Ti2xGr Posted April 10, 2020 Author Share Posted April 10, 2020 4/10/2020 Added some server-side weapons from Snufkin's Weapons pack (some removed for balance). Weekend addition of Rabbit of Caerbannog Mod (Weekend Easter Celebration) Screamer horde size adjustments Link to comment Share on other sites More sharing options...
Ti2xGr Posted April 13, 2020 Author Share Posted April 13, 2020 4/13/2020 Made new bunnies much more rare (now that Easter is over). Added Valmod's expanded traps. We've also added some new tweaks to the Food buffs (salad, lettuce, watermellon, soups,) Now will add water to player on eat. Some server-side updates to Custom Zombie mods for balancing/rarity on horde night (added wrestler to bloodmoon also) and adjusted overall bloodmoon balance. Adjusted chance for Blessed mod to be much more rare along with Snufkin's weapons. Added Advanced Rotation to bridges, garage doors. See discord for downloads. Link to comment Share on other sites More sharing options...
Ti2xGr Posted April 17, 2020 Author Share Posted April 17, 2020 4/17/2020 Changed vehicle respawn from 5 days to 15 in order to encourage more exploration. Weather effects and temperature extremes being adjusted/balanced and tested in order to force users to care about clothing. Fixed Valmod's Adhesive trap icon (two custom Icons caused blank. Removed and added correct link to icon and used Tan color to emulate wood glue). Link to comment Share on other sites More sharing options...
Ti2xGr Posted April 21, 2020 Author Share Posted April 21, 2020 4/21/2020 - Server-side Weather balancing - Adjusted particle effects, wind, temperatures in snow/desert/burnt biomes to make clothing worth investing in. Slightly adjusted rarity of Snukin's weapons (from .015 to .025). Temporarily turned air drop marker back on to determine how many are being found. Working Jail mod adjustments to show only three correct doors vs. 2 dupes. Pre-testing today before server release. Link to comment Share on other sites More sharing options...
Ti2xGr Posted April 21, 2020 Author Share Posted April 21, 2020 4/21/2020 - Updated Claymore_Working Jaildoors modlet to show 2 doors and upgrade properly. Server restarted. Link to comment Share on other sites More sharing options...
Ti2xGr Posted May 10, 2020 Author Share Posted May 10, 2020 UPDATE: 05/10/2020 Full Re-balance new zombie blend, added wrestler to farm zombies, other biome with specific new zombie types added, Much larger wandering hordes (even more than previous). Map testing for next map "GEEKCUSTOM1", Vehicle friendly - Wide, clean roads, smoother hills, but added hills, clean city grids, 10K to keep RAM requirements less. Full Prefab copy required (overwrite Vanilla also) for Compo43 294 extra POI's - See Discord for download (7daystodieMods folder). Link to comment Share on other sites More sharing options...
Ti2xGr Posted May 16, 2020 Author Share Posted May 16, 2020 UPDATE 5/16 /2020 Never-ending spawn in Wasteland, adjusted rarity of Snufkin's weapon in loot, Friendly animals more frequent. Continued Weather balancing Link to comment Share on other sites More sharing options...
Ti2xGr Posted May 18, 2020 Author Share Posted May 18, 2020 5/18/2020 Dropped chances for Moostard to be looted (70% down to 30% and in fewer loot containers) as it was overabundant and slightly out of balance. Slightly increased chance for lettuce and put in obvious loot containers (fridge, cooler, and harvest from grasses). 5/18/2020 Adjusted Valmod Expanded Traps - Can now repair Adhesive traps (1 glue) and Fire Traps ( 1 TrapGasCan per block). Link to comment Share on other sites More sharing options...
Ti2xGr Posted May 22, 2020 Author Share Posted May 22, 2020 5/22/2020 - We just started a special 2X XP Weekend! Link to comment Share on other sites More sharing options...
Ti2xGr Posted May 25, 2020 Author Share Posted May 25, 2020 5/25/2020 - New Test Map starts today at noon (PST). May become permanent map until A19 release. Link to comment Share on other sites More sharing options...
Ti2xGr Posted May 31, 2020 Author Share Posted May 31, 2020 5/25 map is "permanent". We just went through the first bloodmoon. Loving the new smooth wide roads. Unless things change, we'll ride this map until A19 is released. Link to comment Share on other sites More sharing options...
