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Claymore's Modlets


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I am actually experiencing exactly the same issue with a custom mod of my own. I've rigorously poured over the progression.xml files and verified that every line utilizing ItemHasTags can potentially pass an IsValid check. The error log associated throws exact same error, referencing this <3ca2702590144b2c95bd610195728952> at Line: 0

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I have downloaded the "no Demolitioners" mod but how do I add it to my game? Do I have to copy the whole "Claymore_No_Demolitioniers" folder somewhere? Do I have to replace my .xml files with the ones from the mod? Is the Modinfo.xml needed as well or is it just a credit?

 

Thanks in advance 🙂

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2 hours ago, PoloPoPo said:

I have downloaded the "no Demolitioners" mod but how do I add it to my game? Do I have to copy the whole "Claymore_No_Demolitioniers" folder somewhere? Do I have to replace my .xml files with the ones from the mod? Is the Modinfo.xml needed as well or is it just a credit?

 

Thanks in advance 🙂

Modlet folders are typically placed into the "Mods" folder within your 7 days to die folder root directory. You will need to create it.

 

Yes the modinfo.xml is needed in order to load the modlet.

 

 

Edited by Laz Man (see edit history)
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You're welcome Claymore


They are the ones I use, the snowberry mod brand WRN in yellow, but I already changed where they can be found and also eliminated progression and fixed, the mod more options causes conflict with the mod of KhaineGB Spawn zombies, animals and blocks, but already I solve it.

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