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Ti2xGr

Ti2xGr


New tweaks

UPDATED 9/20/2020

 

NEW WORLD STARTED 08/19/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (7 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

30K stacks

BDub's Vehicles

Bigger Backpack

MoreCookedFoods (modified - changed recipes, adjusted buff, loot percentage, etc.)

Paintjob

Snufkin's Weapons (Modified - removed OP weapons)

Snufkin's Server-side Zombies (Modified)

Spartan Weapons

Valmod's Expanded Traps (Modified - removed several traps, added repair function, adjusted recipes, added custom icons/localization text)

Valmod's Working Stoves/Sinks

 

 

NEW:

9/20 - Updated to A19.1 B8

9/13 - Updated to A19.1 B4. Updated Khaine's Bigger Backpack (with food/water) to 10 slot version to maintain compatibility).

9/7 - BDub's Vehicles updated 

8/27 - Due to some red errors, we have temporarily pulled the Snufkin's mods until we can determine the source of the object reference errors we are getting. Will reactivate after we determine/resolve those issues.

8/26 - Updated Morecookedfoods to add new recipes, modify existing. Added Spartan swords. Major server-side updates of Snufkin's Zombies and Weapons (modified - Removed overpowered weapons, major adjustments to Zombies: Loot, Bloodmoon table, nerfed Juggernaut and baby Juggernaut, added rare chance for baby juggernaut to show in Wasteland night, added some zombies to various POI groups)

8/16 - Valmod's Expanded Traps (modified - Fixed bad icons, removed spike traps except for steel fire trap, added repair ability for traps, changed durability. Will lock behind Advanced Engineering (as well as current schematic) at some point down the road. Testing new Spartan sword which will most likely make it's way into the server next patch round. Also added Valmod's working sinks/stoves modlet.

8/24 - Throttled Wasteland/Burnt biome zombie spawns slightly. Added MoreCookedFoods (modified) - (WIP) tweak recipes to make them "vanilla" in regard to buffs/loot. Location text altered. Solar Panels bumped to 480 Max power. Testing Working Sinks/Stoves.

8/21 - After bumping up ammo counts, we have now cranked up zombie counts across the world. Wasteland and Burnt biomes significant increase and infinite respawning. Forest, Desert, and Snow all will see increase in zombie counts also.

8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes.

8/19 - NEW CUSTOM WORLD STARTED!

8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 9/13/2020

 

NEW WORLD STARTED 08/19/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (7 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

30K stacks

BDub's Vehicles

Bigger Backpack

MoreCookedFoods (modified - changed recipes, adjusted buff, loot percentage, etc.)

Paintjob

Snufkin's Weapons (Modified - removed OP weapons)

Snufkin's Server-side Zombies (Modified)

Spartan Weapons

Valmod's Expanded Traps (Modified - removed several traps, added repair function, adjusted recipes, added custom icons/localization text)

Valmod's Working Stoves/Sinks

 

 

NEW:

9/13 - Updated to A19.1 B4. Updated Khaine's Bigger Backpack (with food/water) to 10 slot version to maintain compatibility).

9/7 - BDub's Vehicles updated 

8/27 - Due to some red errors, we have temporarily pulled the Snufkin's mods until we can determine the source of the object reference errors we are getting. Will reactivate after we determine/resolve those issues.

8/26 - Updated Morecookedfoods to add new recipes, modify existing. Added Spartan swords. Major server-side updates of Snufkin's Zombies and Weapons (modified - Removed overpowered weapons, major adjustments to Zombies: Loot, Bloodmoon table, nerfed Juggernaut and baby Juggernaut, added rare chance for baby juggernaut to show in Wasteland night, added some zombies to various POI groups)

8/16 - Valmod's Expanded Traps (modified - Fixed bad icons, removed spike traps except for steel fire trap, added repair ability for traps, changed durability. Will lock behind Advanced Engineering (as well as current schematic) at some point down the road. Testing new Spartan sword which will most likely make it's way into the server next patch round. Also added Valmod's working sinks/stoves modlet.

8/24 - Throttled Wasteland/Burnt biome zombie spawns slightly. Added MoreCookedFoods (modified) - (WIP) tweak recipes to make them "vanilla" in regard to buffs/loot. Location text altered. Solar Panels bumped to 480 Max power. Testing Working Sinks/Stoves.

8/21 - After bumping up ammo counts, we have now cranked up zombie counts across the world. Wasteland and Burnt biomes significant increase and infinite respawning. Forest, Desert, and Snow all will see increase in zombie counts also.

8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes.

8/19 - NEW CUSTOM WORLD STARTED!

8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 9/7/2020

 

NEW WORLD STARTED 08/19/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (7 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

30K stacks

BDub's Vehicles

Bigger Backpack

MoreCookedFoods (modified - changed recipes, adjusted buff, loot percentage, etc.)

Paintjob

Snufkin's Weapons (Modified - removed OP weapons)

Snufkin's Server-side Zombies (Modified)

Spartan Weapons

Valmod's Expanded Traps (Modified - removed several traps, added repair function, adjusted recipes, added custom icons/localization text)

Valmod's Working Stoves/Sinks

 

 

NEW:

9/7 - BDub's Vehicles updated 

8/27 - Due to some red errors, we have temporarily pulled the Snufkin's mods until we can determine the source of the object reference errors we are getting. Will reactivate after we determine/resolve those issues.

8/26 - Updated Morecookedfoods to add new recipes, modify existing. Added Spartan swords. Major server-side updates of Snufkin's Zombies and Weapons (modified - Removed overpowered weapons, major adjustments to Zombies: Loot, Bloodmoon table, nerfed Juggernaut and baby Juggernaut, added rare chance for baby juggernaut to show in Wasteland night, added some zombies to various POI groups)

8/16 - Valmod's Expanded Traps (modified - Fixed bad icons, removed spike traps except for steel fire trap, added repair ability for traps, changed durability. Will lock behind Advanced Engineering (as well as current schematic) at some point down the road. Testing new Spartan sword which will most likely make it's way into the server next patch round. Also added Valmod's working sinks/stoves modlet.

8/24 - Throttled Wasteland/Burnt biome zombie spawns slightly. Added MoreCookedFoods (modified) - (WIP) tweak recipes to make them "vanilla" in regard to buffs/loot. Location text altered. Solar Panels bumped to 480 Max power. Testing Working Sinks/Stoves.

8/21 - After bumping up ammo counts, we have now cranked up zombie counts across the world. Wasteland and Burnt biomes significant increase and infinite respawning. Forest, Desert, and Snow all will see increase in zombie counts also.

8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes.

8/19 - NEW CUSTOM WORLD STARTED!

8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 8/26/2020

 

NEW WORLD STARTED 08/19/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (7 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

30K stacks

BDub's Vehicles

Bigger Backpack

MoreCookedFoods (modified - changed recipes, adjusted buff, loot percentage, etc.)

Paintjob

Snufkin's Weapons (Modified - removed OP weapons)

Snufkin's Server-side Zombies (Modified)

Spartan Weapons

Valmod's Expanded Traps (Modified - removed several traps, added repair function, adjusted recipes, added custom icons/localization text)

Valmod's Working Stoves/Sinks

 

 

NEW:

8/27 - Due to some red errors, we have temporarily pulled the Snufkin's mods until we can determine the source of the object reference errors we are getting. Will reactivate after we determine/resolve those issues.

8/26 - Updated Morecookedfoods to add new recipes, modify existing. Added Spartan swords. Major server-side updates of Snufkin's Zombies and Weapons (modified - Removed overpowered weapons, major adjustments to Zombies: Loot, Bloodmoon table, nerfed Juggernaut and baby Juggernaut, added rare chance for baby juggernaut to show in Wasteland night, added some zombies to various POI groups)

8/16 - Valmod's Expanded Traps (modified - Fixed bad icons, removed spike traps except for steel fire trap, added repair ability for traps, changed durability. Will lock behind Advanced Engineering (as well as current schematic) at some point down the road. Testing new Spartan sword which will most likely make it's way into the server next patch round. Also added Valmod's working sinks/stoves modlet.

8/24 - Throttled Wasteland/Burnt biome zombie spawns slightly. Added MoreCookedFoods (modified) - (WIP) tweak recipes to make them "vanilla" in regard to buffs/loot. Location text altered. Solar Panels bumped to 480 Max power. Testing Working Sinks/Stoves.

8/21 - After bumping up ammo counts, we have now cranked up zombie counts across the world. Wasteland and Burnt biomes significant increase and infinite respawning. Forest, Desert, and Snow all will see increase in zombie counts also.

8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes.

8/19 - NEW CUSTOM WORLD STARTED!

