Sirillion Posted October 9, 2019 Share Posted October 9, 2019 // Greetings, fellow survivors! Welcome to the new and improved SMXmenu modlet for 7 Days to Die - Alpha 18. This version has undergone a great deal of improvements in light of the many new features that Alpha 18 brought to the table. See the changelog below for detailed information. // Terms of Use You are allowed to use this modlet as is for your own personal use and/or distribute said modlet bundled with something of your own creation as long as all the files of this modlet remain unaltered and you do not claim credit for creating the modlet itself or any of the files provided with it. You are welcome, but not required, to inform the developer of this modlet should you wish to bundle and re-distribute said modlet as described above. You are not allowed to use any of the assets bundled with this modlet in other projects where said modlet is not included and credited. This restriction applies to all files that this modlet consist of. You are required to inform and ask permission from the developer of this modlet should you wish to make changes to any files provided with the intention to bundle and/or distribute. Should permission be granted you are required to make the changes as a new modlet that injects into the modlet in question and keeping load order in mind. The original modlet shall be distributed as is with no change to its files whatsoever. // SMXmenu // SMXmenu is a menu conversion modlet. It was made to extend the art style of SMX into the menu UI’s of the game and even though it was made to supplement SMXhud it will also work stand alone for those that just want to modify their menu UI's. // Main Menu // // Ingame Menu // // Video Options (example) // // Install and remove Download the modlet from one of the locations below. Decompress the modlet using WinRAR or a compatible archiver. Copy or move the Mods folder into your 7 Days to Die installation folder. Verify the install by checking that the ModInfo.xml file is located in this hierarchy: "\Mods\SMXmenu\ModInfo.xml" Remove by deleting the SMXmenu folder inside the Mods folder. // The Downloads SMXmenu can be downloaded from three sources. NexusMods, which is my main distribution platform. Everything I distribute launch here first. Github, which is my mirror of choice for those that cannot or will not use NexusMods. SphereII's Mod Launcher, an easy to use mod and modlet installer for 7 Days to Die. // NexusMods // Github // SphereII's Mod Launcher Link to comment Share on other sites More sharing options...
moongaming Posted October 9, 2019 Share Posted October 9, 2019 Nice! I'm trying that soon and i'll let you know if anything goes wrong. does it include loading screens? Link to comment Share on other sites More sharing options...
Sirillion Posted October 9, 2019 Author Share Posted October 9, 2019 Nice! I'm trying that soon and i'll let you know if anything goes wrong. does it include loading screens? Please do, and get back to me with any errors or problems that you may find. Not at this time no, that would be an upcoming feature if at all. Not all elements are modded at this time either, some screens are still vanilla, like the server browser, world gen previewer, profile editor. These are all work in progress and will be modded over time. Link to comment Share on other sites More sharing options...
Sirillion Posted October 11, 2019 Author Share Posted October 11, 2019 // 7 Days to Die just updated to A18B143. There were no changes to the files we modify, no SMX update needed. Link to comment Share on other sites More sharing options...
Sirillion Posted October 16, 2019 Author Share Posted October 16, 2019 // 7 Days to Die just updated to A18B149. There were no changes to the files we modify, but I did push a bugfix. Fixed the 'Drop Nothing on Death' bug in the optionsAdded a modified tooltip window Download links updated in the OP. Link to comment Share on other sites More sharing options...
Zorgon Posted October 17, 2019 Share Posted October 17, 2019 Thank you! I love this mod! Link to comment Share on other sites More sharing options...
Sirillion Posted October 19, 2019 Author Share Posted October 19, 2019 Thank you! I love this mod! You’re welcome, I am glad to hear that you like it Link to comment Share on other sites More sharing options...
Sirillion Posted October 25, 2019 Author Share Posted October 25, 2019 // 7 Days to Die updated to A18B155. There were no changes to the files we modify, no SMXmenu update needed. Link to comment Share on other sites More sharing options...
Necrodemus Posted October 25, 2019 Share Posted October 25, 2019 Thank you! Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 1, 2019 Share Posted November 1, 2019 hello, with the new update I get this error when I put in this modlet. I took out all xui modlet I had and only this one did it. this is a good modlet hope it can be update. 2019-11-01T00:33:39 17.463 ERR [XUi] Failed initializing window group optionsVideo 2019-11-01T00:33:39 17.464 EXC Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at XUiC_OptionsVideo.Init () [0x000f5] in <2af138c71a504ed58b4aca3d6632ceea>:0 at XUiController.Init () [0x00023] in <2af138c71a504ed58b4aca3d6632ceea>:0 at XUiWindowGroup.Init () [0x00009] in <2af138c71a504ed58b4aca3d6632ceea>:0 at XUi+<LoadAsync>d__199.MoveNext () [0x00276] in <2af138c71a504ed58b4aca3d6632ceea>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <LoadAsync>d__199:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Link to comment Share on other sites More sharing options...
