Odetta Posted September 10, 2019 Share Posted September 10, 2019 Is there a modding discord or IM I can join to get real time help with mods I'm working on. I don't really feel like creating a dozen threads or more and being a pest. Most of what I'm trying to do has no tutorials available via the forums. Thanks. Link to comment Share on other sites More sharing options...
xyth Posted September 10, 2019 Share Posted September 10, 2019 https://discord.gg/jYF5fqV Link to comment Share on other sites More sharing options...
mr.devolver Posted September 10, 2019 Share Posted September 10, 2019 Most of what I'm trying to do has no tutorials available via the forums. I believe you, especially now that I see you work at The Wonka Factory. Link to comment Share on other sites More sharing options...
xyth Posted September 10, 2019 Share Posted September 10, 2019 What tutorials are missing? Link to comment Share on other sites More sharing options...
Odetta Posted September 12, 2019 Author Share Posted September 12, 2019 Thanks and: 1. How to resize entities including their hit boxes. 2. How to edit textures/terrain (color, patterns, etc.) in unity and gimp, then put them back into the asset files. 3. How to add emission and light to said textures, terrains. 4. How to adjust the polygon count on entities. 5. How to entirely re-skin entities adding things like emission, special asset store effects/particles. 6. How to adjust animations for entities 7. How to create Cut-scenes and play them in game. 8. How to create hi-res custom Icons for items. 9. How to add custom effects/particles/weather effects to biomes. 10. How to change the sky color for specific things (ambient, horde night, biome, etc.) 11. How to take a Unity asset store Object (say a tool chest) and re-texturing it, improving it's art, lighting, etc. I have a lot more, these are just off the top of my head. Link to comment Share on other sites More sharing options...
Guppycur Posted September 12, 2019 Share Posted September 12, 2019 Then yeh the discord will help. 1 - Xyth's video tutorials; resize the child not the parent 2 - UABE 3 - Not gonna happen 4 - Blender 5 - Unity, Xyth's tutorials followed by a few questions on the discord will help 6 - Xyth's tutorials 7 - Not gonna happen 8 - Those are just images. Currently 116x80 .png files but a18 will make them 160x160 9 - Tin, Dust2Death, Haidr'na, um, the list goes on... 10 - Same as 9 11 - Xyth's tutorials ...note that most of these star with "Xyth's Tutorials", and although no, they don't cover specifically some of what you ask, it will give you the basics, and then a few short answers would give you the rest. I could give you step by step on those, but if the first 15 steps are the same, then it's important to learn those steps. Link to comment Share on other sites More sharing options...
Odetta Posted September 12, 2019 Author Share Posted September 12, 2019 Sounds good, although #3 broke my heart. Guess I'll start rifling through Xyth tutorials to learn the basics. Thanks for the tips. Link to comment Share on other sites More sharing options...
Guppycur Posted September 12, 2019 Share Posted September 12, 2019 What are you exactly looking to do with 3? Link to comment Share on other sites More sharing options...
Odetta Posted September 12, 2019 Author Share Posted September 12, 2019 Nothing crazy, just some hairline cracks with light emissions coming through. Would like to do that to water, trees, plants and such too but like you said once you learn it for one thing doing for another becomes cake. Link to comment Share on other sites More sharing options...
Guppycur Posted September 12, 2019 Share Posted September 12, 2019 Yeh, that's definitely not going to happen. Terrain blocks in a17 ARE accessible via their atlas, but they're a diffuse, normal and occlusion map, that's it. No clue on a18, but if they texture stream terrain then too, then those won't be accessible either. The first pic is definitely doable with custom blocks though. Link to comment Share on other sites More sharing options...
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