8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 8/26/2020

 

NEW WORLD STARTED 08/19/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (7 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

30K stacks

BDub's Vehicles

Bigger Backpack

MoreCookedFoods (modified - changed recipes, adjusted buff, loot percentage, etc.)

Paintjob

Snufkin's Weapons (Modified - removed OP weapons)

Snufkin's Server-side Zombies (Modified)

Spartan Weapons

Valmod's Expanded Traps (Modified - removed several traps, added repair function, adjusted recipes, added custom icons/localization text)

Valmod's Working Stoves/Sinks

 

 

NEW:

8/26 - Updated Morecookedfoods to add new recipes, modify existing. Added Spartan swords. Major server-side updates of Snufkin's Zombies and Weapons (modified - Removed overpowered weapons, major adjustments to Zombies: Loot, Bloodmoon table, nerfed Juggernaut and baby Juggernaut, added rare chance for baby juggernaut to show in Wasteland night, added some zombies to various POI groups)

8/16 - Valmod's Expanded Traps (modified - Fixed bad icons, removed spike traps except for steel fire trap, added repair ability for traps, changed durability. Will lock behind Advanced Engineering (as well as current schematic) at some point down the road. Testing new Spartan sword which will most likely make it's way into the server next patch round. Also added Valmod's working sinks/stoves modlet.

8/24 - Throttled Wasteland/Burnt biome zombie spawns slightly. Added MoreCookedFoods (modified) - (WIP) tweak recipes to make them "vanilla" in regard to buffs/loot. Location text altered. Solar Panels bumped to 480 Max power. Testing Working Sinks/Stoves.

8/21 - After bumping up ammo counts, we have now cranked up zombie counts across the world. Wasteland and Burnt biomes significant increase and infinite respawning. Forest, Desert, and Snow all will see increase in zombie counts also.

8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes.

8/19 - NEW CUSTOM WORLD STARTED!

8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 8/26/2020

 

NEW WORLD STARTED 08/19/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (4 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

30K stacks

BDub's Vehicles

Bigger Backpack

MoreCookedFoods (modified - changed recipes, adjusted buff, loot percentage, etc.)

Paintjob

Snufkin's Weapons (Modified - removed OP weapons)

Snufkin's Server-side Zombies (Modified)

Spartan Weapons

Valmod's Expanded Traps (Modified - removed several traps, added repair function, adjusted recipes, added custom icons/localization text)

Valmod's Working Stoves/Sinks

 

 

NEW:

8/26 - Updated Morecookedfoods to add new recipes, modify existing. Added Spartan swords. Major server-side updates of Snufkin's Zombies and Weapons (modified - Removed overpowered weapons, major adjustments to Zombies: Loot, Bloodmoon table, nerfed Juggernaut and baby Juggernaut, added rare chance for baby juggernaut to show in Wasteland night, added some zombies to various POI groups)

8/16 - Valmod's Expanded Traps (modified - Fixed bad icons, removed spike traps except for steel fire trap, added repair ability for traps, changed durability. Will lock behind Advanced Engineering (as well as current schematic) at some point down the road. Testing new Spartan sword which will most likely make it's way into the server next patch round. Also added Valmod's working sinks/stoves modlet.

8/24 - Throttled Wasteland/Burnt biome zombie spawns slightly. Added MoreCookedFoods (modified) - (WIP) tweak recipes to make them "vanilla" in regard to buffs/loot. Location text altered. Solar Panels bumped to 480 Max power. Testing Working Sinks/Stoves.

8/21 - After bumping up ammo counts, we have now cranked up zombie counts across the world. Wasteland and Burnt biomes significant increase and infinite respawning. Forest, Desert, and Snow all will see increase in zombie counts also.

8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes.

8/19 - NEW CUSTOM WORLD STARTED!

8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 8/26/2020

 

NEW WORLD STARTED 08/19/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (4 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

30K stacks

BDub's Vehicles

Bigger Backpack

MoreCookedFoods (modified - changed recipes, adjusted buff, loot percentage, etc.)

Paintjob

Valmod's Expanded Traps (Modified - removed several traps, added repair function, adjusted recipes, added custom icons/localization text)

Valmod's Working Stoves/Sinks

 

 

NEW:

8/26 - Updated Morecookedfoods to add new recipes, modify existing. Added Spartan swords. Major server-side updates of Snufkin's Zombies and Weapons (modified - Removed overpowered weapons, major adjustments to Zombies: Loot, Bloodmoon table, nerfed Juggernaut and baby Juggernaut, added rare chance for baby juggernaut to show in Wasteland night, added some zombies to various POI groups)

8/16 - Valmod's Expanded Traps (modified - Fixed bad icons, removed spike traps except for steel fire trap, added repair ability for traps, changed durability. Will lock behind Advanced Engineering (as well as current schematic) at some point down the road. Testing new Spartan sword which will most likely make it's way into the server next patch round. Also added Valmod's working sinks/stoves modlet.

8/24 - Throttled Wasteland/Burnt biome zombie spawns slightly. Added MoreCookedFoods (modified) - (WIP) tweak recipes to make them "vanilla" in regard to buffs/loot. Location text altered. Solar Panels bumped to 480 Max power. Testing Working Sinks/Stoves.

8/21 - After bumping up ammo counts, we have now cranked up zombie counts across the world. Wasteland and Burnt biomes significant increase and infinite respawning. Forest, Desert, and Snow all will see increase in zombie counts also.

8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes.

8/19 - NEW CUSTOM WORLD STARTED!

8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 8/26/2020

 

NEW WORLD STARTED 08/19/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (4 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

30K stacks

BDub's Vehicles

Bigger Backpack

MoreCookedFoods (modified - changed recipes, adjusted buff, loot percentage, etc.)

Paintjob

Valmod's Expanded Traps (Modified - removed several traps, added repair function, adjusted recipes, added custom icons/localization text)

Valmod's Working Stoves/Sinks

 

 

NEW:

8/16 - Valmod's Expanded Traps (modified - Fixed bad icons, removed spike traps except for steel fire trap, added repair ability for traps, changed durability. Will lock behind Advanced Engineering (as well as current schematic) at some point down the road. Testing new Spartan sword which will most likely make it's way into the server next patch round. Also added Valmod's working sinks/stoves modlet.

8/24 - Throttled Wasteland/Burnt biome zombie spawns slightly. Added MoreCookedFoods (modified) - (WIP) tweak recipes to make them "vanilla" in regard to buffs/loot. Location text altered. Solar Panels bumped to 480 Max power. Testing Working Sinks/Stoves.

8/21 - After bumping up ammo counts, we have now cranked up zombie counts across the world. Wasteland and Burnt biomes significant increase and infinite respawning. Forest, Desert, and Snow all will see increase in zombie counts also.

8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes.

8/19 - NEW CUSTOM WORLD STARTED!

8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 8/25/2020

 

NEW WORLD STARTED 08/19/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (4 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

30K stacks

BDub's Vehicles

Bigger Backpack

MoreCookedFoods (modified - changed recipes, adjusted buff, loot percentage, etc.)

Paintjob

Valmod's Expanded Traps (Modified - removed several traps, added repair function, adjusted recipes, added custom icons/localization text)

Valmod's Working Stoves/Sinks

 

 

NEW:

8/24 - Throttled Wasteland/Burnt biome zombie spawns slightly. Added MoreCookedFoods (modified) - (WIP) tweak recipes to make them "vanilla" in regard to buffs/loot. Location text altered. Solar Panels bumped to 480 Max power. Testing Working Sinks/Stoves.

8/21 - After bumping up ammo counts, we have now cranked up zombie counts across the world. Wasteland and Burnt biomes significant increase and infinite respawning. Forest, Desert, and Snow all will see increase in zombie counts also.

8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes.

8/19 - NEW CUSTOM WORLD STARTED!

8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 8/25/2020

 

NEW WORLD STARTED 08/19/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (4 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

Bigger Backpack

30K stacks

BDub's Vehicles

Paintjob

MoreCookedFoods

 

NEW:

8/24 - Throttled Wasteland/Burnt biome zombie spawns slightly. Added MoreCookedFoods (modified) - (WIP) tweak recipes to make them "vanilla" in regard to buffs/loot. Location text altered. Solar Panels bumped to 480 Max power. Testing Working Sinks/Stoves.

8/21 - After bumping up ammo counts, we have now cranked up zombie counts across the world. Wasteland and Burnt biomes significant increase and infinite respawning. Forest, Desert, and Snow all will see increase in zombie counts also.

8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes.

8/19 - NEW CUSTOM WORLD STARTED!

