ArMaReZ Posted October 1, 2019 Share Posted October 1, 2019 Hello, I want to create a starter kit in a box, but with random elements, as in the movie "Battle Royal", each participant may have a random weapon and as life is a slut, some will have an excellent weapon or a ridiculous weapon. Example: AK47 or Gun or basic arc it must be random Do you have an idea, a particular line of code? Link to comment Share on other sites More sharing options...
Guppycur Posted October 1, 2019 Share Posted October 1, 2019 So it's a little oddball, but basically you add a crate that destroys into a storage crate that you include into the entity classes starter items for the player. You have to have the crate destroy into another crate, because a placed crate cannot have loot, but if it destroys into a new crate then it can. Can you make a loot entry with a possible weapons you want and the newest made great use that loot entry. Link to comment Share on other sites More sharing options...
Mumpfy Posted October 1, 2019 Share Posted October 1, 2019 <configs> <append xpath="/blocks"> .... Link to comment Share on other sites More sharing options...
ArMaReZ Posted October 1, 2019 Author Share Posted October 1, 2019 So it's a little oddball, but basically you add a crate that destroys into a storage crate that you include into the entity classes starter items for the player. You have to have the crate destroy into another crate, because a placed crate cannot have loot, but if it destroys into a new crate then it can. Can you make a loot entry with a possible weapons you want and the newest made great use that loot entry. Yes I know, I already have this mod. My problem is the loot, I do not want players to loot many weapons, but only one. a single weapon among a wide choice, a plastron among a big choice etc ... - - - Updated - - - <configs> <append xpath="/blocks"> .... is this mod? <block name="StarterBox"> <property name="CustomIcon" value="cntShippingCrateHero"/> <property name="DescriptionKey" value="cntLootCrateHeroDesc"/> <property name="Shape" value="ModelEntity"/> <!--<property name="Mesh" value="models"/>--> <property name="Path" value="solid"/> <property name="Model" value="Entities/LootContainers/crate_storePrefab" /> <property name="DisplayInfo" value="Name"/> <property name="Material" value="Mplants"/> <drop event="Destroy" count="0"/> <property name="DowngradeBlock" value="Starterkit"/> <property name="FilterTags" value="floot"/> </block> <block name="Starterkit"> <property name="CustomIcon" value="cntGarageStorage"/> <property name="DescriptionKey" value="decorationBlockGroupDesc"/> <property name="Class" value="Loot"/> <property name="Material" value="MCardboardLoot"/> <property name="Path" value="solid"/> <property name="Shape" value="New"/> <property name="Model" value="cube_no_cull"/> <property name="AllowAllRotations" value="true"/> <property name="Texture" value="276,276,270,270,270,270"/> <property name="LootList" value="250"/> <property class="RepairItems"> <property name="resourcePaper" value="10"/> <property name="resourceWood" value="4"/> </property> <drop event="Destroy" count="0"/> <property name="FilterTags" value="floot"/> <property name="UpgradeRated.ToBlock" value="air"/> <property name="UpgradeRated.Rate" value="10"/> </block> Link to comment Share on other sites More sharing options...
ArMaReZ Posted October 1, 2019 Author Share Posted October 1, 2019 My problem is the probability players may have two or three weapons. only one weapon <item name="gunAK47" count="1" prob="1"/> or <item name="gunMR10" count="1" prob="1"/> or <item name="gunSMG5" count="1" prob="1"/> Link to comment Share on other sites More sharing options...
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