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Graphics are poo since last update?


Feycat

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All of a sudden, every graphic that's not new is complete garbage. Doors are blurry messes. Bedroll is a lump. New wood texture is crisp, but the workbench next to it looks like poo.

 

None of my settings changed. Is this on purpose? A new bug? Anyone else find this?

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MM had said something about resetting your settings to Default to avoid conflicts between versions (and presumably adjusting them to taste after that). I have no idea if it applies here, but it couldn't hurt...much.

 

 

-Morloc

 

Didn't help. Seems there's no way to ask for working texture settings any more. nvidia-smi says the game's using 1573MB (and everything else is using about 500MB total, even with the browser running), there's plenty of headroom, making half main and full item textures impossible to even ask for has to be a mistake of some kind..

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20191017112453_1.thumb.jpg.8849b41a3d9ff787335cadb683780e48.jpg

 

Glad I"m not the only one with this weirdness. I did a clean reinstall of my video driver, verified files through steam, did a game clean through the launcher, and set it to the medium preset in-game before loading into a new world, and this is what I ended up with. Things were quite a bit less smudgy in 143. Maybe it's an oops, or maybe my potato's catching up with me. Why not both!

 

Edit:

For comparison's sake, here's the same setup, but I relaunched the game, turned the textures up from the main menu, then loaded back in.

 

20191017113520_1.thumb.jpg.6043280b2c4fad2b950f0d7040f1239a.jpg

20191017112416_1.jpg.0ef3adc15044380cfdd8f32a1dc0b7a4.jpg

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20191017113451_1.thumb.jpg.fafc54ba4e837ec74d1b3d2fbbafc662.jpg

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I think that's intended? Wasn't it in the patch notes?

 

It's forcing lower end cards with low vram to use lower textures, so that you don't have other, bigger issues.

 

It's doing it wrong. nvidia-smi reports the game's using 1573MB. Even with a bunch of browser tabs up that leaves almost a full GB of vram available -- as in, idle, unused -- on my poky little 1060 3GB. This looks like some dumb little oversight in the initialization code that slipped through the cracks, not a considered choice.

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Hit every default the main menu had for me, set video preset to High, even reset through the launcher. Everything's still muddy.

 

Don't get me wrong, I know I have an old card; I don't expect my 4g, 770 to be pushing high or ultra settings. But with concessions in other areas, I was running medium textures at 60fps, with dips in problem areas, and it looked better on certain objects (like cars, portraits, and item crates) than it does now, with better performance.

 

It may be that this is intended, but based on the visuals at high, and the perfomance being about the same for looking so much worse in areas, I highly doubt it.

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Hit every default the main menu had for me, set video preset to High, even reset through the launcher. Everything's still muddy.

 

Don't get me wrong, I know I have an old card; I don't expect my 4g, 770 to be pushing high or ultra settings. But with concessions in other areas, I was running medium textures at 60fps, with dips in problem areas, and it looked better on certain objects (like cars, portraits, and item crates) than it does now, with better performance.

 

It may be that this is intended, but based on the visuals at high, and the perfomance being about the same for looking so much worse in areas, I highly doubt it.

 

try turning off texture streaming in main menu jump in game and see if the textures are fixed. if so turn streaming back on and see what happens

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Just started a new game (Navezgane) on my piddly little GTX 960M. Can confirm poo graphics.

 

I tried setting to Ultra (side note - the game is actually playable on Ultra with my piddly gfx card; good job TFP), but no change. Went back to Medium and turned off Texture Streaming. Bird's nest is less poo now:

 

vi431UN.jpg.c61f35e2e5acbf3ee0f0191b1de4d02b.jpg

 

Turning Texture Streaming back on while in game did NOT result in poo again. However exiting the game and restarting (no change to settings), brought back the poo:

 

N5daylP.jpg.13249275ec10265682e101703aaaf91c.jpg

 

There was no poo in previous build, that I can recall.

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Eureka! It's something with texture streaming. Turned it off (from the main menu), and everything looked nice and shiny like before. Turned it back on in game, and things start coming up Khalua. Mudslides everywhere. Here's before and afters; note that I turned settings back to medium preset, as that's closest to my usual play settings:

 

20191017130814_1.thumb.jpg.6c5d2a8086d4f08f45f5206cd1670c53.jpg

 

Edit: Restarted PC, and texture streaming still borks things. What's worse, after enabling and disabling it in game, the textures on cars and things broke and got stuck as their muddy versions, and wouldn't improve until I relaunched the game.

20191017130750_1.thumb.jpg.48be0d9329708db69a127ca0b71bb963.jpg

20191017130756_1.jpg.6eae80c45d6810ecb1bfa58551d5ad17.jpg

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leaving texture streaming on and doing `gfx st budget 2560` on the console did it for me, the game now looks as good and performs substantially better than it did in b143. according to nvidia-smi i'm still only using 2724/3012 vram (and the game's only using 2244 of its budget so it's pretty happy too).

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I was getting this and wonderd what happened too, was using an old save from older build so chalked it up to that, glad to see that other people making new saves didnt rectify ot so i know i havnt wasted time doing it myself lol.

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It has A LOT to do with your GPU ram. I personally am not experiencing this due to having 6GB of VRAM, but people that rely on texture streaming are experiencing this, and that is what the main purpose of the new stable build from what I read.

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