8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 8/25/2020

 

NEW WORLD STARTED 08/19/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (4 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

Bigger Backpack

30K stacks

BDub's Vehicles

Paintjob

MoreCookedFoods

 

NEW:

8/24 - Throttled Wasteland/Burnt biome zombie spawns slightly. Added MoreCookedFoods (modified) - (WIP) tweak recipes to make them "vanilla" in regard to buffs/loot. Location text altered. Solar Panels bumped to 480 Max power. Testing Working Sinks/Stoves.

8/21 - After bumping up ammo counts, we have now cranked up zombie counts across the world. Wasteland and Burnt biomes significant increase and infinite respawning. Forest, Desert, and Snow all will see increase in zombie counts also.

8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes.

8/19 - NEW CUSTOM WORLD STARTED!

8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

8/7 - Due to stability issues, we have throttled all but basic mods back until Stable version is released.

7/16 - Added StallionsDens Extra Recipes (StallionsDen) - Removed Dupes, added specific recipes, removed some of the non-essential decor

7/16 - Updated to new version of Paintjob 1.7 (Eric Beaudoin's) - Added Pink/White vehicle and updated, speed, etc.

7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional

7/10 - Pinups added

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 8/19/2020

 

NEW WORLD STARTED 08/19/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (3 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

Bigger Backpack

30K stacks

BDub's Vehicles

Paintjob

 

NEW:

8/21 - After bumping up ammo counts, we have now cranked up zombie counts across the world. Wasteland and Burnt biomes significant increase and infinite respawning. Forest, Desert, and Snow all will see increase in zombie counts also.

8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes.

8/19 - NEW CUSTOM WORLD STARTED!

8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

8/7 - Due to stability issues, we have throttled all but basic mods back until Stable version is released.

7/16 - Added StallionsDens Extra Recipes (StallionsDen) - Removed Dupes, added specific recipes, removed some of the non-essential decor

7/16 - Updated to new version of Paintjob 1.7 (Eric Beaudoin's) - Added Pink/White vehicle and updated, speed, etc.

7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional

7/10 - Pinups added

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 8/19/2020

 

NEW WORLD STARTED 08/19/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (3 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

Bigger Backpack

30K stacks

BDub's Vehicles

Paintjob

 

NEW:

8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes.

8/19 - NEW CUSTOM WORLD STARTED!

8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

8/7 - Due to stability issues, we have throttled all but basic mods back until Stable version is released.

7/16 - Added StallionsDens Extra Recipes (StallionsDen) - Removed Dupes, added specific recipes, removed some of the non-essential decor

7/16 - Updated to new version of Paintjob 1.7 (Eric Beaudoin's) - Added Pink/White vehicle and updated, speed, etc.

7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional

7/10 - Pinups added

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 8/19/2020

 

NEW WORLD STARTED 08/19/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (3 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

Bigger Backpack

30K stacks

BDub's Vehicles

Paintjob

 

NEW:

8/20 - Toned down particle/weather effects in snow/wasteland/burnt biome as visibility was not reasonable for flight. Bumped Loot and trader ammo amounts for Standard Shotgun, 9mm, and 7.62 types along with slight bump to bullet tips and Casings. Added infinite stream of zombies in both Wasteland and Burnt Biomes.

8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

8/7 - Due to stability issues, we have throttled all but basic mods back until Stable version is released.

7/16 - Added StallionsDens Extra Recipes (StallionsDen) - Removed Dupes, added specific recipes, removed some of the non-essential decor

7/16 - Updated to new version of Paintjob 1.7 (Eric Beaudoin's) - Added Pink/White vehicle and updated, speed, etc.

7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional

7/10 - Pinups added

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 8/19/2020

 

NEW WORLD STARTED 08/19/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (3 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

Bigger Backpackd recipes and custom videos (copyright safe))

30K stacks

 

NEW:

8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

8/7 - Due to stability issues, we have throttled all but basic mods back until Stable version is released.

7/16 - Added StallionsDens Extra Recipes (StallionsDen) - Removed Dupes, added specific recipes, removed some of the non-essential decor

7/16 - Updated to new version of Paintjob 1.7 (Eric Beaudoin's) - Added Pink/White vehicle and updated, speed, etc.

7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional

7/10 - Pinups added

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 8/18/2020

 

NEW WORLD STARTED 7/27/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

Bigger Backpackd recipes and custom videos (copyright safe))

30K stacks

 

NEW:

8/17 - Power modification to Generator (bumped to 5,000 fuel capacity), Battery Bank (upped to 400 Watt capacity and adjusted power tick), and Solar Bank (Cells worth 60 watts - 360 Watt max output).

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

8/7 - Due to stability issues, we have throttled all but basic mods back until Stable version is released.

7/16 - Added StallionsDens Extra Recipes (StallionsDen) - Removed Dupes, added specific recipes, removed some of the non-essential decor

7/16 - Updated to new version of Paintjob 1.7 (Eric Beaudoin's) - Added Pink/White vehicle and updated, speed, etc.

7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional

7/10 - Pinups added

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 8/15/2020

 

NEW WORLD STARTED 7/27/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

Bigger Backpackd recipes and custom videos (copyright safe))

30K stacks

 

NEW:

8/15 - Slightly bumped Standard 9mm and 7.62mm loot in preparation for world zombie increase, Snufkin's zombies add on in new map.

8/13 - Updated to A19 B180

8/7 - Due to stability issues, we have throttled all but basic mods back until Stable version is released.

7/16 - Added StallionsDens Extra Recipes (StallionsDen) - Removed Dupes, added specific recipes, removed some of the non-essential decor

7/16 - Updated to new version of Paintjob 1.7 (Eric Beaudoin's) - Added Pink/White vehicle and updated, speed, etc.

7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional

7/10 - Pinups added

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 8/13/2020

 

NEW WORLD STARTED 7/27/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

Bigger Backpackd recipes and custom videos (copyright safe))

30K stacks

 

NEW:

8/13 - Updated to A19 B180

8/7 - Due to stability issues, we have throttled all but basic mods back until Stable version is released.

7/16 - Added StallionsDens Extra Recipes (StallionsDen) - Removed Dupes, added specific recipes, removed some of the non-essential decor

7/16 - Updated to new version of Paintjob 1.7 (Eric Beaudoin's) - Added Pink/White vehicle and updated, speed, etc.

7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional

7/10 - Pinups added

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 8/07/2020

 

NEW WORLD STARTED 7/27/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

Bigger Backpackd recipes and custom videos (copyright safe))

30K stacks

 

NEW:

8/7 - Due to stability issues, we have throttled all but basic mods back until Stable version is released.

7/16 - Added StallionsDens Extra Recipes (StallionsDen) - Removed Dupes, added specific recipes, removed some of the non-essential decor

7/16 - Updated to new version of Paintjob 1.7 (Eric Beaudoin's) - Added Pink/White vehicle and updated, speed, etc.

7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional

7/10 - Pinups added

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/30/2020

 

NEW WORLD STARTED 7/27/20

 

Server name - A19 Geek Gaming

Server IP - 69.130.12.28

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

BDub's Vehicles

Motorcycle Alterations (tweaked)

GK Return to Old Farming (tweaked)

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

GeekGaming

Backpack Buttons

More cooked foods (modified)

Paintjob (modified 1.7) (Eric Beaudoin)

Bicycle find (tweaked)

Steel Bars

StallionsDens Extra Recipes (StallionsDen) (modified)

UnnecessarybutBeautiful (Hernanxx) (modified)

VideoPlayers (Xyth) (Added recipes and custom videos (copyright safe))

Zombie Pinup Posters (Xyth)

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

More animals in specific biomes

Infinite spawning in Wasteland

 

NEW:

 

7/16 - Added StallionsDens Extra Recipes (StallionsDen) - Removed Dupes, added specific recipes, removed some of the non-essential decor

7/16 - Updated to new version of Paintjob 1.7 (Eric Beaudoin's) - Added Pink/White vehicle and updated, speed, etc.

7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional

7/10 - Pinups added

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/28/2020

 

NEW WORLD STARTED 7/27/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

120 minute Days

Map size: 10K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

BDub's Vehicles

Motorcycle Alterations (tweaked)

GK Return to Old Farming (tweaked)

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

GeekGaming

Backpack Buttons

More cooked foods (modified)

Paintjob (modified 1.7) (Eric Beaudoin)

Bicycle find (tweaked)

Steel Bars

StallionsDens Extra Recipes (StallionsDen) (modified)

UnnecessarybutBeautiful (Hernanxx) (modified)

VideoPlayers (Xyth) (Added recipes and custom videos (copyright safe))

Zombie Pinup Posters (Xyth)

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

More animals in specific biomes

Infinite spawning in Wasteland

 

NEW:

 

7/16 - Added StallionsDens Extra Recipes (StallionsDen) - Removed Dupes, added specific recipes, removed some of the non-essential decor

7/16 - Updated to new version of Paintjob 1.7 (Eric Beaudoin's) - Added Pink/White vehicle and updated, speed, etc.

