mdf25 13 Posted September 27, 2019 Share Posted September 27, 2019 Awesome Can you make it attach to entities too? Would love to stuff it down the pants of a cop and bugger off quick How's THIS for exploding on death Link to post Share on other sites
moongaming 8 Posted September 28, 2019 Author Share Posted September 28, 2019 gonna try to make them attach but I don't think it is possible right now. I could make it work but the explosion will be artificial and therefore won't trigger any ragdoll force (and I like those in my explosions) I'll still try to make it work but A18 may have the answer for this Link to post Share on other sites
moongaming 8 Posted September 29, 2019 Author Share Posted September 29, 2019 Updated to version 3 ! Added: Proximity Mine, Claymore and remote-controlled C4 the C4 can glitch out and not trigger sometimes I will rework it next week when A18 hits. Link to post Share on other sites
iicecube 0 Posted October 14, 2019 Share Posted October 14, 2019 Omg this one is a must trapper mods in this game, its kill out the fun without it tho.. Link to post Share on other sites
moongaming 8 Posted October 14, 2019 Author Share Posted October 14, 2019 Sadly haven't got this mod to work properly with A18 yet but i'll release it with fewer traps if I have to. been working on this in the meantime 1 Link to post Share on other sites
Bubo 87 Posted October 14, 2019 Share Posted October 14, 2019 That's awesome Link to post Share on other sites
SMiThaYe 13 Posted October 15, 2019 Share Posted October 15, 2019 Hope you get it working moongaming cos I love it! One of the best unintentional glitches gamers came across that improved the game and became a feature (will never beat the cop behaviour that turned Race and Chase into the GTA we know today), was the skiing in Tribes: Vengeance and Tribes: Ascend series. Though the later game added jetpack to further boost speeds, and a parachute - going way back with this Link to post Share on other sites
Hixxydubz 1 Posted October 20, 2019 Share Posted October 20, 2019 Hi love the mod but when i load up i get an error saying " <append xpath="/buffs/buff[@name=buffStatusCheck]"> did not apply " is this by design? thank you. Link to post Share on other sites
Hixxydubz 1 Posted October 20, 2019 Share Posted October 20, 2019 also item icons not loading in properly when searching for them in crafting menu. Link to post Share on other sites
moongaming 8 Posted October 20, 2019 Author Share Posted October 20, 2019 Hixxydubz if you get this error you are probably using A18. this mod is for 17.3 so far most of my traps are glitched out on A18 . and the "buffstatuscheck" has been renamed to "buffstatuscheck01" too and but it's a leftover code and shouldn't matter at all. also the icons needs to be updated for A18 too. Link to post Share on other sites
Hixxydubz 1 Posted October 20, 2019 Share Posted October 20, 2019 Hixxydubz if you get this error you are probably using A18. this mod is for 17.3 so far most of my traps are glitched out on A18 . and the "buffstatuscheck" has been renamed to "buffstatuscheck01" too and but it's a leftover code and shouldn't matter at all. also the icons needs to be updated for A18 too. Ah makes sense, thanks for the reply, cant wait to see it updated for alpha 18, i will remove it for now then and await an update. 1 Link to post Share on other sites
moongaming 8 Posted February 9, 2020 Author Share Posted February 9, 2020 Better late than never, I updated this mod to A18. Had to rework every traps because the game changed the block class I used before and it didn't work anymore. -Fixed spike,bear,pierce,and fire traps not triggering after being repaired -Fixed hitboxes on most trap -Fixed C4 not exploding sometimes (still happen but it's much better, in case of emergency just shoot a bullet on the C4) -Added HD Icons for every items -Increased cost of repairs for most traps Link to post Share on other sites
Odetta 259 Posted February 9, 2020 Share Posted February 9, 2020 Very nice Link to post Share on other sites
GneX 2 Posted February 11, 2020 Share Posted February 11, 2020 Amazing! I love this Would be nice to see a secondary version of C4 that deals high block damage and only damages the block it is attached to is or atleast have a super tiny explosion radius for raiding doors or bust open safes Also question do the traps work with Advanced Engineering? for the Exp gain I mean Link to post Share on other sites
Necrodemus 6 Posted February 11, 2020 Share Posted February 11, 2020 Zed pummeling, smashing and bashing fun! Been waiting for this one thanks for the update Link to post Share on other sites
diegoczel 0 Posted February 11, 2020 Share Posted February 11, 2020 Great job! This modlet is compatible with mod overhaul Darkness falls? Link to post Share on other sites
MajorMunchy 15 Posted February 11, 2020 Share Posted February 11, 2020 read back and it said traps are once use then have to repair or something? any way to make them like other traps with X durability and just reapir them? (like a dart trap or turret idk) Link to post Share on other sites
moongaming 8 Posted February 11, 2020 Author Share Posted February 11, 2020 hey i'm glad you guys liked it. not sure for the darkness falls compatibility but it should work. I'll try to make traps that last longer and a different/smaller C4 is a really nice idea too ! Link to post Share on other sites
MajorMunchy 15 Posted February 11, 2020 Share Posted February 11, 2020 hey i'm glad you guys liked it. not sure for the darkness falls compatibility but it should work. I'll try to make traps that last longer and a different/smaller C4 is a really nice idea too ! is there any way we can just simpliy edit teh XML to give durability or something? also, do players activate teh traps or only zombies/animals? Link to post Share on other sites
moongaming 8 Posted February 11, 2020 Author Share Posted February 11, 2020 nope it's done in xml but it's gonna be harder than this and yes, the traps works on any entities Link to post Share on other sites
Robeloto 79 Posted February 12, 2020 Share Posted February 12, 2020 This traps are very well done! Great work! Link to post Share on other sites
MajorMunchy 15 Posted February 12, 2020 Share Posted February 12, 2020 This traps are very well done! Great work! They are nice indeed but dam on a horde night it sucks having to repair the trap with a whopping 3 iron wuickly! The floro spikes work still after shot but have 150 hp and take 25hp per shot. Cant i reduce this in XMKL? Link to post Share on other sites
xxx73 19 Posted December 2, 2020 Share Posted December 2, 2020 (edited) I did some quick testing and the only one that seem to work with A19 is the acid trap. All others have visual bugs or mechanic that seem to work but dont work. Anyone made this work in A19? Edited December 4, 2020 by xxx73 (see edit history) Link to post Share on other sites
xxx73 19 Posted December 4, 2020 Share Posted December 4, 2020 (edited) About acid trap, if nerfed a little, it is a good trap. But Im getting en error I dont know. "ERR Unknown particle effect: impact_stone_on_" It happens when zeds that died on the acid traps disappear. Anyone know what this is and what to do with it? Edited December 4, 2020 by xxx73 (see edit history) Link to post Share on other sites
xyth 420 Posted December 4, 2020 Share Posted December 4, 2020 The previous issues are likely related to changes to the Param values on the traps. Lokk at vanilla xml and remove the ones not used in vanilla and retest. On the sound, it may because the macidtrap material doesnt have a ssurface property like <property name="surface_category" value="metal"/> Link to post Share on other sites
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