Sirillion Posted November 1, 2019 Author Share Posted November 1, 2019 hello, with the new update I get this error when I put in this modlet. I took out all xui modlet I had and only this one did it. this is a good modlet hope it can be update. 2019-11-01T00:33:39 17.463 ERR [XUi] Failed initializing window group optionsVideo 2019-11-01T00:33:39 17.464 EXC Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at XUiC_OptionsVideo.Init () [0x000f5] in <2af138c71a504ed58b4aca3d6632ceea>:0 at XUiController.Init () [0x00023] in <2af138c71a504ed58b4aca3d6632ceea>:0 at XUiWindowGroup.Init () [0x00009] in <2af138c71a504ed58b4aca3d6632ceea>:0 at XUi+<LoadAsync>d__199.MoveNext () [0x00276] in <2af138c71a504ed58b4aca3d6632ceea>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <LoadAsync>d__199:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) What game version are you running? Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 1, 2019 Share Posted November 1, 2019 im on 18.1(b5) just came out like an hour a go Link to comment Share on other sites More sharing options...
Sirillion Posted November 1, 2019 Author Share Posted November 1, 2019 im on 18.1(b5) just came out like an hour a go Ahh, ok is that stable or experimental still? SMX modlets are for stable only. When a new alpha happens I do develop for experimental in the beginning but when it first go from experimental to stable the SMX development stay in stable even if the game continues on experimental. No update should be expected for experimental versions. Edit: If it hit stable then I will not be able to get an update out until later this evening as I am just about to start my day at work now. Link to comment Share on other sites More sharing options...
Posionkiller Posted November 1, 2019 Share Posted November 1, 2019 Ahh, ok is that stable or experimental still? SMX modlets are for stable only. When a new alpha happens I do develop for experimental in the beginning but when it first go from experimental to stable the SMX development stay in stable even if the game continues on experimental. No update should be expected for experimental versions. Edit: If it hit stable then I will not be able to get an update out until later this evening as I am just about to start my day at work now. Great author hello, looking forward to your update, currently entering the game can not set video report error scarlet letter 18.1(b5) Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 1, 2019 Share Posted November 1, 2019 —— Update — — I think it is stable not sure Link to comment Share on other sites More sharing options...
Sirillion Posted November 1, 2019 Author Share Posted November 1, 2019 —— Update — — I think it is stable not sure According to the forum posts it is experimental. Check your steam library. If 7 days to die is tagged latest experimental then it is experimental. Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 1, 2019 Share Posted November 1, 2019 According to the forum posts it is experimental. Check your steam library. If 7 days to die is tagged latest experimental then it is experimental. yes its experimental we will just have to wait for stable to come out. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted November 1, 2019 Share Posted November 1, 2019 yes its experimental we will just have to wait for stable to come out. I think you are going to see a lot of modders doing this as well. I know i can not sit around and constantly update modlets to work with every experimental, especially when they want to keep making framework changes twice a week. I had a look at b5, and there were a lot of option changes, which is why this wont work now. Its impossible for us to keep copies for every experimental and stable. We would need 4 folders and to keep up with all of them is just ... a lot lol Link to comment Share on other sites More sharing options...
War3zuk Posted November 1, 2019 Share Posted November 1, 2019 Theres an Error generated with the Menu with the current experimental SMXmenu/XUIMenu/ files..... Link to comment Share on other sites More sharing options...
Sirillion Posted November 1, 2019 Author Share Posted November 1, 2019 Theres an Error generated with the Menu with the current experimental SMXmenu/XUIMenu/ files..... Yes, SMX modlets are only supported on the stable branch. As soon as it hits stable I will find time to fix it. Link to comment Share on other sites More sharing options...
Sirillion Posted November 3, 2019 Author Share Posted November 3, 2019 To those on the experimental branch. I had a little downtime on work yesterday where I found a while to work up a solution to this which I can live with while still catering to those that want to be on the experimental branch. I created a new modlet called SMXmenuPatch which simply just xpath in the changes into SMXmenu to bridge release and experimental versions together without the need for me to spend a lot of time on this. This new modlet will only be available on GitHub and it would have been available now if it wasn’t for some severe internet issues on the floatel on which I live while at work. The 2kb upload simply wouldn’t go through. I will try again this evening as they told us the issues would be fixed during the day. I will post a link here when it is up. Link to comment Share on other sites More sharing options...
Sirillion Posted November 3, 2019 Author Share Posted November 3, 2019 Double post, delete me... Link to comment Share on other sites More sharing options...
Sirillion Posted November 3, 2019 Author Share Posted November 3, 2019 They have fixed the net, so I managed to upload the patch during my lunch break. >> DOWNLOAD << Link to comment Share on other sites More sharing options...
War3zuk Posted November 3, 2019 Share Posted November 3, 2019 I was only on that Branch as My Dedi provider had the wrong files so having Stable 18 was actually applying the latest Alpha EP onto the server so I had No choice in what was on there lol... Thanks for the time & Effort Link to comment Share on other sites More sharing options...
aovaron Posted November 4, 2019 Share Posted November 4, 2019 thx for the update. Should i delete all files in the smxmenu Folder? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.