7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional

7/10 - Pinups added

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/16/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 12K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

BDub's Vehicles

Motorcycle Alterations (tweaked)

GK Return to Old Farming (tweaked)

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

GeekGaming

Backpack Buttons

More cooked foods (modified)

Paintjob (modified 1.7) (Eric Beaudoin)

Bicycle find (tweaked)

Steel Bars

StallionsDens Extra Recipes (StallionsDen) (modified)

UnnecessarybutBeautiful (Hernanxx) (modified)

VideoPlayers (Xyth) (Added recipes and custom videos (copyright safe))

Zombie Pinup Posters (Xyth)

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

More animals in specific biomes

Infinite spawning in Wasteland

 

NEW:

 

7/16 - Added StallionsDens Extra Recipes (StallionsDen) - Removed Dupes, added specific recipes, removed some of the non-essential decor

7/16 - Updated to new version of Paintjob 1.7 (Eric Beaudoin's) - Added Pink/White vehicle and updated, speed, etc.

7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional

7/10 - Pinups added

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/16/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 12K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

BDub's Vehicles

Motorcycle Alterations (tweaked)

GK Return to Old Farming (tweaked)

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

GeekGaming

Backpack Buttons

More cooked foods (modified)

Paintjob (modified 1.7) (Eric Beaudoin)

Bicycle find (tweaked)

Steel Bars

UnnecessarybutBeautiful (Hernanxx) (modified)

VideoPlayers (Xyth) (Added recipes and custom videos (copyright safe))

Zombie Pinup Posters (Xyth)

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

More animals in specific biomes

Infinite spawning in Wasteland

 

NEW:

 

7/16 - Updated to new version of Paintjob 1.7 (Eric Beaudoin's) - Added Pink/White vehicle and updated, speed, etc.

7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional

7/10 - Pinups added

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/11/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 12K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

BDub's Vehicles

Motorcycle Alterations (tweaked)

GK Return to Old Farming (tweaked)

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

GeekGaming

Backpack Buttons

More cooked foods (modified)

Paintjob (tweaked)

Bicycle find (tweaked)

Steel Bars

UnnecessarybutBeautiful (Hernanxx) (modified)

VideoPlayers (Xyth) (Added recipes and custom videos (copyright safe))

Zombie Pinup Posters (Xyth)

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

More animals in specific biomes

Infinite spawning in Wasteland

 

NEW:

 

7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional

7/10 - Pinups added

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/11/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 12K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

BDub's Vehicles

Motorcycle Alterations (tweaked)

GK Return to Old Farming (tweaked)

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

GeekGaming

Backpack Buttons

More cooked foods (modified)

Paintjob (tweaked)

Bicycle find (tweaked)

Steel Bars

UnnecessarybutBeautiful (modified)

VideoPlayers (Added recipes and custom videos (copyright safe))

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

More animals in specific biomes

Infinite spawning in Wasteland

 

NEW:

 

7/11 - Added Valmar's Expanded Traps modlet (Valmar, StallionsDen) Modified to be fully functional

7/10 - Pinups added

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/7/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 12K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

BDub's Vehicles

Motorcycle Alterations (tweaked)

GK Return to Old Farming (tweaked)

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

GeekGaming

Backpack Buttons

More cooked foods (modified)

Paintjob (tweaked)

Bicycle find (tweaked)

Steel Bars

UnnecessarybutBeautiful (modified)

VideoPlayers (Added recipes and custom videos (copyright safe))

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

More animals in specific biomes

Infinite spawning in Wasteland

 

NEW:

 

7/9 - Added Video Players (Xyth) with replacement videos. Added recipes for TV Wall, Theater Screen, and Billboard.MP4 version craft at Workstation.

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/7/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 12K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

BDub's Vehicles

Motorcycle Alterations (tweaked)

GK Return to Old Farming (tweaked)

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

GeekGaming

Backpack Buttons

More cooked foods (modified)

Paintjob (tweaked)

Bicycle find (tweaked)

Steel Bars

UnnecessarybutBeautiful (modified)

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

More animals in specific biomes

Infinite spawning in Wasteland

 

NEW:

 

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/7/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 12K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

BDub's Vehicles

Motorcycle Alterations (tweaked)

GK Return to Old Farming (tweaked)

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

GeekGaming

Backpack Buttons

More cooked foods (modified)

Paintjob (tweaked)

Bicycle find (tweaked)

Steel Bars

UnnecessarybutBeautiful (modified)

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

More animals in specific biomes

Infinite spawning in Wasteland

 

NEW:

 

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

New World Started. Added A19 Backpack buttons and 96 slot/UI. Backpack buttons. Demolishers in Wasteland/Night. More regular spawning of friendly animals. 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/7/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 12K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

BDub's Vehicles

Motorcycle Alterations (tweaked)

GK Return to Old Farming (tweaked)

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

GeekGaming

Backpack Buttons

More cooked foods (modified)

Paintjob (tweaked)

Bicycle find (tweaked)

Steel Bars

UnnecessarybutBeautiful (modified)

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

More animals in specific biomes

Infinite spawning in Wasteland

 

NEW:

 

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Changed Firstaid Bandage to utilize medical bandage instead of Cloth. Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

New World Started. Added A19 Backpack buttons and 96 slot/UI. Backpack buttons. Demolishers in Wasteland/Night. Recipe for Sewing kits and acid. More regular spawning of friendly animals. 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/7/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 12K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

BDub's Vehicles

Motorcycle Alterations (tweaked)

GK Return to Old Farming (tweaked)

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

GeekGaming

Backpack Buttons

More cooked foods (modified)

Paintjob (tweaked)

Bicycle find (tweaked)

Steel Bars

UnnecessarybutBeautiful (modified)

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

Added Server-side Recipe for Sewing Kit

More animals in specific biomes

Infinite spawning in Wasteland

Custom Biome specific Soil types 

Recipe for Medicated bandages to utilize standard bandages instead of cloth.  

 

NEW:

 

7/7 - New Custom Modlet (GeekGaming) - Generator holds 6,000 fuel (default 1000), Battery Bank and Solar adjusted to 480w Max power, Charge Tick updated to 7 (default 5), Added Sewing kit recipe (locked behind lootable schematic/physician level 3), Custom Soil Harvest in biomes. 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

New World Started. Added A19 Backpack buttons and 96 slot/UI. Backpack buttons. Demolishers in Wasteland/Night. Recipe for Sewing kits and acid. More regular spawning of friendly animals. 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/6/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 12K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

BDub's Vehicles

Motorcycle Alterations (tweaked)

GK Return to Old Farming (tweaked)

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

Backpack Buttons

More cooked foods (modified)

Paintjob (tweaked)

Bicycle find (tweaked)

Steel Bars

UnnecessarybutBeautiful (modified)

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

Added Server-side Recipe for Sewing Kit

More animals in specific biomes

Infinite spawning in Wasteland

Custom Biome specific Soil types 

Recipe for Medicated bandages to utilize standard bandages instead of cloth.  

 

NEW:

 

7/6 - Fixed Motorcycle Alterations Modlet - Fixed so Sprites will show on map/compass for custom vehicles.

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

New World Started. Added A19 Backpack buttons and 96 slot/UI. Backpack buttons. Demolishers in Wasteland/Night. Recipe for Sewing kits and acid. More regular spawning of friendly animals. 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/5/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 12K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

BDub's Vehicles

Motorcycle Alterations 

GK Return to Old Farming (tweaked)

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

Backpack Buttons

More cooked foods (modified)

Paintjob (tweaked)

Bicycle find (tweaked)

Steel Bars

UnnecessarybutBeautiful (modified)

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

Added Server-side Recipe for Sewing Kit

More animals in specific biomes

Infinite spawning in Wasteland

Custom Biome specific Soil types 

Recipe for Medicated bandages to utilize standard bandages instead of cloth.  

 

NEW:

 

7/5 - Updated UnnecessarybutBeautiful Modlet - Added Localization text, fixed a few recipes/icons, clarified descriptions, Made all Sinks Workable  

 

New World Started. Added A19 Backpack buttons and 96 slot/UI. Backpack buttons. Demolishers in Wasteland/Night. Recipe for Sewing kits and acid. More regular spawning of friendly animals. 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/3/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 12K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (15 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

BDub's Vehicles

Motorcycle Alterations 

GK Return to Old Farming (tweaked)

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

Backpack Buttons

More cooked foods (modified)

Paintjob (tweaked)

Bicycle find (tweaked)

Steel Bars

UnnecessarybutBeautiful (modified)

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

Added Server-side Recipe for Sewing Kit

More animals in specific biomes

Infinite spawning in Wasteland

Custom Biome specific Soil types 

Recipe for Medicated bandages to utilize standard bandages instead of cloth.  

