gyro is SLOWER than the truck. It take 50 min to make a truck Chassis.. but only 3 min to but the ENTIRE TRUCK together.

 

The purpose of the truck is to carry more items and a passenger. Not to go faster, if you need speed then don't bother with the truck. The Gyro is actually faster than anything because you go to places in a straight line. I have a gyro in my game now. I wouldn't trade it in for anything else.

 

6) Ore colors and bottom of the world color. Need a better distinction between these... Ever see Coal in real life..ITS BLACK! VERY BLACK.

 

The coal deposits in my game are black. Not sure what is going on with yours. Also, you do know that "In Real Life" Gun powder is not made from fossil coal right? Hardwood charcoal is what it is made from. Preferably from the Willow tree. Nitrates are also not made from Ore. They are made from compositing animal waste. Look up "Nitre Bed". Also, I hope you are aware that "In Real Life" Zombies do not exist.

 

I have 5000+ hrs playing this game. I FREAKEN LOVE THIS GAME... or the old version.. Why don't you just fix glitches in 17. call it a game and Move on!

 

I personally thought that A17 was OK but 18 is better to me. Opinions are like... Yea you get the picture.

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However we do have one difference. IMHO A18 is not great. To slow is the first opinion. Having a hard time tracking what schematics I've learned is a second. And I love The Long Dark! Pure survival at itنs best.

.

 

I probably didn't do that right.. again.

 

The schematics have either an open book or closed book symbol on them. If you know it, it's open.

 

I don't hate The Long Dark it just has many aspects that seem rather dumb. Can't eat wolves, cabin fever is just dumb, the story makes zero sense, and it's either super easy or impossible not fun. Even the second to the last hardness setting is super easy and then there's interloper. Maybe a pair of socks and no matches.. it's not even worth trying. I hear the second chapter has finally come out. I think i'll pass if the story is as pointless as the first chapter. The only characters you run into blather on and on and on about nothing remotely useful. bleh.

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This is the first alpha that I have literally stopped mid game and just said " I have no reason to keep playing" you can tout how high and mighty this alpha is, but if this is TFP vision, then they have visions of garbage.

 

Recent steam reviews reflect this pretty well also

 

Recent steam active player numbers are still growing (almost 20K on a work week!).

 

However, I wish there were more settings for players. For example your MP game should allow for a lower (or higher for some) GS IMO.

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1. Rocks and gravel fall on your head

2. Zombies dig down to get you.

3. You burn up lots of max stamina digging. Spend all your time digging means no time to look for food.

 

1. Ignorable

 

2. What zombies? The world is so empty of zombies I do not feel this is a concern.

 

3. Would occur when boulder mining as well, so....?

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1. Rocks and gravel fall on your head

2. Zombies dig down to get you.

3. You burn up lots of max stamina digging. Spend all your time digging means no time to look for food.

 

Mining is finally fun.

 

If you dont want zombies digging, make an entrance and defend it. They will always prefer the entrance.

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Mining is finally fun.

 

If you dont want zombies digging, make an entrance and defend it. They will always prefer the entrance.

 

I want zombies digging. I JUST WANT ZOMBIES. Doing anything. I don't care what. Just give me some goddam zombies in the world!!!!

 

What's fun about a day spent down a hole starting at a Pick and rockface? I am genuinely curious. I've been mining 3 days straight in every 7 days and have encountered NOTHING. I thought I'd at least get a Screamer to make the new A18 gameplay (hole-dwelling) marginally interesting, but....nope. Nothing. Nada. No fun allowed. How in hell is Mining FUN????

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Mining is finally fun.

 

If you dont want zombies digging, make an entrance and defend it. They will always prefer the entrance.

 

Depends on the entrance and how far you are from it. I don't know if that has improved, but if you've made a classic mine entrance with a hatch in A17, the zombies have dug down even if the hatch was open. You had to either dig down diagonally or build a staircase like Kage848 did.

 

But that only worked as long as you stayed close enough around the entrance. Once you were more than about 20 blocks away, the zombies preferred to dig down.

 

I don't know what's supposed to be fun about these buggers that keep you from work, but I hope in A18 my junk turret can take care of them.

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I want zombies digging. I JUST WANT ZOMBIES. Doing anything. I don't care what. Just give me some goddam zombies in the world!!!!

