aptalley Posted October 8, 2019 Share Posted October 8, 2019 The "enrage on damage" mechanic is very annoying. All it really accomplishes are cheap hits that you really cannot avoid sometimes, and I do not feel it adds anything worthwhile to the gameplay. Can we at least get an option to turn that off? I'm guessing someone will put together a mod to be able to turn it off eventually (if it's possible). Link to comment Share on other sites More sharing options...
Scyris Posted October 8, 2019 Share Posted October 8, 2019 It adds some excitement as you never know if they going to spring forward at you or not. Link to comment Share on other sites More sharing options...
wizard puke Posted October 8, 2019 Share Posted October 8, 2019 Not to pick on this idea specifically (although I don't agree and it has been less than 24 hours, maybe you should give it an honest chance) but the whole "I need a slider for every single option in the entire game" thing is getting out of control. Link to comment Share on other sites More sharing options...
Sydious Posted October 8, 2019 Share Posted October 8, 2019 Not to pick on this idea specifically (although I don't agree and it has been less than 24 hours, maybe you should give it an honest chance) but the whole "I need a slider for every single option in the entire game" thing is getting out of control. Not that I disagree with you, but you have to realize a great many people do not like or enjoy the idea of running (world war z) zombies. Myself included. That being said, I don't mind the short sprint adrenaline rush so much because I am actually enjoying the game being difficult again. However, as a general rule of thumb I do not like running zombies, kills my immersion. Link to comment Share on other sites More sharing options...
unlike them Posted October 8, 2019 Share Posted October 8, 2019 There is already a slider (difficulty option). On the lowest difficulty zeds do not enrage. Link to comment Share on other sites More sharing options...
Doctor3D Posted October 8, 2019 Share Posted October 8, 2019 You just gotta think that 7 Days Zombies have their own lore..They don't even die in one headshot like what we think of the classic zombie should, and there's not near enough of them to make them that way because the game would be too easy. A lot of things that 7 Days Zombies uses like feral, special infected, and rage mode are there to help make up for the shortcomings in total zombie counts. Without these 'tricks' the game would just be too easy. For the slow TWD type zombies - you'd need a hundred times more of them on the screen otherwise there's just no challenge at all. Link to comment Share on other sites More sharing options...
tricorius Posted October 8, 2019 Share Posted October 8, 2019 For the slow TWD type zombies - you'd need a hundred times more of them on the screen otherwise there's just no challenge at all. Challenge is in the eye of the beheader. Link to comment Share on other sites More sharing options...
Doctor3D Posted October 8, 2019 Share Posted October 8, 2019 Challenge is in the eye of the beheader. No argument there. Link to comment Share on other sites More sharing options...
Gazz Posted October 8, 2019 Share Posted October 8, 2019 Like unlike them said: That option already exists. Set the game to "Scavenger" difficulty. Link to comment Share on other sites More sharing options...
Damocles Posted October 8, 2019 Share Posted October 8, 2019 Faatal stated before that the enrage probabilities are set in code. Maybe just push that to the XMLs. Link to comment Share on other sites More sharing options...
Morloc Posted October 8, 2019 Share Posted October 8, 2019 It adds some excitement as you never know if they going to spring forward at you or not. That's fine, I just don't like the stumble-forward-at-super-speed enraging. -Morloc Link to comment Share on other sites More sharing options...
minisith Posted October 8, 2019 Share Posted October 8, 2019 I have been enjoying the rage mechanic as it makes the player stop back pedaling and forced to turn and run away. Link to comment Share on other sites More sharing options...
unholyjoe Posted October 8, 2019 Share Posted October 8, 2019 I have been enjoying the rage mechanic as it makes the player stop back pedaling and forced to turn and run away. it was never about making player stop backpedaling (players are allowed to their own play style)... it is about adding more danger... i still backpedal and will continue... i have adapted already and enjoy it. for those who rather not have it, the option is there to minimize it or disable it. Link to comment Share on other sites More sharing options...
GaleKast Posted October 8, 2019 Share Posted October 8, 2019 I like the feature, I think maybe it currently happens a little too often. Clearing out a POI becomes a game of cat and mouse, especially with a couple of zombies getting in the way and accidentally triggering rage mode on both. Could tone down the percentage chance of this happening but keep it in game as it is a nice new challenge! Link to comment Share on other sites More sharing options...
Snowydeath Posted October 8, 2019 Share Posted October 8, 2019 The "enrage on damage" mechanic is very annoying. All it really accomplishes are cheap hits that you really cannot avoid sometimes, and I do not feel it adds anything worthwhile to the gameplay. Can we at least get an option to turn that off? I'm guessing someone will put together a mod to be able to turn it off eventually (if it's possible). I believe that Adventurer (Default difficulty) turns off enraged zeds. I don't know as I play on Nomad+ but I believe I read that from MadMole (not cited so correct me if I'm wrong!!) Link to comment Share on other sites More sharing options...
Whorhay Posted October 8, 2019 Share Posted October 8, 2019 I believe that Adventurer (Default difficulty) turns off enraged zeds. I don't know as I play on Nomad+ but I believe I read that from MadMole (not cited so correct me if I'm wrong!!) As of lastnight this is not true. Though I wasn't encountering very many zombies that enraged on default settings, it definitely was happening sometimes. Link to comment Share on other sites More sharing options...