 

NEW:

 

7/3 - Added BDub's Vehicles

 

New World Started. Added A19 Backpack buttons and 96 slot/UI. Backpack buttons. Demolishers in Wasteland/Night. Recipe for Sewing kits and acid. More regular spawning of friendly animals. 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/3/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 12K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (10 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

BDub's Vehicles

Motorcycle Alterations 

GK Return to Old Farming (tweaked)

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

Backpack Buttons

More cooked foods (modified)

Paintjob (tweaked)

Bicycle find (tweaked)

Steel Bars

UnnecessarybutBeautiful (modified)

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

Added Server-side Recipe for Sewing Kit

More animals in specific biomes

Infinite spawning in Wasteland

Custom Biome specific Soil types 

Recipe for Medicated bandages to utilize standard bandages instead of cloth.  

 

NEW:

 

7/3 - Added BDub's Vehicles

 

New World Started. Added A19 Backpack buttons and 96 slot/UI. Backpack buttons. Demolishers in Wasteland/Night. Recipe for Sewing kits and acid. More regular spawning of friendly animals. 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/2/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 12K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (10 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

Motorcycle Alterations 

GK Return to Old Farming (tweaked)

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

Backpack Buttons

More cooked foods (modified)

Paintjob (tweaked)

Bicycle find (tweaked)

Steel Bars

UnnecessarybutBeautiful (modified)

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

Added Server-side Recipe for Sewing Kit

More animals in specific biomes

Infinite spawning in Wasteland

Custom Biome specific Soil types 

Recipe for Medicated bandages to utilize standard bandages instead of cloth.  

 

NEW:

 

 

World restarted. Nitrogen 12K with Compopack43.

 

New World Started. Added A19 Backpack buttons and 96 slot/UI. Backpack buttons. Demolishers in Wasteland/Night. Recipe for Sewing kits and acid. More regular spawning of friendly animals. 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/1/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 12K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (10 folders).

2. Copy Prefabs into your Prefabs folder.

2. Play

 

Current Mods:

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

Backpack Buttons

More cooked foods (modified)

Paintjob (tweaked)

Bicycle find (tweaked)

Steel Bars

UnnecessarybutBeautiful (modified)

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (tweaked)

War3zuk Demolisher

War3zuk HD Supply Boxes (tweaked)

War3zuk Regrow Vehicles (tweaked)

Added Server-side Recipe for Sewing Kit

More animals in specific biomes

Infinite spawning in Wasteland

Custom "Real" Soil harvests

Recipe for Medicated bandages to utilize standard bandages instead of cloth.  

 

NEW:

 

 

World restarted. Nitrogen 12K with Compopack43.

 

New World Started. Added A19 Backpack buttons and 96 slot/UI. Backpack buttons. Demolishers in Wasteland/Night. Recipe for Sewing kits and acid. More regular spawning of friendly animals. 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 7/1/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 16K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (10 folders).

2. Play

 

Current Mods:

BHWComplete Collection (modified)

Boating

Junctionbox

Bigger Backpack

Backpack Buttons

More cooked foods

Paintjob

Bicycle find

Steel Bars

UnnecessarybutBeautiful (modified)

 

Current Server Mods:

War3zuk 20K stacks

War3zuk Battery acid (modified)

War3zuk Demolisher

War3zuk HD Supply Boxes (modified)

War3zuk Regrow Vehicles

Added Server-side Recipe for Sewing Kit

More animals in world

Infinite spawning in Wasteland

Recipe for Medicated bandages to utilize standard bandages instead of cloth.  

 

NEW:

 

 

World restarted. Nitrogen 12K with Compopack43.

 

New World Started. Added A19 Backpack buttons and 96 slot/UI. Backpack buttons. Demolishers in Wasteland/Night. Recipe for Sewing kits and acid. More regular spawning of friendly animals. 

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/30/2020

 

NEW WORLD STARTED 6/30/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 16K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (2 folders).

2. Play

 

Current Client Mods:

Link: https://www.dropbox.com/s/tzo71g0sqamlnpk/Backpack modlet.zip?dl=0

Bigger Backpack

Backpack Buttons

 

Current Server Mods:

 

Vehicles respawn

Added Server-side Recipe for Sewing Kit

More animals in world

Infinite spawning in Wasteland

Recipe for Medicated bandages to utilize standard bandages instead of cloth.  

Added Demolishers to Night/Wasteland with continuous respawn.

 

NEW:

 

 

World restarted. Nitrogen 12K with Compopack43.

 

New World Started. Added A19 Backpack buttons and 96 slot/UI. Backpack buttons. Demolishers in Wasteland/Night. Recipe for Sewing kits and acid. More regular spawning of friendly animals. 

 

Current Mods

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/30/2020

 

NEW WORLD STARTED 6/29/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 16K 

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends.

Twitch Stream (8-10 PST Live Stream most nights. Recorded streams available) 

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (2 folders).

2. Play

 

Current Client Mods:

Link: https://www.dropbox.com/s/tzo71g0sqamlnpk/Backpack modlet.zip?dl=0

Bigger Backpack

Backpack Buttons

 

Current Server Mods:

 

Vehicles respawn

Added Server-side Recipe for Sewing Kit

More animals in world

Infinite spawning in Wasteland

Recipe for Medicated bandages to utilize standard bandages instead of cloth.  

Added Demolishers to Night/Wasteland with continuous respawn.

 

NEW:

 

 

New World Started. Added A19 Backpack buttons and 96 slot/UI. Backpack buttons. Demolishers in Wasteland/Night. Recipe for Sewing kits and acid. More regular spawning of friendly animals. 

 

Current Mods

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/30/2020

 

NEW WORLD STARTED 6/29/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

120 minute Days

Map size: 16K (RWG/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends. Channel lockdown available upon request for special sessions.

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (2 folders).

2. Play

 

Current Client Mods:

Link: https://www.dropbox.com/s/tzo71g0sqamlnpk/Backpack modlet.zip?dl=0

Bigger Backpack

Backpack Buttons

 

Current Server Mods:

 

Vehicles respawn

Added Server-side Recipe for Sewing Kit

More animals in world

Infinite spawning in Wasteland

Recipe for Medicated bandages to utilize standard bandages instead of cloth.  

Added Demolishers to Night/Wasteland with continuous respawn.

 

NEW:

 

 

New World Started. Added A19 Backpack buttons and 96 slot/UI. Backpack buttons. Demolishers in Wasteland/Night. Recipe for Sewing kits and acid. More regular spawning of friendly animals. 

 

Current Mods

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/30/2020

 

NEW WORLD STARTED 6/29/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

Map size: 16K (RWG/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends. Channel lockdown available upon request for special sessions.

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (2 folders).

2. Play

 

Current Client Mods:

Link: https://www.dropbox.com/s/tzo71g0sqamlnpk/Backpack modlet.zip?dl=0

Bigger Backpack

Backpack Buttons

 

Current Server Mods:

 

Vehicles respawn

Added Server-side Recipe for Sewing Kit

More animals in world

Infinite spawning in Wasteland

Recipe for Medicated bandages to utilize standard bandages instead of cloth.  

 

 

NEW:

 

 

New World Started. Added A19 Backpack buttons and 96 slot/UI.

 

Current Mods

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/30/2020

 

NEW WORLD STARTED 6/29/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

Map size: 16K (RWG/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends. Channel lockdown available upon request for special sessions.

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (2 folders).

2. Copy Prefabs into your Prefabs folder. Make sure and confirm overwrite.

3. Play.

 

Current Client Mods:

 

Bigger Backpack

Backpack Buttons

 

Current Server Mods:

 

Vehicles respawn

Added Server-side Recipe for Sewing Kit

More animals in world

Infinite spawning in Wasteland

Recipe for Medicated bandages to utilize standard bandages instead of cloth.  

Link: https://www.dropbox.com/s/tzo71g0sqamlnpk/Backpack modlet.zip?dl=0

 

NEW:

 

 

New World Started. Added A19 Backpack buttons and 96 slot/UI.

 

Current Mods

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/29/2020

 

NEW WORLD STARTED 6/29/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

Map size: 16K (RWG/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends. Channel lockdown available upon request for special sessions.

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (2 folders).

2. Copy Prefabs into your Prefabs folder. Make sure and confirm overwrite.

3. Play.

 

Current Client Mods:

 

Bigger Backpack

Backpack Buttons

 

Current Server Mods:

 

Vehicles respawn

Added Server-side Recipe for Sewing Kit

More animals in world

Infinite spawning in Wasteland

Recipe for Medicated bandages to utilize standard bandages instead of cloth.  

