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Alpha 18's pve melee is currently just as bad as alpha 16's multiplayer pve


Whitefoxx

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There aren't enough points to be a melee solo. Everything's so spread out now and points are rediculously scarce. I used to be able to at least have a half-decent build by L20, but now I'm lucky if I can scrape enough materials together, advance through tech, AND still qualify as a 'melee spec'. You actually NEED to blow a point just to grill meat. Seriously, that's stupid. That's like needing an instruction manual for grilled cheese.

 

Single player peeps can only be one thing: engineer-harvesters. Good luck getting points to spare for anything else.

 

My opinion is somewhat similar, but I sometimes use a simple fix if I get too annoyed.

 

The problem is many people have a set of "must have" skills, at least I do.

This could have been a problem except many skills are just "nice to have".

 

As to the fix, I just add points to my Starter Quest to indicate the prior skill levels of my character. I even made a story in my head for the "Special Forces" guy (20 points for the starter quest!).

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Surplus of food... yeah about that...

 

Decided to do a new run and tempt fate with eating a found corn on day 1. My stamina went down to 24 after Food Poisoning kicked in, where i haven't checked any POI (only trashbags around), nor haven't gotten to the nearby trader (400m distance). Also, playing on 50% loot for fun and let me tell you, the one POI i decided to loot didn't have any food in it (it was a bar) and practically the couple cupboards that were lootable, were empty. Adding salt to the wound, i went to a nearby Buried Treasure quest, because they usually have something useful. Nope, only the cache (which i retrieved after 22:00, so still need to bring that back).

 

At least i died to a vulture, 2 zombies and a dog... Yay first day...

 

Concerning the First Swing, i think it was aimed for a faster moving zombie. Did you ever play on a setting where they are faster than jog? Additionally, when you enrage them (even on slower speeds) it's easy for them to catch up and smack you, even if you backpedal or run back. I think the time for the swing should be tied to the speed they move around and/or more randomly dependant.

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There aren't enough points to be a melee solo. Everything's so spread out now and points are rediculously scarce. I used to be able to at least have a half-decent build by L20, but now I'm lucky if I can scrape enough materials together, advance through tech, AND still qualify as a 'melee spec'. You actually NEED to blow a point just to grill meat. Seriously, that's stupid. That's like needing an instruction manual for grilled cheese.

 

Single player peeps can only be one thing: engineer-harvesters. Good luck getting points to spare for anything else.

 

Why is level 20 your benchmark for having at least a half-decent build? How would you define half-decent?

 

I can confirm that the devs do want players still feeling like they have points they need to spend way beyond level 20. If the pace is too slow then there are options you can select to speed it up.

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I am nearing day 60, way past level 20 and feel that i have more to do in sense of progression, as well as building and gathering things (not only schematics and books). In this sense i feel TFP achieved their goal.

 

Well at least for 100% loot, will need to have as long a playthrough with less loot.

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Why is level 20 your benchmark for having at least a half-decent build? How would you define half-decent?

 

I can confirm that the devs do want players still feeling like they have points they need to spend way beyond level 20. If the pace is too slow then there are options you can select to speed it up.

 

Generally, hitting level 20 by around day 14ish seems to be about the general pace-mark if you're aggressive with zombies and spawned hordes. That means I've already sunk 14 hours into a single game, and by then you should be far and away well into the starting strides of anything resembling a 'build'. Day 14 doesn't pull punches and the blows don't come any softer after that point and it's far too late to be half-assed at anything.

 

From a solo perspective, surviving the first week is a quick nut-punch to be sure you have the basics down, but not dying in the second wave comes down to supply and having spent on genuine must-have skills: Advanced engineering 1 & 2 (forge & workbench), Healing Factor 1 (core self-healing), Pack Mule 1, Master Chef 1 (because charred meat can be fatal), Miner 69'er 1 (Q1 tools are ass!). That's a MINIMUM amount of early-game functionality, not counting the need for a chem station, sustainable farming, advanced defenses, and medical supplies that are needed later down the road.

 

A solo Melee is MAD (multiple attribute dependency), particularly spears. You're talking heavy investment in Fortitude (HFactor, Tolerance), with a weapon choice very likely diverging into Strength (blunts & stamina management) and Agility (light armor, slashing). You certainly end up strapped for points for 'fun' takes like Lucky Looter, Hunting perks (Tracker/Hunter), Daring Adventurer.

 

My last run with heavy armor and a spear in a 2-player coop ended horribly. Heavy armor really doesn't progress (everything is ~10 armor val), doesn't significantly differ from light armor, and is crippling when you need to lug it in your inventory to a POI mission or travel on foot while wearing it. I gave up on the spear as anything but a backup melee weapon (where literally anything could have served that purpose) in favor of any gun I had, as the spears' poor damage, swing speed, and tendency to simply 'go missing' on accident proved it to be a gross liability, and that's saying something when the most historically advantageous weapon ranks worse than a jar of beer and two fists and the fireaxe which magically lost its weapon status in A18.

 

By level 20, I couldn't tank for ♥♥♥♥, I couldn't melee for ♥♥♥♥, couldn't so much as build a forge, I was constantly dying of starvation and thirst, and was 'that guy' that was 200m behind everyone else because of the armor penalties and hunger-inspired stamina drain.

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