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madmole

Madmole’s Recipe Request

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How about Beef Stroganoff?

 

<recipe name="foodBeefStroganoff" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanPasta" count="1"/>

<ingredient name="foodCanBeef" count="1"/>

<ingredient name="foodCorn" count="1"/>

<ingredient name="foodCropMushrooms" count="1"/>

</recipe>

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LOL here drink this... umm whats in it? Don't worry about it, it will put hair on yer chest. lol.

 

Even though that might be helpful in the snow biome I think I will pass on the hairy chest.

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Seeing that the Rotten Meat seems to be scarce in the game and needed for planting plots...

 

I would recommend a Rotten meat maker...

 

How about; if you scrap a can of meat, you get Rotten Meat?

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How about; if you scrap a can of meat, you get Rotten Meat?

 

Great idea also.

I'll add it to my 16k_huge MP map I got up

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Seeing that the Rotten Meat seems to be scarce in the game and needed for planting plots...

 

I would recommend a Rotten meat maker...

 

Rotten Meat Recipe:

<recipe name="FoodRottenFlesh" count="1" craft_area="workbench" craft_time="24" tags="learnable">

<ingredient name="foodRawMeat" count="1"/>

<ingredient name="drinkJarRiverWater" count="1"/>

</recipe>

 

Not sure how craft_time works.. but make it so it takes about a game day... for it to rot...

of course it can be done in a chem or personal timer as well but who would bug down their personal craft timer for a day...

 

I agree to this concept

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Could use some more high end food for peeps who don't perk into the Huntsman or Animal Tracker

 

Miso-Braised Vegetables

 

<recipe name="foodMisoBraisedVegatables" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanMiso" count="1"/>

<ingredient name="foodCropPotato" count="2"/>

<ingredient name="foodCropMushrooms" count="2"/>

<ingredient name="drinkJarBoiledWater" count="1"/>

</recipe>

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Nobody has all of that though. Lets try to limit it to 1-2 canned items, some meat and veggies for filler.

 

Depends on how you play. :)

 

I still default to bacon and eggs or boiled meat. Yeah sometimes I get sick, but whatever, just an annoyance.

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Stuffing?

 

<recipe name="foodStuffing" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanPeas" count="1"/>

<ingredient name="foodCornBread" count="2"/>

<ingredient name="foodCropMushrooms" count="5"/>

<ingredient name="resourceAnimalFat" count="1"/>

</recipe>

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Seeing that the Rotten Meat seems to be scarce in the game and needed for planting plots...

 

I would recommend a Rotten meat maker...

 

Rotten Meat Recipe:

<recipe name="FoodRottenFlesh" count="1" craft_area="workbench" craft_time="24" tags="learnable">

<ingredient name="foodRawMeat" count="1"/>

<ingredient name="drinkJarRiverWater" count="1"/>

</recipe>

 

Not sure how craft_time works.. but make it so it takes about a game day... for it to rot...

of course it can be done in a chem or personal timer as well but who would bug down their personal craft timer for a day...

 

I agree to this concept

 

Thanks!

Try it out if you like "Do or Die Fun Forever" IP:45.35.132.146 Port:27200

 

(Actually I increased the time to craft to 5 mins ... to simulate "rotting" )

Rotten Meat Recipe:

<recipe name="foodRottingFlesh" count="1" craft_area="workbench" craft_time="600">

<ingredient name="foodRawMeat" count="1"/>

<ingredient name="drinkJarRiverWater" count="1"/>

</recipe>

Edited by SlashDot (see edit history)

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Mystery Meat Bun

<recipe name="foodMysteryMeat" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanDogfood" count="2"/>

<ingredient name="foodCanCatfood" count="2"/>

<ingredient name="foodCornMeal" count="1"/>

<ingredient name="drinkJarBoiledWater" count="1"/>

</recipe>

 

Sloppy Good Boy

<recipe name="foodMysteryMeat" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCanDogfood" count="1"/>

<ingredient name="foodCanChili" count="1"/>

<ingredient name="foodCornbread" count="2"/>

</recipe>

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anyone do fried mushrooms:

 

<ingredient name="mushroom" count="5"/>

<ingredient name="fat" count="1"/>

<ingredient name="cornmeal" count="1"/>

 

And roast mushrooms

<ingredient name="mushroom" count="5"/>

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There's a lot of creativity in this thread, I really like seeing things like Large Bone and Beer show up. Here's my share.

 

First, a bit more love for the new Pumpkin crop.

 

Veggie Burger:

A pumpkin-pea hash patty for the post-apocalyptic vegan.

<recipe name="foodVeggieBurger" count="1" craft_area="campfire" craft_tool="toolCookingGrill" tags="learnable">

<ingredient name="foodCropPumpkin" count="3"/>

<ingredient name="foodCropPotato" count="1"/>

<ingredient name="foodCanPeas" count="2"/>

<ingredient name="foodCornBread" count="1"/>

</recipe>

Notes: Increase crafting speed by +20%(360 sec)

 

 

Pumpkin Spice Shake:

PS latté is the beverage of the intellectual and the artistic. This is the 'creative' post-apocalypse substitute.

<recipe name="foodPSL" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCropPumpkin" count="2"/>

<ingredient name="foodCanChili" count="1"/>

<ingredient name="resourceCropCoffeeBeans" count="1"/>

<ingredient name="drinkJarBoiledWater" count="1"/>

</recipe>

Notes: Intellect+2(600 sec).

 

Harvest Soup:

A hearty way to meet your weekly beta-carotene requirement in a world without carrots.

<recipe name="foodPumpkinSoup" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodCropPumpkin" count="5"/>

<ingredient name="foodCanStock" count="1"/>

<ingredient name="resourceAnimalFat" count="2"/>

<ingredient name="foodCropCorn" count="4"/>

</recipe>

Notes: Perception+2(600 sec).

 

 

Next, something for the Beef ration which doesn't appear in other recipes. The Lamb ration should be good in the other shepherd's pie ideas.

 

Beef Pot Roast:

A feast to commemorate the passing of seven moons.

<recipe name="foodBeefPotRoast" count="1" craft_area="campfire" craft_tool="toolCookingGrill" tags="learnable">

<ingredient name="toolCookingPot" count="1"/>

<ingredient name="foodCanBeef" count="1"/>

<ingredient name="foodRawMeat" count="4"/>

<ingredient name="foodCropPotato" count="5"/>

<ingredient name="drinkJarBeer" count="1"/>

</recipe>

Notes: Regenerate +1 point of Health every 15 seconds(300 seconds). Returns a Cooking Pot when eaten.

 

 

Reference images:

TpmKvkm.png8vHdK44.png22EOqQQ.pngc0BzWIf.png

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Moin.

 

Hobo Goulash Recipe:

<recipe name="foodHoboGoulash" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodDogFood" count="1"/>

<ingredient name="foodCanPasta" count="1"/>

<ingredient name="foodMushrooms" count="1"/>

<ingredient name="foodPotato" count="2"/>

</recipe>

 

Alternative variant

 

<recipe name="foodHoboGoulash" count="1" craft_area="campfire" craft_tool="toolCookingPot" tags="learnable">

<ingredient name="foodDogFood" count="1"/>

<ingredient name="foodCanPasta" count="1"/>

<ingredient name="foodCorn" count="2"/>

<ingredient name="foodPotato" count="2"/>

</recipe>

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