Link: https://www.dropbox.com/s/tzo71g0sqamlnpk/Backpack modlet.zip?dl=0

 

NEW:

 

 

New World Started. Added A19 Backpack buttons and 96 slot/UI.

 

Current Mods

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/29/2020

 

NEW WORLD STARTED 6/29/20

 

Server name - A19 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

12 player support

Map size: 16K (RWG/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends. Channel lockdown available upon request for special sessions.

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (2 folders).

2. Copy Prefabs into your Prefabs folder. Make sure and confirm overwrite.

3. Play.

 

NEW:

New World Started. Added A19 Backpack buttons and 96 slot/UI.

 

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/25/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends. Channel lockdown available upon request for special sessions.

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (29 folders).

2. Copy Prefabs into your Prefabs folder. Make sure and confirm overwrite.

3. Play.

 

NEW:

HE Ammo and Exploding Crossbow Bolts just got some more "oomph" as a last hurrah for the last week of A18. We have also cranked up the XP boost to 300% to give everyone a chance to reach max level before the next reset. Current plan to release new map, soon after A19 is Stable, depending on RWG quality. Plan for modlets to be added as they are deemed compatible.

 

INTRO:

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. Soil types will have natural harvest - Sand gives chance for clay, oil shale, and slight chance for bones. Snow has rare chance for gold. Burnt biomes will give clay and chance for coal, potassium, and rare chance for diamonds. etc.

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food/FirstAid - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. Wish you could craft a Blood Bag or Sewing Kit? You can. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. We are constantly polishing and fixing any features as we run into them, being careful not to throw off the game balance. As users report bugs or feature issues, we work to repair/balance/improve the game to make it the best game we can. 

 

 

DETAILS:

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 300%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

MODLET DOWNLOAD:

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland (modified)

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/22/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends. Channel lockdown available upon request for special sessions.

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (29 folders).

2. Copy Prefabs into your Prefabs folder. Make sure and confirm overwrite.

3. Play.

 

NEW:

Due to the announcement of the upcoming A19, we have cranked up the XP boost to 300% to give everyone a chance to reach max level before the next reset. Current plan to release new map, soon after A19 is Stable, depending on RWG quality. Plan for modlets to be added as they are deemed compatible.

 

INTRO:

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. Soil types will have natural harvest - Sand gives chance for clay, oil shale, and slight chance for bones. Snow has rare chance for gold. Burnt biomes will give clay and chance for coal, potassium, and rare chance for diamonds. etc.

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food/FirstAid - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. Wish you could craft a Blood Bag or Sewing Kit? You can. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. We are constantly polishing and fixing any features as we run into them, being careful not to throw off the game balance. As users report bugs or feature issues, we work to repair/balance/improve the game to make it the best game we can. 

 

 

DETAILS:

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

MODLET DOWNLOAD:

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland (modified)

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/15/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can chat with your Clan, Record, Or Stream live with your friends. Channel lockdown available upon request for special sessions.

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (29 folders).

2. Copy Prefabs into your Prefabs folder. Make sure and confirm overwrite.

3. Play.

 

NEW:

Due to the announcement of the upcoming A19, we have cranked up the XP boost to 200% to give everyone a chance to reach max level before the next reset. We will probably hold out for the next generation of Nitrogen unless the new Map generator is fixed. 

 

INTRO:

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. Soil types will have natural harvest - Sand gives chance for clay, oil shale, and slight chance for bones. Snow has rare chance for gold. Burnt biomes will give clay and chance for coal, potassium, and rare chance for diamonds. etc.

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food/FirstAid - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. Wish you could craft a Blood Bag or Sewing Kit? You can. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. We are constantly polishing and fixing any features as we run into them, being careful not to throw off the game balance. As users report bugs or feature issues, we work to repair/balance/improve the game to make it the best game we can. 

 

 

DETAILS:

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

MODLET DOWNLOAD:

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland (modified)

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/15/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming) - Multiple 7 Days to Die Channels so you can talk with you Clan, Record, Or Stream live with your friends. Channel lockdown available upon request for special sessions.

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (29 folders).

2. Copy Prefabs into your Prefabs folder. Make sure and confirm overwrite.

3. Play.

 

NEW:

Due to the announcement of the upcoming A19, we have cranked up the XP boost to 200% to give everyone a chance to reach max level before the next reset. We will probably hold out for the next generation of Nitrogen unless the new Map generator is fixed. 

 

INTRO:

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. Soil types will have natural harvest - Sand gives chance for clay, oil shale, and slight chance for bones. Snow has rare chance for gold. Burnt biomes will give clay and chance for coal, potassium, and rare chance for diamonds. etc.

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food/FirstAid - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. Wish you could craft a Blood Bag or Sewing Kit? You can. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. We are constantly polishing and fixing any features as we run into them, being careful not to throw off the game balance. As users report bugs or feature issues, we work to repair/balance/improve the game to make it the best game we can. 

 

 

DETAILS:

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

MODLET DOWNLOAD:

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland (modified)

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/15/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (29 folders).

2. Copy Prefabs into your Prefabs folder. Make sure and confirm overwrite.

3. Play.

 

NEW:

Due to the announcement of the upcoming A19, we have cranked up the XP boost to 200% to give everyone a chance to reach max level before the next reset. We will probably hold out for the next generation of Nitrogen unless the new Map generator is fixed. 

 

INTRO:

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. Soil types will have natural harvest - Sand gives chance for clay, oil shale, and slight chance for bones. Snow has rare chance for gold. Burnt biomes will give clay and chance for coal, potassium, and rare chance for diamonds. etc.

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food/FirstAid - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. Wish you could craft a Blood Bag or Sewing Kit? You can. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. We are constantly polishing and fixing any features as we run into them, being careful not to throw off the game balance. As users report bugs or feature issues, we work to repair/balance/improve the game to make it the best game we can. 

 

 

DETAILS:

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

MODLET DOWNLOAD:

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland (modified)

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/15/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

1. Copy Modlet folder pack directly into your Mods folder (29 folders).

2. Copy Prefabs into your Prefabs folder. Make sure and confirm overwrite.

3. Play.

 

 

NEW:

Due to the announcement of the upcoming A19, we have cranked up the XP boost to 200% to give everyone a chance to reach max level before the next reset. We will probably hold out for the next generation of Nitrogen unless the new Map generator is fixed. 

 

 

INTRO:

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. Soil types will have natural harvest - Sand gives chance for clay, oil shale, and slight chance for bones. Snow has rare chance for gold. Burnt biomes will give clay and chance for coal, potassium, and rare chance for diamonds. etc.

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food/FirstAid - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. Wish you could craft a Blood Bag or Sewing Kit? You can. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. We are constantly polishing and fixing any features as we run into them, being careful not to throw off the game balance. As users report bugs or feature issues, we work to repair/balance/improve the game to make it the best game we can. 

 

 

DETAILS:

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

MODLET DOWNLOAD:

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland (modified)

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/15/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

WANT TO JOIN BUT UNSURE HOW? Someone can help you "live" in our Discord channel but it's just this simple:

 

1. Copy Modlet folder pack directly into your Mods folder (29 folders).

2. Copy Prefabs into your Prefabs folder. Make sure and confirm overwrite.

3. Play.

 

NEW:

 

Due to the announcement of the upcoming A19, we have cranked up the XP boost to 200% to give everyone a chance to reach max level before the next reset. We will probably hold out for the next generation of Nitrogen unless the new Map generator is fixed. 

 

INTRO:

 

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. Soil types will have natural harvest - Sand gives chance for clay, oil shale, and slight chance for bones. Snow has rare chance for gold. Burnt biomes will give clay and chance for coal, potassium, and rare chance for diamonds. etc.

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food/FirstAid - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. Wish you could craft a Blood Bag or Sewing Kit? You can. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. We are constantly polishing and fixing any features as we run into them, being careful not to throw off the game balance. As users report bugs or feature issues, we work to repair/balance/improve the game to make it the best game we can. 

 

 

DETAILS:

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland (modified)

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/15/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

NEW:

 

Due to the announcement of the upcoming A19, we have cranked up the XP boost to 200% to give everyone a chance to reach max level before the next reset. We will probably hold out for the next generation of Nitrogen unless the new Map generator is fixed. 

 

INTRO:

 

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. Soil types will have natural harvest - Sand gives chance for clay, oil shale, and slight chance for bones. Snow has rare chance for gold. Burnt biomes will give clay and chance for coal, potassium, and rare chance for diamonds. etc.

