stallionsden Posted November 13, 2019 Author Share Posted November 13, 2019 Hey, I've encountered a small bug(s?) during my playthrough with the modlets, that is, incendiary ammo for shotguns can't be scrapped. Also, I'm not sure whether it's intended or not, but special ammo types generally lack damage when compared to regular ammo. Is the (hugely) lower value here to balance their special ability (which isn't that great to be honest)? Moreover, I feel like Siege shells are kind of obsolete (or broken, since you can craft them without appropriate recpie) now that we have shotgun ammo type that is intended to break objects/into objects? I will take a look possibly tomorrow. I tried to get close as possible to vals original work as i could, the siege shells wont be removed as they were in the original mod. I will try to make them worth it tho without op'ing them Link to comment Share on other sites More sharing options...
KJeraD Posted November 13, 2019 Share Posted November 13, 2019 I guess making Siege shells simply worse than the recipe-only shells should be good enough. Thank you for the answer; ill let you know if I find anything troublesome in my playthrough. You're doing god's work, by the way - keep it up! Link to comment Share on other sites More sharing options...
Digdug Posted November 13, 2019 Share Posted November 13, 2019 Thanks for bringing all this back OP. I really appreciate being able to do alot of this again. Any chance you can change the ammo dismantling recipes so you dismantle 10 and 100 at a time as opposed to 1 and bundle? Reading 500 notes is rather....tiring lol. Link to comment Share on other sites More sharing options...
stallionsden Posted November 13, 2019 Author Share Posted November 13, 2019 Thanks for bringing all this back OP. I really appreciate being able to do alot of this again. Any chance you can change the ammo dismantling recipes so you dismantle 10 and 100 at a time as opposed to 1 and bundle? Reading 500 notes is rather....tiring lol. Lol yeh can look into it Link to comment Share on other sites More sharing options...
Garson211 Posted November 15, 2019 Share Posted November 15, 2019 Question/idea about Valmars Survivor Notes Experience and Recipe Books, maybe made all schematic scrap into one or two survivor note insted of paper? Link to comment Share on other sites More sharing options...
stallionsden Posted November 15, 2019 Author Share Posted November 15, 2019 Question/idea about Valmars Survivor Notes Experience and Recipe Books, maybe made all schematic scrap into one or two survivor note insted of paper? The purpose of the survivor notes is to put an together to form a book which you can select which schematic or perk book you want or need etc. Link to comment Share on other sites More sharing options...
Garson211 Posted November 15, 2019 Share Posted November 15, 2019 I understand it, I have modified recipes to made it harder already and nerf loot drop but now i thinking i have nothing to do with old schematic already learned.I can sell them but meh.do you know how to chanche scrap material maybe? Link to comment Share on other sites More sharing options...
stallionsden Posted November 15, 2019 Author Share Posted November 15, 2019 I understand it, I have modified recipes to made it harder already and nerf loot drop but now i thinking i have nothing to do with old schematic already learned.I can sell them but meh.do you know how to chanche scrap material maybe? I not understanding maybe. If you have already learned a schem or perk book why you want more survivor notes lol. Link to comment Share on other sites More sharing options...
Garson211 Posted November 15, 2019 Share Posted November 15, 2019 For next one not learned yet,for example I'm unlucky to find food schematics but have stored more than 30 other.They could be scrapped and use for crafting new schematic,and i want to find another use for schematic/books thats all. Link to comment Share on other sites More sharing options...
stallionsden Posted November 15, 2019 Author Share Posted November 15, 2019 For next one not learned yet,for example I'm unlucky to find food schematics but have stored more than 30 other.They could be scrapped and use for crafting new schematic,and i want to find another use for schematic/books thats all. Oh I got ya now lol sorry. Will look at it and maybe come up with something for you :-) Link to comment Share on other sites More sharing options...
stallionsden Posted November 16, 2019 Author Share Posted November 16, 2019 UPDATE VALMARS SURVIVOR NOTES EXPERIENCE AND RECIPE BOOKS As suggested by GARSON211 Added Perk Books and Schematics make survivor notes (Still needing the study Desk tho) Link to comment Share on other sites More sharing options...
