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Ti2xGr

GEEK GAMING PVE, 10K, A19 Experimental, Public, Custom

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7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Custom Soil Harvest in biomes. Download here

 

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Posted (edited)

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

Edited by Ti2xGr (see edit history)

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7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional

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Posted (edited)

7/16 - Updated to new version of Paintjob 1.7 (Eric Beaudoin). slightly tweaked to fit vanilla names and easier recipes, etc.

 

Also added modified version of Stallionsdens Extra Recipes (Removed dupes, added a few more specific recipes, removed non-working furniture and misc. decor) 

Edited by Ti2xGr (see edit history)

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7/27 - Started new A19 B173 map 10K with freeway. 

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As a former member of Geek Gaming (I left because of personal reasons, nothing they did wrong) I can assure players that this community is great. Ti2xGr is a great guy and will help out any player who needs it. Thanks for my time at Geek Gaming Tig!

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8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

 

Testing on Bdub's, Paintjob completed. Will test Snufkin's Zombies and Valmod's Expanded traps on new map this weekend in prep for A19 Stable map.

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8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

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8/19 - NEW WORLD STARTED Compopack44 Nitrogen Custom 10K - MAKE SURE AND DOWNLOAD paintjob, BDub's Vehicles, and Backpack - See first post in thread for details.

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Posted (edited)

8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes.

 

Bumped up zombie counts called by Screamers in late gamestage  - Ramped up from 15 max to 20 and staggered counts in mid-gamestages (12,15,17,20)

Edited by Ti2xGr (see edit history)

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8/24 - Throttled Wasteland/Burnt biome zombie spawns slightly. Added MoreCookedFoods (modified) - (WIP) tweak recipes to make them "vanilla" in regard to buffs/loot. Location text altered. Solar Panels bumped to 480 Max power. Testing Working Sinks/Stoves.

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8/16 - Added Valmod's Expanded Traps (modified - Fixed bad icons, removed spike traps except for steel fire trap, added repair ability for traps, changed durability. Will lock behind Advanced Engineering (as well as current schematic) at some point down the road. Testing new Spartan sword which will most likely make it's way into the server next patch round. Also added Valmod's working sinks/stoves modlet. Fine-tuning spawn rates in burnt/wasteland.

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8/26 - Updated Morecookedfoods to add new recipes, modify existing. Added Spartan swords. Major server-side updates of Snufkin's Zombies and Weapons (modified - Removed overpowered weapons, major adjustments to Zombies: Loot, Bloodmoon table, nerfed Juggernaut and baby Juggernaut, added rare chance for baby juggernaut to show in Wasteland night, added some zombies to various POI groups)

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9/13 - Updated to A19.1 B4. Updated Khaine's Bigger Backpack (with food/water) to 10 slot version to maintain compatibility).

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