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food/FirstAid - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. Wish you could craft a Blood Bag or Sewing Kit? You can. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. We are constantly polishing and fixing any features as we run into them, being careful not to throw off the game balance. As users report bugs or feature issues, we work to repair/balance/improve the game to make it the best game we can. 

 

 

DETAILS:

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland (modified)

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/15/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

NEW:

 

Due to the announcement of the upcoming A19, we have cranked up the XP boost to 200% to give everyone a chance to reach max level before the next reset. We will probably hold out for the next generation of Nitrogen unless the new Map generator is fixed. 

 

INTRO:

 

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. Soil types will have natural harvest - Sand gives chance for clay, oil shale, and slight chance for bones. Snow has rare chance for gold. Burnt biomes will give clay and chance for coal, potassium, and rare chance for diamonds. etc.

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. 

 

 

DETAILS:

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland (modified)

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/07/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

NEW:

 

Adjusted server-side recipes for Heavy whipping cream, powdered sugar, and Thumbs antacid. Both whipping cream and powdered sugar give a "rush" for a limited time (whipping cream lasts longer and slightly faster). Thumbs now works on Dysentery.

Added double Drawbridge

 

INTRO:

 

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. Soil types will have natural harvest - Sand gives chance for clay, oil shale, and slight chance for bones. Snow has rare chance for gold. Burnt biomes will give clay and chance for coal, potassium, and rare chance for diamonds. etc.

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. 

 

 

DETAILS:

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland (modified)

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/06/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

NEW:

 

Added double Drawbridge

 

INTRO:

 

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. Soil types will have natural harvest - Sand gives chance for clay, oil shale, and slight chance for bones. Snow has rare chance for gold. Burnt biomes will give clay and chance for coal, potassium, and rare chance for diamonds. etc.

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. 

 

 

DETAILS:

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland (modified)

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/03/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

NEW:

 

7 Days to Die - Different biome soil harvest has been adjusted. added Chance to find oil shale/bones in desert/sand. Rare chance for Gold in snow. added Chance to find iron/sand/clay in rock. Coal, potassium possible in burnt biome along with rare chance for diamonds. added Forest clay - Clay, sand, rock. 

 

INTRO:

 

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. Soil types will have natural harvest - Sand gives chance for clay, oil shale, and slight chance for bones. Snow has rare chance for gold. Burnt biomes will give clay and chance for coal, potassium, and rare chance for diamonds. etc.

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. 

 

 

DETAILS:

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland (modified)

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/03/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

NEW:

 

7 Days to Die - Different biome soil harvest has been adjusted. added Chance to find oil shale/bones in desert/sand. Rare chance for Gold in snow. added Chance to find iron/sand/clay in rock. Coal, potassium possible in burnt biome along with rare chance for diamonds. added Forest clay - Clay, sand, rock. 

 

INTRO:

 

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. Soil types will have natural harvest - Sand gives chance for clay, oil shale, and slight chance for bones. Snow has rare chance for gold. Burnt biomes will give clay and chance for coal, potassium, and rare chance for diamonds. etc.

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. 

 

 

DETAILS:

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/03/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

NEW:

 

7 Days to Die - Different biome soil harvest has been adjusted. added Chance to find oil shale/bones in desert/sand. Rare chance for Gold in snow. added Chance to find iron/sand/clay in rock. Coal, potassium possible in burnt biome along with rare chance for diamonds. added Forest clay - Clay, sand, rock. 

 

Intro:

 

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. Soil types will have natural harvest - Sand gives chance for clay, oil shale, and slight chance for bones. Snow has rare chance for gold. Burnt biomes will give clay and chance for coal, potassium, and rare chance for diamonds. etc.

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. 

 

 

DETAILS:

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 6/03/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. Soil types will have natural harvest - Sand gives chance for clay, oil shale, and slight chance for bones. Snow has rare chance for gold. Burnt biomes will give clay and chance for coal, potassium, and rare chance for diamonds. etc.

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. 

 

 

DETAILS:

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

NEW:

 

7 Days to Die - Different biome soil harvest has been adjusted. added Chance to find oil shale/bones in desert/sand. Rare chance for Gold in snow. added Chance to find iron/sand/clay in rock. Coal, potassium possible in burnt biome along with rare chance for diamonds. added Forest clay - Clay, sand, rock. 

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 5/25/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. 

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. 

 

 

DETAILS:

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

NEW:

 

Nerfed chance of Scorchers a bit in Burnt biome due to grouping - Due to difficulty, dropped chance of spawn to help limit.   

 

Recent:

 

Dropped chances for Moostard to be looted (70% down to 30% and in fewer loot containers) as it was overabundant and slightly out of balance. Slightly increased chance for lettuce and put in obvious loot containers (fridge, cooler, and harvest from grasses). Adjusted Valmod Expanded Traps - Can now repair Adhesive traps (1 glue) and Fire Traps ( 1 TrapGasCan per block). 

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 5/25/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. 

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. Want to plant your garden in the ground or in a box? You have the choice. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. 

 

 

DETAILS:

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

NEW:

 

Nerfed chance of Scorchers a bit in Burnt biome due to grouping - Due to difficulty, dropped chance of spawn to help limit.   

 

Recent:

 

Dropped chances for Moostard to be looted (70% down to 30% and in fewer loot containers) as it was overabundant and slightly out of balance. Slightly increased chance for lettuce and put in obvious loot containers (fridge, cooler, and harvest from grasses). Adjusted Valmod Expanded Traps - Can now repair Adhesive traps (1 glue) and Fire Traps ( 1 TrapGasCan per block). 

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 5/25/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. 

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. 

 

 

DETAILS:

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

NEW:

 

Nerfed chance of Scorchers a bit in Burnt biome due to grouping - Due to difficulty, dropped chance of spawn to help limit.   

 

Recent:

 

Dropped chances for Moostard to be looted (70% down to 30% and in fewer loot containers) as it was overabundant and slightly out of balance. Slightly increased chance for lettuce and put in obvious loot containers (fridge, cooler, and harvest from grasses). Adjusted Valmod Expanded Traps - Can now repair Adhesive traps (1 glue) and Fire Traps ( 1 TrapGasCan per block). 

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 5/25/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. 

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food - We've gone through the food recipes and have reworked almost all of them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. 

 

 

DETAILS:

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

NEW:

 

Nerfed chance of Scorchers a bit in Burnt biome due to grouping - Due to difficulty, dropped chance of spawn to help limit.   

 

Recent:

 

Dropped chances for Moostard to be looted (70% down to 30% and in fewer loot containers) as it was overabundant and slightly out of balance. Slightly increased chance for lettuce and put in obvious loot containers (fridge, cooler, and harvest from grasses). Adjusted Valmod Expanded Traps - Can now repair Adhesive traps (1 glue) and Fire Traps ( 1 TrapGasCan per block). 

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 5/25/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

Bored of restarting for the umpteenth time on the same vanilla map with the same vanilla stuff and mechanics? Wanting to be challenged again? Miss some of those old features? Want new zombies that will help give the game more challenge late game? Wanting to play with some new vehicles or decor? Tired of grinding for resources just to make bullets so you can go out and loot?

 

Map/BIomes - We use a custom 10K Nitrogen map with loads of new POI's and tweak the maps to utilize the vehicles we have added. Smoother terrain, wide roads, and plenty of them. True random biome layouts that only Nitrogen can do (currently).  Weather effects have been re-implemented so clothes mean something. Particle effects have been bumped to reflect it. 

 

Zombies - You'll find more zombies than standard servers and in areas like the Wasteland and burnt biomes, endless streams of zombies with rare chances of going against the Juggernaut in the wasteland and Scorchers will burn you alive in the burnt biome. If you want to even venture into those biomes, we strongly recommend going as a group. At night, it's near impossible. Bears are tougher and can sense you from further away. Vultures glow that spit and have been buffed up, and grown in size to be feared on Bloodmoon. The new zombies added in are blended in to existing biomes/groups and make for great late gamestage bosses. All animals and zombies are constantly tweaked for balance. Wandering hordes are bigger, and there are simply more zombies, everywhere. Expect to die.

 

Ammo/Weapons - We've added some new rare weapons that can only be looted. We have katanas, semi-auto shotguns, and more. We've worked hard to ensure they are reasonably balanced to the onslaught that we have created. Most "Super weapons" won't be found until late game-stage which will be needed for the zombies that will show up. Bored of having to spend hours scrounging for brass, lead, and such just to make bullets so you can kill? You'll find enough standard ammo in the world that you should never have to grind again, unless you want to. Need a quick influx of ammo? Treasure maps lead to a stockpile of ammo that will hold you and your team for a bloodmoon experience.

 

Food - We've gone through the food recipes and have reworked them to fit the balance of the vanilla food, but with more variety and effects. Finally, an excuse for Super Corn. There are tons of recipes for those to feed their OCD. 

