Odetta Posted October 15, 2019 Share Posted October 15, 2019 Modlet that keeps the Torch and Candle blocks from generating heat. Download: https://github.com/OdettaMod/Odetta Version: A18 b143exp Link to comment Share on other sites More sharing options...
Br3n0k Posted October 15, 2019 Share Posted October 15, 2019 nice, i like this Link to comment Share on other sites More sharing options...
Necrodemus Posted October 16, 2019 Share Posted October 16, 2019 While I do like hugging the shadows, travelling and resource gathering at night; I miss having the freedom, to dress my base up like a cheap Christmas tree. Thanks Odetta Edit: I found no modinfo.xml file in the main mod folder that is shared with the config folder. Just letting know. Link to comment Share on other sites More sharing options...
iicecube Posted October 16, 2019 Share Posted October 16, 2019 This is kinda nice if you wanna travel at night without using the mining helmet.. Thanks for the lighting source from this modlet Link to comment Share on other sites More sharing options...
Odetta Posted October 16, 2019 Author Share Posted October 16, 2019 Ok, I changed the file to just a regular folder and not zip to make it easier for some users and added Modinfo.xml. If everything is correct it should also be up on the Mod Launcher shortly. Thanks. Link to comment Share on other sites More sharing options...
Odetta Posted October 16, 2019 Author Share Posted October 16, 2019 While I do like hugging the shadows, travelling and resource gathering at night This is kinda nice if you wanna travel at night without using the mining helmet.. Thanks for the lighting source from this modlet Sorry for the confusion folks, this change is only for the candle and torch blocks and believe it doesn't apply when you are holding them. Changed the description to reflect that. Link to comment Share on other sites More sharing options...
Necrodemus Posted October 16, 2019 Share Posted October 16, 2019 Sorry for the confusion folks, this change is only for the candle and torch blocks and believe it doesn't apply when you are holding them. Changed the description to reflect that. Thanks for the update to the mod Odetta. I understood that the function change was for the block the first time I posted. That's why I mentioned "I miss having the freedom, to dress my base up like a cheap Christmas tree." Thanks again Link to comment Share on other sites More sharing options...
Crashus Posted January 9, 2020 Share Posted January 9, 2020 FYI...I'm running your mod through the mod launcher and in the blocks.xml file you didn't close the main </blocks> so it errors when loadinng game. You might want to update it. I fixed on mine manually..but thought I'd letcha know the problem is there. Nice mod..thx! Link to comment Share on other sites More sharing options...
Odetta Posted January 9, 2020 Author Share Posted January 9, 2020 FYI...I'm running your mod through the mod launcher and in the blocks.xml file you didn't close the main </blocks> so it errors when loadinng game. You might want to update it. I fixed on mine manually..but thought I'd letcha know the problem is there. Nice mod..thx! Ya, as soon as I made this modlet the Pimps completely changed the how they worked. I was waiting until they stopped updating A18 to fix it. I think A18.3 might be the last update. If it is I'll change it. I had gotten a PM from a game tester stating that torches were bugged also during this time so I thought I'd wait it out. Link to comment Share on other sites More sharing options...
Cernwn Posted February 8, 2020 Share Posted February 8, 2020 Some of my RWG POIs are attracting screamers due to heat generated by pregen light sources, so I came here looking for a workaround. Would this work better than what you are currently using for blocks.xml? <blocks> <set xpath="/blocks/block[@name='wallTorchLightPlayer']/property[@name='HeatMapStrength']/@value">0.0</set> <set xpath="/blocks/block[@name='candleWallLightPlayer']/property[@name='HeatMapStrength']/@value">0.0</set> <set xpath="/blocks/block[@name='burningBarrelPlayer']/property[@name='HeatMapStrength']/@value">0.0</set> </blocks> Link to comment Share on other sites More sharing options...
Odetta Posted February 8, 2020 Author Share Posted February 8, 2020 Some of my RWG POIs are attracting screamers due to heat generated by pregen light sources, so I came here looking for a workaround. Would this work better than what you are currently using for blocks.xml? <blocks> <set xpath="/blocks/block[@name='wallTorchLightPlayer']/property[@name='HeatMapStrength']/@value">0.0</set> <set xpath="/blocks/block[@name='candleWallLightPlayer']/property[@name='HeatMapStrength']/@value">0.0</set> <set xpath="/blocks/block[@name='burningBarrelPlayer']/property[@name='HeatMapStrength']/@value">0.0</set> </blocks> I don't think POI light sources have any heat production, unless they are custom POIs. You could try your workaround to see if it helps though those light sources have a player tag attached so they would have had to be placed by the player. If that doesn't work you could try just the blocks themselves. Sorry I just never ran into this issue before. Link to comment Share on other sites More sharing options...
Cernwn Posted February 11, 2020 Share Posted February 11, 2020 Could be the modders used the wrong types of blocks, but yes, they are custom prefabs from Magoli's CompoPack. I'll do a search and replace for the above 3 keywords in the xml of my prefabs folder. Link to comment Share on other sites More sharing options...
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