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GEEK GAMING PVE, A19 Stable, Public, Custom


Ti2xGr

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4/13/2020

 

Made new bunnies much more rare (now that Easter is over). Added Valmod's expanded traps. We've also added some new tweaks to the Food buffs (salad, lettuce, watermellon, soups,) Now will add water to player on eat. Some server-side updates to Custom Zombie mods for balancing/rarity on horde night (added wrestler to bloodmoon also) and adjusted overall bloodmoon balance. Adjusted chance for Blessed mod to be much more rare along with Snufkin's weapons. Added Advanced Rotation to bridges, garage doors. See discord for downloads.

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4/17/2020

 

Changed vehicle respawn from 5 days to 15 in order to encourage more exploration. Weather effects and temperature extremes being adjusted/balanced and tested in order to force users to care about clothing. Fixed Valmod's Adhesive trap icon (two custom Icons caused blank. Removed and added correct link to icon and used Tan color to emulate wood glue).

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4/21/2020 - Server-side Weather balancing - Adjusted particle effects, wind, temperatures in snow/desert/burnt biomes to make clothing worth investing in. Slightly adjusted rarity of Snukin's weapons (from .015 to .025). Temporarily turned air drop marker back on to determine how many are being found. Working Jail mod adjustments to show only three correct doors vs. 2 dupes. Pre-testing today before server release.

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UPDATE: 05/10/2020

 

Full Re-balance new zombie blend, added wrestler to farm zombies, other biome with specific new zombie types added, Much larger wandering hordes (even more than previous). Map testing for next map "GEEKCUSTOM1", Vehicle friendly - Wide, clean roads, smoother hills, but added hills, clean city grids, 10K to keep RAM requirements less. Full Prefab copy required (overwrite Vanilla also) for Compo43 294 extra POI's - See Discord for download (7daystodieMods folder). 

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5/18/2020

 

Dropped chances for Moostard to be looted (70% down to 30% and in fewer loot containers) as it was overabundant and slightly out of balance. Slightly increased chance for lettuce and put in obvious loot containers (fridge, cooler, and harvest from grasses).

 

5/18/2020

 

Adjusted Valmod Expanded Traps - Can now repair Adhesive traps (1 glue) and Fire Traps ( 1 TrapGasCan per block). 

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06/03/2020

 

Different biome soil harvest has been adjusted. added Chance to find oil shale/bones in desert/sand. Rare chance for Gold in snow. added Chance to find iron/sand/clay in rock. Coal, potasium possible in burnt biome along with rare chance for diamonds. added Forest clay - Clay, sand, rock.

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6/7/2020

 

Adjusted server-side recipes for Heavy whipping cream, powdered sugar, and Thumbs antacid. Both whipping cream and powdered sugar give a "rush" for a limited time (whipping cream lasts longer and slightly faster). Thumbs now works on Dysentery.

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6/15/2020

 

Due to the announcement of the upcoming A19, we have cranked up the XP boost to 200% to give everyone a chance to reach max level before the next reset. We will probably hold out for the next generation of Nitrogen unless the new Map generator is fixed. 

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6/22/2020 - Due to the announcement of the upcoming A19, we have now cranked up the XP boost to 300% to give everyone a chance to reach max level before the next reset. Current plan to release new map, soon after A19 is Stable, depending on RWG quality. Plan for modlets to be added as they are deemed compatible.

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  • Ti2xGr changed the title to GEEK GAMING PVE, 16K, A19 Experimental, Public, 2 modlets, Custom

06/30/2020 -

 

Increased friendly animal count/respawn rate.

Infinite zombie respawn in Wasteland.

Added recipe for Sewing kits

Adjusted recipe for medicated bandage to use bandage instead of 2 cloth.

Cars Respawn

20K stacks added

Demolishers now in Wasteland at night

Added recipe for Acid

 

Edited by Ti2xGr (see edit history)
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