Ti2xGr Posted June 3, 2020 Author Share Posted June 3, 2020 06/03/2020 Different biome soil harvest has been adjusted. added Chance to find oil shale/bones in desert/sand. Rare chance for Gold in snow. added Chance to find iron/sand/clay in rock. Coal, potasium possible in burnt biome along with rare chance for diamonds. added Forest clay - Clay, sand, rock. Link to comment Share on other sites More sharing options...
Ti2xGr Posted June 6, 2020 Author Share Posted June 6, 2020 6/6/2020 Added Server-side Double drawbridge Link to comment Share on other sites More sharing options...
Ti2xGr Posted June 8, 2020 Author Share Posted June 8, 2020 6/7/2020 Adjusted server-side recipes for Heavy whipping cream, powdered sugar, and Thumbs antacid. Both whipping cream and powdered sugar give a "rush" for a limited time (whipping cream lasts longer and slightly faster). Thumbs now works on Dysentery. Link to comment Share on other sites More sharing options...
Ti2xGr Posted June 10, 2020 Author Share Posted June 10, 2020 6/10 - Pulled double drawbridge - no animation and basically done using motion sensors with powered drawbridges anyway. Link to comment Share on other sites More sharing options...
Ti2xGr Posted June 15, 2020 Author Share Posted June 15, 2020 6/15/2020 Due to the announcement of the upcoming A19, we have cranked up the XP boost to 200% to give everyone a chance to reach max level before the next reset. We will probably hold out for the next generation of Nitrogen unless the new Map generator is fixed. Link to comment Share on other sites More sharing options...
Ti2xGr Posted June 22, 2020 Author Share Posted June 22, 2020 6/22/2020 - Due to the announcement of the upcoming A19, we have now cranked up the XP boost to 300% to give everyone a chance to reach max level before the next reset. Current plan to release new map, soon after A19 is Stable, depending on RWG quality. Plan for modlets to be added as they are deemed compatible. Link to comment Share on other sites More sharing options...
Ti2xGr Posted June 25, 2020 Author Share Posted June 25, 2020 6/25/2020 - HE Ammo and Exploding Crossbow Bolts just got some more "oomph" as a last hurrah for the last week of A18. Link to comment Share on other sites More sharing options...
Ti2xGr Posted June 29, 2020 Author Share Posted June 29, 2020 6/29/2020 - A19 Experimental starts NOW. We have two modlets in use. Bigger Backpack and Backpack buttons. We are running 16K map size utilizing built-in generator. Link to comment Share on other sites More sharing options...
Ti2xGr Posted June 30, 2020 Author Share Posted June 30, 2020 (edited) 06/30/2020 - Increased friendly animal count/respawn rate. Infinite zombie respawn in Wasteland. Added recipe for Sewing kits Adjusted recipe for medicated bandage to use bandage instead of 2 cloth. Cars Respawn 20K stacks added Demolishers now in Wasteland at night Added recipe for Acid Edited June 30, 2020 by Ti2xGr (see edit history) Link to comment Share on other sites More sharing options...
Ti2xGr Posted July 1, 2020 Author Share Posted July 1, 2020 7/1 - Added BHW Complete collection, Boating, Junction Box, More Cooked Foods, Paint Job, Find Bicycles, Steel Bars, UnnecessarybutBeautiful, 20K Stacks, Battery Acid, Demolisher, Supply Boxes. Link to comment Share on other sites More sharing options...
Ti2xGr Posted July 2, 2020 Author Share Posted July 2, 2020 7/2 - Added Motorcycle Alterations and GK Back to Old Farming Modlet. Tweaked Realistic Soil Harvests. Link to comment Share on other sites More sharing options...
Ti2xGr Posted July 3, 2020 Author Share Posted July 3, 2020 7/3 - Added BDub's Vehicles. Link to comment Share on other sites More sharing options...
Ti2xGr Posted July 5, 2020 Author Share Posted July 5, 2020 7/5 - 7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable https://www.dropbox.com/s/9cnam9muhmcjmkp/UnnecessarybutBeautiful.zip?dl=0 Link to comment Share on other sites More sharing options...
Ti2xGr Posted July 6, 2020 Author Share Posted July 6, 2020 (edited) 7/6 - Updated Motorcycle Alterations Modlet (Eric Beaudoin) - Fixed Custom Motorcyles sprites not showing up on map/compass. Please overwrite your existing modlet. - https://www.dropbox.com/s/y6rmk72p1t9kb1k/MotorcycleAlterations.zip?dl=0 Edited July 6, 2020 by Ti2xGr (see edit history) Link to comment Share on other sites More sharing options...
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