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Dead Rising - Relentless Zombies, Weapons Madness, Challenging Survival, and More!


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deadrising_nograss.png

 

Relentless Zombies, Weapons Madness, Challenging Survival, and More!

Current Release: 1.1.1

 

Greetings everybody! During my time playing A17 I have stumbled across many awesome mods and modlets made by the community and I had a thought... What if I took those mods and made a pack out of them to help showcase some popular and less well known mods alike, whilst adding some tweaks over the top? Well, a month of dev work and various learning later and I think we have ourselves a modpack that will provide a challenge for both new and veteran players alike.

 

 

Modpack Overview

This pack could be considered a heavily overhauled version of Just Survive, Somehow (JSS), with all tweaks derived from the way JSS works. For those of you who have played JSS before, it ought to feel like an expansion to this mod whilst increasing the difficulty and changing the look and feel of the game overall.

 

For a more detailed list of changes and tweaks, check out this Google Doc

 

 

Full List of Modlets and Dependencies

This modpack requires the use of SDX or the new DMT to run correctly.

 

Dependencies:

- Hal's DLL Fixes by HAL9000

- SDX Buffs by sphereii

- SDX Dialog by sphereii

- SDX EAITasks by sphereii

- SDX EntityAliveSDX by sphereii

- SDX ItemActions by sphereii

- SDX Quests by sphereii

- SDX SpawnFromEntityGroup by sphereii

 

Modlets:

- JSS (Just Survive, Somehow) by mjrice

- Workstation Pickups by MaxFox Gaming

- Home Depot by OrbitalBliss

- Custom Firearms by Mayic

- Melee Weapons by Mayic

- Clothing Carry Capacity by MaxFox Gaming

- Shopping Go-Kart by Guppycur

- Faster Vehicles by JaxTellar18

- Brass Doorknobs from Doors by Xajar

- Faster Hammer and Nailgun by Xajar

- More Traps by wolfbain5

- Bad Company UMA Zeds by Khelldon

- Baby Bears and Wolves by Khelldon and MaxFox Gaming

- Get Piggy! by Khelldon

- Static Vehicles Pack by S420

- Hal's Display Cases by HAL9000

- Motor Tools Upgrade by Drconfused

- Mechanical Traps by moongaming

- Animal Packs by MaxFox Gaming

- Better Biomes by MaxFox Gaming

- Random Zombie GetterUpper by Guppycur

- Rage Zombies by Guppycur

- HDHQ Biome Baseline by DUST2DEATH

- HDHQ Biome Redux by DUST2DEATH

- HDHQ Particles by DUST2DEATH

- Admin Arena Blocks by MaxFox Gaming

- Increased Zombie Spawns and Sight by MaxFox Gaming

- Zombie Transmoginifier by sphereii

- Dead Rising Modpack Config by MaxFox Gaming

 

 

Download and Installation

You can download the modpack in several ways. The easiest way is by using the Mod Launcher to do it but you can also download and install manually if you want to.

 

MOD LAUNCHER INSTALL (Recommended by all Foxes nationwide)

1. Go to the 7 Days to Die Mod Launcher website and download the latest version.

2. Open up the Mod Launcher and navigate to MaxFox Gaming.

3. Click on Dead Rising and then install a copy of 7 Days using the launcher.

4. Install Dead Rising - it is a large pack so may take a little time to download fully.

5. Play Mod!

 

DIRECT DOWNLOAD AND INSTALL

1. Go to the Dead Rising GitHub Repo.

2. Download the pack as a ZIP file and extract it.

3. Navigate to your 7 Days to Die folder under Steam/steamapps/common/7 Days to Die

4. Extract the entire Mods folder into this folder.

5. Navigate to 7DaysToDie_Data/Managed and replace AssemblyCsharp.dll and all the other dll files with those form the package.

6. Launch 7 Days to Die

 

 

Screenshots and Videos

 

Dead Rising Series

 

The Official GuppySeries!

 

 

Dense_Forests.png

A dense forest biome, now with more trees and some zombies too!

 

Dense_Snow.png

The snow biome now has more trees and is also more dense

 

Desert_Rocks.png

Showcasing the new rocks and desert tree.

 

unknown.png

One of the many new melee weapons you can get in the game. This one is a mace with a Star and Electric modifier.

