xxx73 Posted October 9, 2019 Share Posted October 9, 2019 Hi guys I don't like the food poisoning mechanic as it is now, it drain too much food too fast for me. So I want it to drain less food or do it over time so it is possible to react and stop it. I think this is the current code for food poisoning: <buff name="buffIllFoodPoisoning01" name_key="buffIllFoodPoisoning01Name" description_key="buffIllFoodPoisoning01Desc" tooltip_key="buffIllFoodPoisoning01Tooltip" icon="ui_game_symbol_food_poisoning" icon_color="255,128,0"> <damage_type value="Disease"/> <stack_type value="ignore"/> <duration value="5"/> <effect_group> <triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Water" operation="add" value="-20"/> <triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Stamina" value_type="modifiedmax" operation="set" value="0"/> <triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Stamina" value_type="modifiedmax" operation="add" value="3"/> <triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="player#vomit"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$foodAmount" operation="set" value="0"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$waterAmount" operation="set" value="0"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$foodAmountAdd" operation="set" value="0"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$waterAmountAdd" operation="set" value="0"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$foodAmountAdd2" operation="set" value="0"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$waterAmountAdd2" operation="set" value="0"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$waterStaminaRegenAmount" operation="set" value="0"/> <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffHealHealth"> <requirement name="CVarCompare" cvar="medicalHealthAmount" operation="LTE" value="0"/> </triggered_effect> <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffHealStaminaMax"/> <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffHealWaterMax"/> <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffWaterStaminaRegen"/> </effect_group> </buff> I have tried to change foodAmount with no luck, and I tried removing all "RemoveBuff" settings with no luck. I admit I dont understand this buff so if someone could be so nice to come with some suggestions, that would be appreciated. Have fun Link to comment Share on other sites More sharing options...
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