adverserath Posted September 20, 2019 Share Posted September 20, 2019 I'm tempted to play with the idea of a mod that disabled weapons production for guns, or advanced tools. Why? Doing this will enforce a purpose to looting through out the game and add more purpose to the trader. In the time it takes to save 10k for 1 item you can generally get the skill points to make it yourself. turn it off. Add the weapon breaking mod too. Make players look after their weapons, and if they dont they need to go out looting again. I'm considering adding weapon schematics, so you could craft a high level item, or even introduce them as weapon recipies. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted September 20, 2019 Share Posted September 20, 2019 Alternative options are always a good thing for players in the game I say go for it ... some may like to play this way or at least have the option to go for the need to loot route to find better items and added with the items break if not repaired sounds good too. Ragsy !! Link to comment Share on other sites More sharing options...
Gazz Posted September 20, 2019 Share Posted September 20, 2019 Alternatively you can limit the QL that players can craft. (5 in A18) Link to comment Share on other sites More sharing options...
adverserath Posted October 4, 2019 Author Share Posted October 4, 2019 I've actually gone for the opposite. Limit the quality of the loot weapons, players will then need the skills and find books to make the weapons of good quality. Link to comment Share on other sites More sharing options...
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