 

 

Planned Updates

- FennecMod Foods from my previous work in A16 will be incorporated into the pack.

- Early game survival to be made more challenging with restricted access to water, having to filter water more than simply boiling it.

- Cooking pots and grills to be made rare unless you choose chef class to start.

- Buffs and debuffs to be made more severe, broken arms to be added.

- Infection to be brought back and to allow it to kill you. Contact with zombies have high chance to infect you unless you wear armour.

- Zombie rage to be more random to add more challenge and also apply randomly to all zombies in the pack instead of just the vanilla ones.

- More zombie abilities, such as being able to buff other zombies when nearby, elemental damage, etc.

- FennecMod Bosses from my previous work in A16 will be incorporated into the pack for horde night spawns.

- FennecMod Workstations from my previous work in A16 will be incorporated for advanced resources and ore processing.

 

 

Known Bugs

- Sometimes you may randomly get a bit of red text when walking around the world. This is due to prefabs that use the ZombiesAll spawn group instead of a specific sleeper spawn group.

- Some loot containers don't have very good loot or make no sense from a balance perspective. I'm working on balancing the containers a bit more to meld all the modlets together a bit better.

- UMA zombies don't have a rage mode.

- Melee weapons from the Melee mod sometimes give red text when swung. This is due to some missing sound assets but does not interrupt gameplay, just spams the console behind the scenes.

- Lots of yellow text for missing assets on game startup. This sometimes causes a crash but in general restarting 7 Days will fix this issue and allow you to enter the game.

- GuppyBug #1: Books like the horror books can be read, but don't do anything.

- Some tall rocks have no hitbox higher up.

- 4x4 causes nullref when trying to place (only one client instance shown, needs more testing)

 

 

Contact Me

For any questions about the modpack or to report bugs, feel free to get in touch with me here on the forum thread. Alternatively you can find me in the following places:

 

YouTube: MaxFox Gaming on YouTube

Twitch: MaxFox Gaming on Twitch

Twitter: MaxFox_Gaming on Twitter

Discord: The Foxmillions' Community

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Dead Rising 1.0.1 Update Released

 

Greetings! I have released v1.0.1 of Dead Rising which has a couple of very tiny fixes for you to make your early game less 'find sticks' :D

 

CHANGES

+ NEW: Sticks can now drop from all trees in the world. You will find them by normal chopping.

+ NEW: Bird nests drop sticks when you chop them up.

+ NEW: Coal now drops from burnt trees when harvesting.

 

Hope this helps a bit :D

 

Nice, sounds like a fun combo. :)

 

Thank you :D Updated now, tested and working with the mod launcher :D

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So Bears are unkillable, put 24 shotgun shells into it's head and two people shooting arrows. Thought it might be a glitch so cheated in the kill anything pistol and it took 9 shots to kill it with that. Tried on 2nd bear same result, 8 or 9 shots with the kill anything to take it down. Everything else was working great. Not sure what caused it but on day 1 we had screamers coming at us. Not a bad thing, just gave us more to kill :)

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Hey nice to see you release a mod/modpack before A18 drops :)

 

Also glad to see that some aspects of the FennecMod will be incorperated in planned updates and are not forgotten... anchovi pizza's anyone ? ;)

 

Yup some of the FennecMod stuff will be incorporated into it :D However I have to make said mods then also incorporate the JSS tweaks (as the base Foods one will rely on Master Chef perks so I will have to create new cookbooks for the other food items instead)

 

- - - Updated - - -

 

So Bears are unkillable, put 24 shotgun shells into it's head and two people shooting arrows. Thought it might be a glitch so cheated in the kill anything pistol and it took 9 shots to kill it with that. Tried on 2nd bear same result, 8 or 9 shots with the kill anything to take it down. Everything else was working great. Not sure what caused it but on day 1 we had screamers coming at us. Not a bad thing, just gave us more to kill :)

 

Unkillable bears? Hmmm... I wonder. Was this installed onto a clean version of the game, as I've never had trouble killing bears or the baby ones :) If anyone else is able to confirm this as well then I can give it a look but as of yet I've not managed to replicate this. Are you playing on a local hosted MP game or did you create a dedicated server version (which may be the issue)

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Enjoying this so far, but I don't understand encyclopedia's or sci-fi books. I read them and they don't disappear.

