Bernard Posted August 31, 2019 Share Posted August 31, 2019 Hey guys just posting a prefab of my home town in England as it’s created, obviously this little town will be over multiple prefabs due to the size but want to show you all what I’ve got thus far and to get some pointers on terrain smoothing in a17s prefab editor as this is not level town and I would like to keep it as authentic as I can (if smoothing can’t be done in editor a perfectly level eccleshall it shall be lol (photos to come soon) Link to comment Share on other sites More sharing options...
Cpt Krunch Posted September 2, 2019 Share Posted September 2, 2019 One thing you could try doing would be to generate an empty map, then place your buildings into it with the world editor. Once everything is placed. You could regrab your prefabs and the surrounding terrain and re-export the prefabs with the terrain attached. Then do the same for the surrounding areas and make terrain prefabs from those. I would make them smaller rather than large for performance. Excited to see pictures of this, its a good idea. Link to comment Share on other sites More sharing options...
Bernard Posted September 2, 2019 Author Share Posted September 2, 2019 A level eccleshall it is then 😂 be a lot of work just for smooth terrain, may just have to be large prefabs in most cases due to the highstreet buildings being mostly all attached together, photos are soon going to follow probably in my next post Link to comment Share on other sites More sharing options...
NLBlackEagle Posted September 3, 2019 Share Posted September 3, 2019 Hey guys just posting a prefab of my home town in England as it’s created, obviously this little town will be over multiple prefabs due to the size but want to show you all what I’ve got thus far and to get some pointers on terrain smoothing in a17s prefab editor as this is not level town and I would like to keep it as authentic as I can (if smoothing can’t be done in editor a perfectly level eccleshall it shall be lol (photos to come soon) If you are looking for a real 1:1 creation of your home town I would strongly suggest importing the heightmap from your town and use it as heightmap for a 7d2d map. A heightmap could be pulled from this site here: http://terrain.party/ Then following Red Eagle's map from Image tutorial gives you the basic map: https://7daystodie.com/forums/showthread.php?103613-Alpha-17b240-Quick-Guide-to-Creating-a-%917-Days-To-Die%92-world-from-an-external-image Once you have done those steps but cant get the world smooth follow these steps: 1. go ingame and type swa 5 noregion in the console ( f1 ) then wait until it has finished. Go out of the map again and delete the dtm_processed.raw in the world file, then load the map up again and you should have smooth terrain. If you need to add water there is a guide i've written here which gives a better understanding of water in 7d2d: https://7daystodie.com/forums/showthread.php?124018-water_info-xml-A-Collective-Understanding Hope this was of help! Link to comment Share on other sites More sharing options...
Bernard Posted September 5, 2019 Author Share Posted September 5, 2019 If you are looking for a real 1:1 creation of your home town I would strongly suggest importing the heightmap from your town and use it as heightmap for a 7d2d map. A heightmap could be pulled from this site here: http://terrain.party/ Then following Red Eagle's map from Image tutorial gives you the basic map: https://7daystodie.com/forums/showthread.php?103613-Alpha-17b240-Quick-Guide-to-Creating-a-%917-Days-To-Die%92-world-from-an-external-image Once you have done those steps but cant get the world smooth follow these steps: 1. go ingame and type swa 5 noregion in the console ( f1 ) then wait until it has finished. Go out of the map again and delete the dtm_processed.raw in the world file, then load the map up again and you should have smooth terrain. If you need to add water there is a guide i've written here which gives a better understanding of water in 7d2d: https://7daystodie.com/forums/showthread.php?124018-water_info-xml-A-Collective-Understanding Hope this was of help! That’s excellent mate I can get this more accurate, take me a while to do but I suppose I could turn this into a bespoke map which I may have to have on creative server so I can get other players to help me achieve my previous goal of my local area of towns villages and fields in a map that will keep players guessing and look better than the RWG maps 👍🏻 Link to comment Share on other sites More sharing options...
Bernard Posted September 10, 2019 Author Share Posted September 10, 2019 If you are looking for a real 1:1 creation of your home town I would strongly suggest importing the heightmap from your town and use it as heightmap for a 7d2d map. A heightmap could be pulled from this site here: http://terrain.party/ Then following Red Eagle's map from Image tutorial gives you the basic map: https://7daystodie.com/forums/showthread.php?103613-Alpha-17b240-Quick-Guide-to-Creating-a-%917-Days-To-Die%92-world-from-an-external-image Once you have done those steps but cant get the world smooth follow these steps: 1. go ingame and type swa 5 noregion in the console ( f1 ) then wait until it has finished. Go out of the map again and delete the dtm_processed.raw in the world file, then load the map up again and you should have smooth terrain. If you need to add water there is a guide i've written here which gives a better understanding of water in 7d2d: https://7daystodie.com/forums/showthread.php?124018-water_info-xml-A-Collective-Understanding Hope this was of help! I am struggling with the tutorial, not sure if its the height map I’m using but can’t get a map to load, do you know how I could fix it mate? Link to comment Share on other sites More sharing options...
Guppycur Posted September 10, 2019 Share Posted September 10, 2019 Depends on how you're doing it. Red's tutorial is outdated, tfp doesn't use .tga files anymore. Link to comment Share on other sites More sharing options...
Bernard Posted September 18, 2019 Author Share Posted September 18, 2019 Depends on how you're doing it. Red's tutorial is outdated, tfp doesn't use files anymore. That explains why I’m having issues, any suggestions on how to get it to work? Link to comment Share on other sites More sharing options...
Guppycur Posted September 18, 2019 Share Posted September 18, 2019 The log would help. Link to comment Share on other sites More sharing options...
Bernard Posted September 23, 2019 Author Share Posted September 23, 2019 The log would help. That the log from the f1 key? Link to comment Share on other sites More sharing options...
Bernard Posted September 23, 2019 Author Share Posted September 23, 2019 The log would help. I may have figured out the issue here, the map radiation file required a file of xxx.x and not a whole number, I think an adjustment to a map size that’s a multiple of 16 should fix my issue here, I’ll let you guys know if magic happens 😂 Link to comment Share on other sites More sharing options...
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