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Vehicle torque modding


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Over all I love A18 but one thing that sticks out is the "torque" on the vehicles is too low so when trying to go up hill you slow to a crawl. I understand this for the bicycle, but the motorcycle should have 0 problems with hilly terrain.


My question is what setting would need to be changed and where is that file for said setting located? Hopefully it's an xml LOL


EDIT: Ok after some digging, I found the vehicle.xml (yeah aptly named) and this is what I've found.


<property name="cameraDistance" value="5.5, 7"/>

<property name="cameraTurnRate" value=".2, .35"/>

<property name="motorTorqueMinQ" value="4000"/>

<property name="motorTorqueMaxQ" value="6000"/>

<property name="brakeTorque" value="5000"/>

<property name="upAngleMax" value="70"/>

<property name="upForce" value="1"/>

<property name="steerRate" value="130"/>

<property name="steerCenteringRate" value="90"/>

<property name="tiltAngleMax" value="80"/>

<property name="tiltThreshold" value="3"/>

<property name="tiltDampening" value=".22"/>

<property name="tiltDampenThreshold" value="8"/>

<property name="tiltUpForce" value="0"/>

<property name="unstickForce" value="1"/>

<property name="velocityMax" value="9, 13"/>

<property name="waterDrag_y_velScale_velMaxScale" value="1.8, .9, .1"/>

<property name="wheelPtlScale" value="1"/>


Now I'm wondering if it's the line:

<property name="tiltAngleMax" value="80"/>

that needs to be adjusted or what?


Anyone that has way more experience with this stuff than me their input would be appreciated.

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The latest A18 Experimental has now changed vehicles again and they say they have Adjusted torque and friction of ground vehicles.


Not sure if this fixes the Motorcycle as I was in middle of modding it lol .... guess i will take a look later and see if my workaround this was fixed or not :crushed:



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