 

 

The encyclopedias can be combined together when you get all 26 volumes A-Z and then sold for a good price.

 

The other books from JSS are just books you can read to roleplay I guess, they don't actually do anything besides that. I may see if I can add a set of books for a quest or something which might be a nice thing to do with them, that way they would have a use. Unless of course anyone else has a better idea for what to do with them too which I can try :D

 

- - - Updated - - -

 

Any chance of a dedicated server version?

 

Thanks,

 

Cheers

 

I'll speak to sphereii about that, as he knows more than I on how to make that possible with the SDX stuff too. This is my first set of SDX modlets so still learning the ropes with some stuff :)

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re: Unkillable bears. I was facing two at once, one died like "normal" and the other seemed to be superman. Then I remembered reading someone had posted about it; luckily it was also ignoring the fact I was shooting at it and moved on, which in itself was ALSO weird, so I suspect there was some other issue at hand. Dunno if it's mod related or not, haven't poked through the xml's yet.

 

- - - Updated - - -

 

The encyclopedias can be combined together when you get all 26 volumes A-Z and then sold for a good price.

 

The other books from JSS are just books you can read to roleplay I guess, they don't actually do anything besides that. I may see if I can add a set of books for a quest or something which might be a nice thing to do with them, that way they would have a use. Unless of course anyone else has a better idea for what to do with them too which I can try :D

 

Mm, okay so any book that re-creates itself on read is just for looks? I'm cool with that, but good to know for inventory reasons. =)

 

- - - Updated - - -

 

Present .. about 15 shotgun shots and about 35 with a gun ... Haha Now I put feet in dusty just in case. 40 minute

 

Yeh looks like the same with my experience; once they engage a zed they ignore you and don't die.

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That's odd, so it happens when there is more than one bear or if the AI changes targets. Maybe that's something to do with the Animal Packs mod which relies on the SDX SpawnFromEntityGroup modlet... Or could be the baby bears itself.

 

Does it only happen with the smaller bears?

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That's odd, so it happens when there is more than one bear or if the AI changes targets. Maybe that's something to do with the Animal Packs mod which relies on the SDX SpawnFromEntityGroup modlet... Or could be the baby bears itself.

 

Does it only happen with the smaller bears?

 

In a previous game I killed a bear that I think I remembered was normal size. At the moment I am avoiding confronting them. Take this opportunity to congratulate you on the mod, thank you very much, extended to all moders. Greetings.

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Dead Rising 1.0.2 Update Released

 

Greetings! I have released v1.0.2 of Dead Rising which has a couple more fixes, addressing some of the bugs you guys found.

 

CHANGES

+ NEW: Stewed meat now gives 7 health instead of 2 health to make them more worthwhile to craft and to make up for the hydration nerf.

 

FIXES

+ FIX: Baby bears were invincible by normal standards. Their health is now set to 500 and are easier to kill than regular bears.

+ FIX: UMA Zombie block damage was too high. It has been reduced to be the same as a regular zombie block damage.

 

Hope this helps a bit :D

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Lol I read "I can tweak that" and thought you'd change charred to 1. :)

 

So it was baby bears...

 

Haha I may be a sadist but for this modpack, I will be a bit more lenient. Just wait for FennecMod and then my true sadistic side will come out :D

 

Yup it was a problem with the Xpath on my ConfigMod that did it, I had to select only the health base_set but I also had the perc_set as well at 500, so that was meaning bears had 250,000 health hahaha

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Hahaha well, it is easier somewhat for sure as it's better to get started but raiding POIs can be the tricky bit. Almost like a war of the walkers style mod before the 5.3 release, where you could get guns and kill stuff and build a nice base without so much grind.

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Yeh that's the bit I'm enjoying, too. I don't have time to hit pois daily; the constant harassment from biome Zed's is actually one of the key features I think... There are some learning curve (books) and balance (stews) issues, but otherwise I'm having a blast. I haven't played straight to day 7 in a VERY long time, and I did that Saturday with this mod.

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Yup I did see you'd done an entire first 7 days on there, I added it to the first page for an official GuppySeries :D I'm glad it gave you so much enjoyment though, means I'm doing something right ;)

 

Ducks back behind the monitor in an attempt to fix GuppyBug #1

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