RipClaw Posted October 8, 2019 Share Posted October 8, 2019 I like the feature, I think maybe it currently happens a little too often. Clearing out a POI becomes a game of cat and mouse, especially with a couple of zombies getting in the way and accidentally triggering rage mode on both. Could tone down the percentage chance of this happening but keep it in game as it is a nice new challenge! It gets interesting in POIs where the zombies drop from the ceiling. The fall damage can also trigger the rage. Link to comment Share on other sites More sharing options...
vedrit Posted October 8, 2019 Share Posted October 8, 2019 I find that the spear (without any perks) is boss at dealing with enraged zombies. I don't know why, but it interrupts their attack more than any weapon of similar quality I've used (aside from firearms, because headshot) While I have died to enraged zombies, I really like it. It makes POIs that much more dangerous and really encourages focusing down one zed at a time, lest you enrage too many and they overwhelm you Link to comment Share on other sites More sharing options...
Mhyth Posted October 8, 2019 Share Posted October 8, 2019 Ah, that's what that is. I thought I had activated Richard Pryor mode because I was setting them on fire with the torch. Link to comment Share on other sites More sharing options...
Cadamier Posted October 8, 2019 Share Posted October 8, 2019 Didn't know about the slider option! YAY! I've noticed (on day 2 now) that with the lowest bow - everything becomes enraged... I don't mind the mechanic - its just that everything gets enraged. Deer run off wildly and it looks like they're thrusting their heads forward... That's why I kind think they too get enraged. I know that the boars do - cause you can hear them. So for me I'll just slide it down a bit. With that aside - being only on day 2 it looks great! It plays pretty good but I have noticed that the zeds are fairly spread out at regular intervals especially near town. Making it harder to sneak around. With most previous builds I didn't see that. Its like its a grid spacing which detracts from game play... I also have a feeling that noise has become a great factor in that closing an iron hatch from the 2nd floor to the attic drew 3 zeds to me that were at least 40 blocks away. Maybe that needs to be drawn back a bit. Prior to that I walked around normally and that didn't attract them, I jumped up through a hole onto the roof (which was less that the 40 blocks) and sneaked around and that didn't draw them... I opened and closed my secured wooden chest and that didn't draw them. Going down to the 2nd floor and opening and closing doors closer to them than the hatch didn't draw them... Also - I have experienced the drop in FPS - BUT - while near only one POI it was fine at around 120FPS. Then started to drop the closer I got to town and was seeing more zeds (winter biome). Finally dropping towards 12 FPS while at the edge of town. But it did seem to 'play okay' at the very least - its more of a 'concern' from what I could tell because of the low FPS numbers themselves. Cause it wasn't till late in the day that I remembered to check it. Link to comment Share on other sites More sharing options...
merlinfire Posted October 8, 2019 Share Posted October 8, 2019 Not to pick on this idea specifically (although I don't agree and it has been less than 24 hours, maybe you should give it an honest chance) but the whole "I need a slider for every single option in the entire game" thing is getting out of control. I'd be curious if you can explain why having sliders that adjust simple xml settings is a bad thing that hurts you personally Link to comment Share on other sites More sharing options...
warmer Posted October 8, 2019 Share Posted October 8, 2019 Honestly, this is the single most excitement inducing feature add they've made since A9 in my opinion. Link to comment Share on other sites More sharing options...
aptalley Posted October 8, 2019 Author Share Posted October 8, 2019 My issue is that, I don't want to play on the easiest difficulty. I like the enemies to be somewhat dangerous. It just feels like a cheap way to make players take more damage to make up for the fact that the number of zombies have been decreased in general. I realize some people love the excitement it adds. Hell, I don't mind ferals showing up, or dogs, or even bears. But when I hit a zombie biker once, he insta full sprints at me and stunning me, and I'm either locked into trading blows or trying to turn and run while he hits me in the back, It doesn't feel like a difficulty increase, as much as it feels like a message of "see? told you that you didn't need more zombies" Link to comment Share on other sites More sharing options...
Hek Harris Posted October 8, 2019 Share Posted October 8, 2019 It doesn't feel like a difficulty increase, as much as it feels like a message of "see? told you that you didn't need more zombies" Walking zombies are free XP. The more you encounter, the more you can level up without any risk. I can understand people who ask for more zombies when they have preselected zombies running day and night, otherwise it doesn't really make sense. If you can't deal with enraged zombies, you don't need more zombies. It's a new feature. Why not learn to beat them instead of asking for the removing of that feature after a few hours in game ? Link to comment Share on other sites More sharing options...
CannedSmeef Posted October 8, 2019 Share Posted October 8, 2019 I'd be curious if you can explain why having sliders that adjust simple xml settings is a bad thing that hurts you personally Well that's a whole bale's worth of strawman. He most likely isn't a fan of adding a slider for every single preference in gameplay because: 1. XML files do exist, why should the dev give special treatment to a fan's personal preference? 2. You can already accomplish the same thing by just lowering to the lowest difficulty. Why do you need 2 sliders to (in effect) lower difficulty? It's completely unnecessary. 3. The more sliders there are, the more clutter there is in the menus, the more variables to keep track of when submitting bug reports, and the more confusing it is to new people, etc. Link to comment Share on other sites More sharing options...
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