 

Vehicles - Cars, bikes, motorcycles, planes, helicopters, boats....There's just about everything for everyone. It's downright fun to take a dinghy down a river, land a helicopter with your friends on the top of a building, or climb the hills with a dirt bike or Sherp. 

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

 

In short, we've added tons of variety everywhere, ramped up the difficulty in general, but stretched out the gamestages to trickle in the boss level zombies so you get to encounter them early in certain biomes when you want, or wait until later gamestages where you'll have no choice. Build where you want, grind or loot, and fear the night once again. 

 

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

NEW:

 

Nerfed chance of Scorchers a bit in Burnt biome due to grouping - Due to difficulty, dropped chance of spawn to help limit.   

 

Recent:

 

Dropped chances for Moostard to be looted (70% down to 30% and in fewer loot containers) as it was overabundant and slightly out of balance. Slightly increased chance for lettuce and put in obvious loot containers (fridge, cooler, and harvest from grasses). Adjusted Valmod Expanded Traps - Can now repair Adhesive traps (1 glue) and Fire Traps ( 1 TrapGasCan per block). 

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 5/25/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

 

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

NEW:

 

 

Recent:

 

Dropped chances for Moostard to be looted (70% down to 30% and in fewer loot containers) as it was overabundant and slightly out of balance. Slightly increased chance for lettuce and put in obvious loot containers (fridge, cooler, and harvest from grasses). Adjusted Valmod Expanded Traps - Can now repair Adhesive traps (1 glue) and Fire Traps ( 1 TrapGasCan per block). 

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 5/25/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

2X XP (Subject to change)

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

 

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

NEW:

 

 

Recent:

 

Dropped chances for Moostard to be looted (70% down to 30% and in fewer loot containers) as it was overabundant and slightly out of balance. Slightly increased chance for lettuce and put in obvious loot containers (fridge, cooler, and harvest from grasses). Adjusted Valmod Expanded Traps - Can now repair Adhesive traps (1 glue) and Fire Traps ( 1 TrapGasCan per block). 

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 5/25/2020

 

NEW WORLD STARTED 5/25/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 10K (NITROGEN/COMPO43 294 EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

2X XP (Subject to change)

 

CO-OP Start point, Balanced World Gen - 10K, Smoother, Flatland with hillier terrain, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , Standard rivers, Full Randomized, Water border, added Burned/wasteland biomes. Few Large Cities Grid, More Towns, max traders, more...well, everything. Many Wide clean roads.

 

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

NEW:

 

5/22/2020

 

2X XP Weekend!

 

Recent:

 

Dropped chances for Moostard to be looted (70% down to 30% and in fewer loot containers) as it was overabundant and slightly out of balance. Slightly increased chance for lettuce and put in obvious loot containers (fridge, cooler, and harvest from grasses). Adjusted Valmod Expanded Traps - Can now repair Adhesive traps (1 glue) and Fire Traps ( 1 TrapGasCan per block). 

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 5/22/2020

 

NEW WORLD STARTED 3/23/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 12K (NITROGEN/COMPO43 300? EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

Balanced World Gen - 12K, Smoother, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , more rivers, less flatland and Randomized, Water border, added Burned/wasteland biomes. Few Large Cities irregular, More Towns, max traders, more...well, everything. Standard big lakes, standard roads heavily overgrown, small lakes, and rivers.

 

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

NEW:

 

5/22/2020

 

2X XP Weekend!

 

Recent:

 

Dropped chances for Moostard to be looted (70% down to 30% and in fewer loot containers) as it was overabundant and slightly out of balance. Slightly increased chance for lettuce and put in obvious loot containers (fridge, cooler, and harvest from grasses). Adjusted Valmod Expanded Traps - Can now repair Adhesive traps (1 glue) and Fire Traps ( 1 TrapGasCan per block). 

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr


New tweaks

UPDATED 5/18/2020

 

NEW WORLD STARTED 3/23/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 12K (NITROGEN/COMPO43 300? EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

Balanced World Gen - 12K, Smoother, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , more rivers, less flatland and Randomized, Water border, added Burned/wasteland biomes. Few Large Cities irregular, More Towns, max traders, more...well, everything. Standard big lakes, standard roads heavily overgrown, small lakes, and rivers.

 

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

NEW:

 

5/18/2020

 

Dropped chances for Moostard to be looted (70% down to 30% and in fewer loot containers) as it was overabundant and slightly out of balance. Slightly increased chance for lettuce and put in obvious loot containers (fridge, cooler, and harvest from grasses). Adjusted Valmod Expanded Traps - Can now repair Adhesive traps (1 glue) and Fire Traps ( 1 TrapGasCan per block). 

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

Ti2xGr

Ti2xGr

UPDATED 5/18/2020

 

NEW WORLD STARTED 3/23/20

 

Server name - A18 Geek Gaming

Server IP - 72.0.168.171

Dedicated Server: I-7 3.6 Ghz, 16GB DDR4 RAM, Samsung EVO SSD (professionally managed).

PVE: No base raiding/Thieves booted

16 player support

Map size: 12K (NITROGEN/COMPO43 300? EXTRA added POI's)

UP 24/7 except for daily Server refresh and mod updates as needed.

Discord channel link (Geek Gaming)

 

Balanced World Gen - 12K, Smoother, Custom Biome blend - Many mountains & Rocky terrain, more burnt and Wasteland, , more rivers, less flatland and Randomized, Water border, added Burned/wasteland biomes. Few Large Cities irregular, More Towns, max traders, more...well, everything. Standard big lakes, standard roads heavily overgrown, small lakes, and rivers.

 

Custom difficulty with minor tweaks based upon user feedback. These include larger expanded Clip mags, MANY more zombies and animals in world (avoid Wasteland/Burnt biomes until you are prepared), and more.

Horde Night: 10 days with a 4 day swing (every 6-14 days). Horde night warning - 5:00 am

Never-ending zombies in Wasteland

Respawn loot rate set aggressively.

5 Landclaim blocks available to each player due to size of map.

Horde nights last all night long.

Vultures, Snakes, and Bears are now meaner, faster, and scarier - XP adjusted accordingly

Balanced Durability on doors

Stack sizes increased

Generators can take 10000 fuel

Solar Panels max power increased to 600 (assuming you are using level 6 cells)

Batteries increased to balance Solar increase.

Craftable Sewing Kits

Craftable Blood Bags

Cement craftable in Forge or Cement mixer

Loot: Non-HP/AP ammo loot chance modified. Significant amounts available at trader and in world. All (the rest) standard loot at 100%.

XP: 100%

Harming or taking over other player bases are off-limits unless previously arranged.

Cars Auto-reseed every 15 days so wrench away!

Lots of vehicles, decor, and lights to choose from!

Any other questions, just ask an Admin. Will respond via. Discord usually within an hour.

 

NEW:

 

5/18/2020

 

Dropped chances for Moostard to be looted (70% down to 30% and in fewer loot containers) as it was overabundant and slightly out of balance. Slightly increased chance for lettuce and put in obvious loot containers (fridge, cooler, and harvest from grasses). Adjusted Valmod Expanded Traps - Can now repair Adhesive traps (1 glue) and Fire Traps ( 1 TrapGasCan per block). 

 

MODLET DOWNLOAD:

 

For ENTIRE GEEK GAMING Modlet pack (including their associated custom zips), Download here.

 

 

CURRENT EXTERNAL MODLETS (Subject to change - Announced on Discord, & 7 Days to Die thread):

 

BDUB's Vehicles

BHW Complete collection

Boating modlet Ver 4_A18

CCTV

Claymore Stainless Steel Returns

Claymore Working Jaildoors (modified)

Donovan's Better cement (modified)

Donovan's Craftspikes

GK Texture VultureRadiated

GK Return to Old Farmland

Harry's M41

Iceberg_Baby animals (modified)

JaxTeller Increased Wilderness Zombies X5 (Currently disabled)

JaxTeller WorkingSinksAndCooler

JunctionBox

KHA Bigger Backpack 96 & UI

KHA 18 Backpack buttons

Khelidon-GetHorny

MoreCookedFoods (modified)

PHD Better lights (modified - removed Junction box)

Rabbits of Caerbannog

Sherp

Snufkin_Custom Zombies (modified)

Snufkin_Custom Weapons (modified)

SuperCornCookedFoods (modified)

Unnecessarybutbeautiful (modified - Custom working sinks, static replaced with custom video loop on TV's)

UH-60

War3Zuk HD Katanas

War3Zuk HD Truck Elevator

Valmod's Expanded Traps (modified)

ZLoot_Increase (modified)

 

Link to entire current set here

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