WJAddict Posted November 19, 2019 Share Posted November 19, 2019 I added all of the modlets available, love that you are renewing Valmod I am having an issue with the item icons pulling to the server, using 7dtd RAT server manager. Does anyone have any suggestions? I can see the item icons in the data folder, not sure how if there is another way other than the server manager. thanks Link to comment Share on other sites More sharing options...
stallionsden Posted November 20, 2019 Author Share Posted November 20, 2019 UPDATE TO VALMARS PIG FARMS AND ZOMBIE DISPLAYS * Fixed their floating issues. All displays are now level with the ground **New game not required as when you install updated modlet it fixes those already in the world** Link to comment Share on other sites More sharing options...
cde2006 Posted November 20, 2019 Share Posted November 20, 2019 Have adjusted the loot to prob 0.1. Sorry old stuff but I just downloaded your latest all in one version and it seems bowl and dinnerPlate in "Valmer Reuseable Cooking Bowls" are still full probability. Also why Valmer instead of Valmar? Link to comment Share on other sites More sharing options...
stallionsden Posted November 20, 2019 Author Share Posted November 20, 2019 Sorry old stuff but I just downloaded your latest all in one version and it seems bowl and dinnerPlate in "Valmer Reuseable Cooking Bowls" are still full probability. Also why Valmer instead of Valmar? Argh typo will fix that. And look at the probs drops to Link to comment Share on other sites More sharing options...
stallionsden Posted November 20, 2019 Author Share Posted November 20, 2019 UPDATE VALMARS REUSEABLE COOKING BOWLS * Corrected a typo in the name * Adjusted loot probability from 0.1 to 0.01 Link to comment Share on other sites More sharing options...
Laaglander Posted November 20, 2019 Share Posted November 20, 2019 Question1: how do you remove the zombies you set on display? Question2: i cannot seem to get the sink working.. or better said i cannot find it (working oven is ok .. but no sink) Link to comment Share on other sites More sharing options...
KinaUndead Posted November 22, 2019 Share Posted November 22, 2019 It likely wouldn't be possible to have a compatibility patch for the working sinks and ovens mod for SMX would there? That, or if someone could possibly I would really appreciate if if could post the code for adding the window to SMX, thank you! Link to comment Share on other sites More sharing options...
stallionsden Posted November 22, 2019 Author Share Posted November 22, 2019 Question1: how do you remove the zombies you set on display? Question2: i cannot seem to get the sink working.. or better said i cannot find it (working oven is ok .. but no sink) You have to make these. Both oven and sinks are new blocks (not existing) so craft the sink place it then grab emptyjar and I think rmb click if not it's lmb click lol - - - Updated - - - It likely wouldn't be possible to have a compatibility patch for the working sinks and ovens mod for SMX would there? That, or if someone could possibly I would really appreciate if if could post the code for adding the window to SMX, thank you! Unfort I don't know smx or use it sorry I can't help if it's ui lol I am still learning moving things around myself lol. Link to comment Share on other sites More sharing options...
Cadamier Posted November 22, 2019 Share Posted November 22, 2019 Issues: Medic Class: Items that are given: "Scrappable Junk" comes up as a big question mark in inventory - but comes up as 'empty jar' when in toolbelt. "Tactical Assault Rifle" comes up as a big question mark in inventory - but shows it when in toolbelt but does function properly. Link to comment Share on other sites More sharing options...
stallionsden Posted November 22, 2019 Author Share Posted November 22, 2019 Issues: Medic Class: Items that are given: "Scrappable Junk" comes up as a big question mark in inventory - but comes up as 'empty jar' when in toolbelt. "Tactical Assault Rifle" comes up as a big question mark in inventory - but shows it when in toolbelt but does function properly. I will take a look and fix today. The tacticalAR is a weapon in the items.xml has no icon for it and its vanilla weapon in which the customicon is - missingicon lol. i will fix this shortly the scrappable junk is the blooddrawkit which is not deprecated lol and not in game so will remove that as well Link to comment Share on other sites More sharing options...
stallionsden Posted November 22, 2019 Author Share Posted November 22, 2019 UPDATED VALMARS STARTER CLASS SYSTEM ** Removed BloodDrawKit as had became deprecated from Medic Class ** **Removed TacticalAR ** Link to comment Share on other sites More sharing options...
War3zuk Posted November 23, 2019 Share Posted November 23, 2019 They have the AR redacted in the items list.. not sure if it was meant to be a copy of the AK47.. but its were i got mine from.. needed a bit of TLC & could do with its own model but does work if you take a little time on it Link to comment Share on other sites More sharing options...
Laaglander Posted November 23, 2019 Share Posted November 23, 2019 You have to make these. Both oven and sinks are new blocks (not existing) so craft the sink place it then grab emptyjar and I think rmb click if not it's lmb click lol - - - Updated - - - thanks i will try that Link to comment Share on other sites More sharing options...
stallionsden Posted November 23, 2019 Author Share Posted November 23, 2019 They have the AR redacted in the items list.. not sure if it was meant to be a copy of the AK47.. but its were i got mine from.. needed a bit of TLC & could do with its own model but does work if you take a little time on it Yeh I removed it due to the issues. It worked ok for me but sounds were off here n there and the mods were not lined up properly etc as khaine told me Link to comment Share on other sites More sharing options...
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