Odetta Posted October 9, 2019 Share Posted October 9, 2019 A18 is an awesome step for perk balance in general. Specialization is rewarding and fun. One huge problem it has though is the Trader-centric perks. Having them under Intellect or any Attribute for that matter is unintuitive and limiting. Some reasons: 1. People who like to quest and use the trader are penalized for not spec-ing hard into Intellect. Anyone who specializes in another Attribute tree is essentially hard capped at the trader. 2. Intellect players that don't like questing or using the trader (or play with others. another matter) have an even smaller tree of perks to put points in. A far better design would be to remove the perks (and replace them with something more interesting) and have Better Barter and Daring Adventurer tied to how well the trader likes you (doing quests/buying lots to level the trader up). This way ALL the people who love quests/using the trader can see the benefits if they work at it. Then the Intellect people who do not like the trader don't have a huge void of perks to choose from. Hopefully they could be replaced with cooler things like gadgets, traps, etc. Each trader would have to warm up to you. So you'd always have something to work towards in regards to upgrading your status with them. Trader Rekt loves me, but Trader Jen thinks I'm an ass. So a player, after doing 40 quests with the trader unlocks better deals, more choices in quest rewards, and secret stash lvl 2. As an example. Traders are such a huge part of the game now it seems silly to have to upgrade them in a specific perk tree. Especially since you can't "schematic" your way to a better trader. It would be like you could only go into level 1 remnant POIs or only they would spawn in the world until you put perk points into Better Buildings or something. What do you think? Link to comment Share on other sites More sharing options...
Khulkhuum Posted October 9, 2019 Share Posted October 9, 2019 I agree! Something to work for, instead of blindly putting in skill points, making all traders magically like you. Link to comment Share on other sites More sharing options...
Limdood Posted October 9, 2019 Share Posted October 9, 2019 Sounds great to me. They talked about making all playstyles viable, and making all attribute specializations viable, but it sounds like they've locked "questing" to "intelligence" I do get that some playstyles obviously go with certain attributes...asking to be a beast of a miner while specced solely into agility and perception seems silly. On the other hand, questing tends to be a combat-centric behavior, and intelligence is the LEAST combat centric (yes, I know they've added combat perks to intelligence, but you'd have a hard time justifying that as anything more than giving builder-focused players a legitimate way to actually fight with some effectiveness) - so it seems odd to link the best rewards for questing (one of the two goals of the fighter type character...either focused on blood moon fighting or questing to get the most out of combat), you need to aim for the attribute with the least amount of supplemental combat benefits. Link to comment Share on other sites More sharing options...
Khulkhuum Posted October 9, 2019 Share Posted October 9, 2019 On the other hand, questing also involves simply running to your destination, quit thinking on how to find and how to get the package the quester is looking for, as well as good tools to be able to dig faster or smash the walls with ease. Wouldn't say that questing is combat based (although i have very small questing experience). Link to comment Share on other sites More sharing options...
meganoth Posted October 9, 2019 Share Posted October 9, 2019 1. The same could be said about mining and strength or stealth and agility. Each attribute should have strengths no other attribute has, otherwise the decision where to spec into is meaningless. 2. You can trade and quest without putting any points into Better Barter and Daring Adventurer or just 1 or 2 points. In most A17 games I have been playing I put 2 points in DA and ignored the perk. You can do this easily even if you spec into other attributes. 3. What advantage should Int have instead if BB and DA get removed? I don't see likely candiates and very few will happily spec into int for the recipes that can be found or bought. 4. The faction system is a good point. As soon as they have factions they probably will change these perks. But maybe not because it is needed but because they need some faction bonuses and BB is a perfect faction bonus. Link to comment Share on other sites More sharing options...
meganoth Posted October 9, 2019 Share Posted October 9, 2019 On the other hand, questing tends to be a combat-centric behavior, and intelligence is the LEAST combat centric (yes, I know they've added combat perks to intelligence, but you'd have a hard time justifying that as anything more than giving builder-focused players a legitimate way to actually fight with some effectiveness) - so it seems odd to link the best rewards for questing (one of the two goals of the fighter type character...either focused on blood moon fighting or questing to get the most out of combat), you need to aim for the attribute with the least amount of supplemental combat benefits. If you are saying that questing is combat-focused, wouldn't an attribute with combat-perks AND quest-bonuses be too good? At the moment the INT player may need more time for a quest but he then gets a bigger reward for it. Seems quite balanced to me Link to comment Share on other sites More sharing options...
Odetta Posted October 9, 2019 Author Share Posted October 9, 2019 Some ideas for replacing BB and DA that align with Intelligence: Better Traps - Can upgrade traps adding additional modifiers like steel spikes, hooked spikes, RPM upgrade to blade traps, Voltage upgrade on electric fence, flaming dart traps, claymores, and acidic barbwire. (No Schematics, exclusive to Intellect) Gunsmith - Craft shock, flame, and punch ammo (high ragdoll). Craft Acid gun; a high dot aoe weapon that melts your enemies. Create exclusive mods such as: Rapid Fire to make any gun automatic and increase rate of fire substantially. Olympic Bow String to double arrow velocity and increase damage output. (No Schematics) Spitballing Link to comment Share on other sites More sharing options...
Limdood Posted October 10, 2019 Share Posted October 10, 2019 looking back at it, I guess I don't really have a problem with it as it's implemented. Having 5/5 questing skills (daring adventurer) doesn't actually give me anything I can't already get with 0/5...I just get more options, and eventually more items. Link to comment Share on other sites More sharing options...
meganoth Posted October 10, 2019 Share Posted October 10, 2019 Some ideas for replacing BB and DA that align with Intelligence: Better Traps - Can upgrade traps adding additional modifiers like steel spikes, hooked spikes, RPM upgrade to blade traps, Voltage upgrade on electric fence, flaming dart traps, claymores, and acidic barbwire. (No Schematics, exclusive to Intellect) Gunsmith - Craft shock, flame, and punch ammo (high ragdoll). Craft Acid gun; a high dot aoe weapon that melts your enemies. Create exclusive mods such as: Rapid Fire to make any gun automatic and increase rate of fire substantially. Olympic Bow String to double arrow velocity and increase damage output. (No Schematics) Spitballing Better Traps fits int well, I agree. Gunsmith I have my doubts. Generally the int player already has a gun and doesn't need a second one. And enhancing other weapons makes int look like a supplementary attribute instead of an independent one. Specifically about Rapid Fire: I usually put a mod into my AK to make it NOT automatic and in my co-op group I'm not alone with this. Link to comment Share on other sites More sharing options...
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