redxlaser15 Posted September 2, 2019 Share Posted September 2, 2019 And no, I don't mean the super vague and generic 'walk slow, nightmare fast' kind of thing. What's the percent bonus on every speed setting from walk to nightmare? Or simply the exact speed, something along the idea of mph or meters per second (not necessarily in that scale). Remember, in order of slowest to fastest, there is: Walk, Jog Run, Sprint, Nightmare Link to comment Share on other sites More sharing options...
Guppycur Posted September 2, 2019 Share Posted September 2, 2019 It's different from zombie to zombie. You'd have to look into entityclasses.xml and make a chart. Link to comment Share on other sites More sharing options...
redxlaser15 Posted September 3, 2019 Author Share Posted September 3, 2019 Ugh, well that's annoying. Do you happen to know where to find it in the files on Mac? I can try to find it myself, but it'd be a bit more of a pain. Link to comment Share on other sites More sharing options...
Guppycur Posted September 3, 2019 Share Posted September 3, 2019 I doubt it would be more of a pain than for me to drive to Best buy to buy a Mac, figure out how to use it to install 7 days to die, the Mac version, and then tell you. :-) Link to comment Share on other sites More sharing options...
Crater Creator Posted September 8, 2019 Share Posted September 8, 2019 ~/Library/Application Support/Steam/SteamApps/common/7 Days to Die/7DaysToDie.app/Data/Config/entityclasses.xml. You'll notice all zombies are derived from zombieTemplateMale. I would guess that the units are voxels per second. I don't know how the speed options in game map to the range in the xml, but I would guess the lowest setting corresponds to the low end of the range and the highest setting corresponds to the high end. It's probably documented somewhere. Link to comment Share on other sites More sharing options...
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