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Sirillion

SMX - (Alpha19.2)

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Posted (edited)
Hace 2 horas, Sirillion dijo:

¿Lo mismo que en la interfaz de usuario de vainilla? Si es así, debe instalar SMXui si desea la experiencia SMX completa.

 

También tengo el otro mod

 

that left a "referential" image

Inked22-1601026677-2067103566_LI.jpg

Edited by bryanss (see edit history)

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Hace 2 horas, Sirillion dijo:

¿Lo mismo que en la interfaz de usuario de vainilla? Si es así, debe instalar SMXui si desea la experiencia SMX completa.

I also have the other mod  

here left a "referential" image

Excuse the insistence

Inked22-1601026677-2067103566_LI.jpg

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Posted (edited)
3 hours ago, bryanss said:

I also have the other mod  

here left a "referential" image

Excuse the insistence

Inked22-1601026677-2067103566_LI.jpg

Are you running any other mods together with the SMX modlets?

 

Do you have ZMXuiCPBBMxxl installed? If so, remove that one as it reduces the UI scale.

 

Also, you can make your own in game screen shots by pressing F9 in the game, it then makes a new folder in the 7dtd folder called screenshots and you can just pull those into the forum to paste them here.

Edited by Sirillion (see edit history)

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Just updated the links to NexusMods in the OP which I forgot to do when I did the latest update. Sorry about that.

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Love this Ui however I show 20 hotbars on screen and if I use any of the extended hotbars all items in those bars disappear upon game restart.

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4 hours ago, Xsile said:

Love this Ui however I show 20 hotbars on screen and if I use any of the extended hotbars all items in those bars disappear upon game restart.

20 tool belts? Well, that’s not part of SMX so either you are running another modlet to display that or you made the edit yourself.

 

In either way the game does not support that and the extra tool belts they “allow” now is designed to work in prefab mode, so even if you technically can display them they will not be functional.

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It seems that the textures don't show up.

 

Any idea how to fix it?

 

Thanks

 

 

20201010103353_1.jpg

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2 hours ago, Khanatox said:

It seems that the textures don't show up.

 

Any idea how to fix it?

 

Thanks

 

 

20201010103353_1.jpg

You are missing SMXlib. 

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1 hour ago, Sirillion said:

You are missing SMXlib. 

I have the SMXlib, i put all three mandatory modlets. Is it possible that it's a server side issue? i have a server on zap-hosting.

Edited by Khanatox (see edit history)

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5 hours ago, Khanatox said:

I have the SMXlib, i put all three mandatory modlets. Is it possible that it's a server side issue? i have a server on zap-hosting.

You also need to have the modlets installed locally, at the very least SMXlib.

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Just got home from work and all SMX modlets have now been confirmed to work with A19.2B4.

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On 10/10/2020 at 10:36 AM, Khanatox said:

It seems that the textures don't show up.

 

Any idea how to fix it?

 

Thanks

 

 

20201010103353_1.jpg

Actually, when you think about it, it's actually a pretty simplistic UI. I kinda like it lol

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23 minutes ago, DangerSeeker said:

Hi Sirillion, what am I missing? Please look at my screenshots.

20201028145604_1.jpg

20201028150149_1.jpg

You are running SMXui together with another mod, probably War3zuk AIO by the looks of it. It is not compatible with that mod.

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7dsmxupdate.png.38f3c7e8e2aaffd1857e8ea74d28055c.png

 

 

yrV2yPA.png

 

 

// SMXhud, SMXmenu & SMXui updated to 19.2.Release1

 

  • SMXmenu - Changed how the change log works. (*)
  • SMXmenu - Added some small changes to the loading screen.
  • SMXmenu - Added a new design for the re/spawn window.
  • SMXhud - Made the tool belt background asset more prominent.
  • SMXhud - Added a backdrop to the toolbelt slots.
  • SMXui - Added a backdrop to most slots.
  • SMXui - Fixed a bug in the turret ammo slots.
  • SMXui - Fixed a bug in the trigger options. (Pressure plate)
  • SMXui - Several minor fixes to sizes and positions.
  • SMXui - Added new designs to the shape and material selection windows.

(*) - Due to this change I advice everyone that use SMX modlets to delete the old folder before you install the new one so that it can clean out all the old files. This to avoid issues with how the change log worked in its last version.

 

Both NexusMods and GitHub are now updated with the new versions and the OP has been updated with new links.

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Hey Sirillion, thanks for latest update. Only slight constructive feedback is certain items in crafting screen on left hand side can appear dark with new backdrop. Example attached. It would be cool if items were greyed out like that until unlocked then became brighter once unlocked. Seems pretty random at moment. As you can see corn (bright yellow) and duct tape (grey) same dark tone but grey pipe vivid and easy to see? The inventory items on right hand side are fine just number of craft items on left side? 

A19.2_2020-11-12_18-57-54.jpg

Edited by nickuk01
add narrative (see edit history)

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1 hour ago, nickuk01 said:

Hey Sirillion, thanks for latest update. Only slight constructive feedback is certain items in crafting screen on left hand side can appear dark with new backdrop. Example attached. It would be cool if items were greyed out like that until unlocked then became brighter once unlocked. Seems pretty random at moment. As you can see corn (bright yellow) and duct tape (grey) same dark tone but grey pipe vivid and easy to see? The inventory items on right hand side are fine just number of craft items on left side? 

A19.2_2020-11-12_18-57-54.jpg

It is not random it’s a design choice I am testing. It is actually based upon availability of resources, so items that are grayed out are items you do not have enough resources to craft.

 

I think it would be worse to see if not for the new backdrop but you can change its color if you want to see if that helps for you. Try editing the styles.xml in SMXlib, iirc it’s the first color code.

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1 hour ago, Sirillion said:

It is not random it’s a design choice I am testing. It is actually based upon availability of resources, so items that are grayed out are items you do not have enough resources to craft.

 

I think it would be worse to see if not for the new backdrop but you can change its color if you want to see if that helps for you. Try editing the styles.xml in SMXlib, iirc it’s the first color code.

Aah ok greyed out due to lack of resouces to craft makes sense... thank you

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Update: yes does exactly as you explained on the tin... items can craft now visible and brighter. Perfect. Love it... great job!!

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13 hours ago, nickuk01 said:

Update: yes does exactly as you explained on the tin... items can craft now visible and brighter. Perfect. Love it... great job!!

Glad to hear it, have fun :)

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