 

What's fun about a day spent down a hole starting at a Pick and rockface? I am genuinely curious. I've been mining 3 days straight in every 7 days and have encountered NOTHING. I thought I'd at least get a Screamer to make the new A18 gameplay (hole-dwelling) marginally interesting, but....nope. Nothing. Nada. No fun allowed. How in hell is Mining FUN????

 

How is hitting a rock above ground really considered mining?

 

I had a wondering horde on day 2 come dig on top of me when mining. I found an auger and started using it and got like 4 or 5 screamers before the thing ran out of gas 2 times filled full. Guess I'm either lucky or unlucky depending on how one wants to look at it.

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How in hell is Mining FUN????

 

It used to be relaxing for me. But maybe it's because I prefer a calm playing style.

I'm not an FPS player. Has never interested me. Construction games and strategy games are more my thing.

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I don't know if that has improved

 

If you mean since a17, it has improved quite a bit. I hated zombie AI in a17. It's quite better now.

 

I want zombies digging. I JUST WANT ZOMBIES. Doing anything. I don't care what. Just give me some goddam zombies in the world!!!!

 

I have been quite lucky with my RWG. I have only played early game, but I get encounters all the time on the outside and the POIs arent swarming, sure, but nicely habitated by zombies. Lets say about 6 in a small POI, 14 in a medium POI, more or less. Havent done big POIs. It's adquate in my game.

 

I miss roaming hordes tho. havent seen a single one.

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1. Ignorable

 

Rocks hurt. I'd like to see you ignore it in a video.

 

2. What zombies? The world is so empty of zombies I do not feel this is a concern.

 

You feeling is irrelevant. Try it before you quess about it.

 

3. Would occur when boulder mining as well, so....?

 

Your stated reason why you like surface boulder farming was you could run around explore and do other things while you mined. Being underground means you can't do those other things.

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Indeed. That list of items was supposed to make me enjoy underground mining, or at least joyfully accept it as a substitute for my beloved boulder mining. I am simply refuting the listed items one by one.

 

Rocks hurt till you have some armor. Cave-ins are completely harmless to me now.

 

As for my 'no zombies' comment. I HAVE tried it. I am talking about it because I have experienced it. 3 days down a hole and I saw no zombies. I saw nothing, except a rockface. Riveting gameplay.

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Indeed. That list of items was supposed to make me enjoy underground mining, or at least joyfully accept it as a substitute for my beloved boulder mining. I am simply refuting the listed items one by one.

 

Rocks hurt till you have some armor. Cave-ins are completely harmless to me now.

 

As for my 'no zombies' comment. I HAVE tried it. I am talking about it because I have experienced it. 3 days down a hole and I saw no zombies. I saw nothing, except a rockface. Riveting gameplay.

 

Sounds like you might be playing the wrong game then. Most games with resource gathering are going to involve some mindless grinding. Personally, I find mining to be a nice change of pace from looting POIs. That said I never spend 3 days doing it. I’ll spend a couple hours at night mining and then loot during the day.

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Sounds like you might be playing the wrong game then. Most games with resource gathering are going to involve some mindless grinding

 

My point was it wasn't mindless until A18. I found surface boulder mining (A17 and before) to be relaxing, rewarding (outwith the actual resources) and FUN.

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Indeed. That list of items was supposed to make me enjoy underground mining, or at least joyfully accept it as a substitute for my beloved boulder mining. I am simply refuting the listed items one by one.

 

I have no desire to convince you to enjoy underground mining. My entire point of posting was to refute this.

 

Am I missing some hidden danger in underground mining? Seems the only danger is falling asleep.

 

To refute that point I listed some dangers. Minor as they may be to you they are there. Something is more than nothing. Maybe you got lucky in your 3 day mining adventure. Many, many people are not happy about digging zombies because they do in fact encounter them often enough.

 

So my list was simply to say there are some more dangers and inconvenience to underground mining that surface boulder harvesting does not have. Simple as that. I'm not saying underground mining is the most dangerous thing in the game or that you should enjoy it.

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The schematics have either an open book or closed book symbol on them. If you know it, it's open.

 

If you are looking in to getting a new perk that doesnt help at all. Unless ypu happen to have the schematic on you at the time.. I want a way to know what schematics are learned to be able to better plan perk upgrades..

 

The only characters you run into blather on and on and on about nothing remotely useful. bleh.

Yeah, story mode sucks ballz. I play only sandbox.

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