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They broke the hatch elevator I see

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Looks like the Pimps broke the hatch elevator. Anyone know of a workaround outside of modding?

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Looks like the Pimps broke the hatch elevator. Anyone know of a workaround outside of modding?

 

Mmm wouldn't that be "fixed" it was a bug that was exploited if I am not mistaken.

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I'd say either

 

"popped their balloon" or "kicked over their sand castle"

 

would probably be appropriate...

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They once said, not that what they say matters a lot, that if they remove something, they'll add another thing back.

Is this the time to start arguing about powered ziplines?

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Mmm wouldn't that be "fixed" it was a bug that was exploited if I am not mistaken.

 

Fixed, broke, what's the difference? It's been a part of this game for a long time and added an awesome verticality aspect.

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Fixed, broke, what's the difference? It's been a part of this game for a long time and added an awesome verticality aspect.

 

it was an exploit... huge difference

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it was an exploit... huge difference

 

It was useful. We can build a flying machine, but we can't build a simple elevator? Just need a winch, cable, pulleys and platform.

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The reason it was removed was that bug was how zombies could push thru shut doors, iron bars and such, it relied on the same bug that allowed hatch elevators to work. It was more of a side effect of fixing the zombies passing thru blocks bug thats been around for ages. Not going to lie though I really miss my hatchevators I loved those things for entrances to my base.

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yeah, already mentioned the hatch elevator stopped working in the Developer thread.

 

Seems a bug to me that got remove. Twas so fun and useful

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Right, I can appreciate that it was an exploit, but it was useful, so give us a simple elevator we can craft instead please.

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Right, I can appreciate that it was an exploit, but it was useful, so give us a simple elevator we can craft instead please.

 

 

I wouldn't mind seeing one but I hope it's nothing like the hatch elevators that were basically a get out of jail free card. I think vs hatch elevators, the bridges they have in game now (powered and not) are better solutions because you have to design aspects of your base around them. With the elevators it was too little effort in my opinion.

 

I know we don't all play the same way but I enjoy things that make me think in this game, design at home and tactics at POI's, and too much 'powered' stuff will eventually create an OP base for even the worst of players. More than that I enjoy the fact that it gives me legitimate things to do with my in-game time. I have a long attention span for this game but a short attention span for each world.

 

I used the hatch elevators myself too because if something exists that I know is easier my brain compels me to use it but at the same time I hoped they'd do something about it. The semi-good news here for everyone in A18 is that ladder movement is no longer tedious, you can sprint really fast up them. It makes vertical movement in a vertically oriented base design palatable in a post-hatch world.

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I wouldn't mind seeing one but I hope it's nothing like the hatch elevators that were basically a get out of jail free card. I think vs hatch elevators, the bridges they have in game now (powered and not) are better solutions because you have to design aspects of your base around them. With the elevators it was too little effort in my opinion.

 

I know we don't all play the same way but I enjoy things that make me think in this game, design at home and tactics at POI's, and too much 'powered' stuff will eventually create an OP base for even the worst of players. More than that I enjoy the fact that it gives me legitimate things to do with my in-game time. I have a long attention span for this game but a short attention span for each world.

 

I used the hatch elevators myself too because if something exists that I know is easier my brain compels me to use it but at the same time I hoped they'd do something about it. The semi-good news here for everyone in A18 is that ladder movement is no longer tedious, you can sprint really fast up them. It makes vertical movement in a vertically oriented base design palatable in a post-hatch world.

 

Yeah I noticed the ladder vertical movement to be much faster as well, still no hatchevator but it'll work.

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Yeah I noticed the ladder vertical movement to be much faster as well, still no hatchevator but it'll work.

 

I used it for my deep mining shafts to bedrock. So much easier to get back up with a hatchevator than to climb a long ladder. The faster ladder speeds are an improvement, but not the same. An elevator replacement would be nice, but if not, I will get over it.

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It was useful. We can build a flying machine, but we can't build a simple elevator? Just need a winch, cable, pulleys and platform.

 

Exploits usually they are useful you know... they allow you to easily do something you weren't meant to do at all.

That's why they are called exploits and bugs and not, you know, features.

 

But yeah, I'd LOVE to see elevators and overall more electrical stuff. Electricity is extremely basic and under developed.

I do hope once vehicles and mods in A19 are done, next electricity will get proper love it deserves. More efficient electrical craft stations would go a long way alone.

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I say bring back 1 block crawl through, before bringing back this ridiculous exploit. LOL

 

- - - Updated - - -

 

Use ladders?

 

+1.. When all else fails, use logic.

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Bethesda wants a word with you.

 

Having a classic love/hate relationship with Bethesda games I found this waaaay too amusing to ignore, even if this thread is necro'd.

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Can we get a proper elevator now that we have electricity?

 

How about a hamster wheel that requires we catch a wolf to spin it in order to raise the elevator? ?

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I have a new hatch elevator and it is functional and full vanilla. But there are some side effects, sometimes the charater can be stuck inside the wall. My base have one elevator with 50 blocks tall and I used that a hundred of times with 5% of failure.

 

Maybe I can post a vídeo to teach you.

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How about a hamster wheel that requires we catch a wolf to spin it in order to raise the elevator? ?

 

Actually, zombie power could add a new level of strategy to the game. At first you're opportunistically capturing stragglers during the safety of the day; eventually, you're designing your base to capture zeds en masse during horde night. :lever:

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