NLBlackEagle Posted August 23, 2019 Share Posted August 23, 2019 Hello and welcome to yet another spotlight prefab thread! Just like the GiktownBridge I will put this prefab in the spotlight as it's quite unique within Dregora's Universe which is the temp name of this map im creating. This time around it wont be a protected prefab so get your bulldozers and cause chaos by blowing up the dam! ( I honestly havent tested this yet but we'll see what happens ) Guppy's Downtown inspired me to make this a "From the ground and up" kind of mini project and ofcourse as soon as it is done I will share it on the website https://7d2d.dregora.com Inspiration ( The inspiration is just a base model which I will give my own twist ) Link to comment Share on other sites More sharing options...
Guppycur Posted August 23, 2019 Share Posted August 23, 2019 That's gonna be nice. Very very nice... ...I keep trying to tell people custom worlds are the future, I'm glad a few of you agree. =) Link to comment Share on other sites More sharing options...
NLBlackEagle Posted August 24, 2019 Author Share Posted August 24, 2019 Oh yes, definitely! But dont be so supriced As reference there's a tool that nearly 2 million people have downloaded in order to use or create maps. Im one of the only 3 which actually uses the tool to create maps Anyway, given enough persons are tempted by creating maps the more content will flow the more publicity the more temptation to create maps I'll be making good use of my break from my usual projects to make something worth mentioning in 7d2d and it so happend my breaks tend to be quite lenghty Link to comment Share on other sites More sharing options...
NLBlackEagle Posted August 24, 2019 Author Share Posted August 24, 2019 Prefab is placed in world which was more trouble then anticipated. Some things i figured out is that I can't fill the artificial way unless wacky hacky methods are used. One is making a lot of prefabs but that will mess up the distant mesh resulting in a ugly water, no water look so to say. Secondly, which I will be using is to adjust the heightmap of the world i've created and create a single block ridge within the dam. This should allow the basin to be filled up using the water_info.xml. since currently a entry in water_info creates a nerdpole of water even when min,max X & Z are used. Anyway, the basic blocks of the dam are there, details will be added once i tackle the water issue! Link to comment Share on other sites More sharing options...
Guppycur Posted August 24, 2019 Share Posted August 24, 2019 Water is a PITA I have not yet mastered. Link to comment Share on other sites More sharing options...
NLBlackEagle Posted August 24, 2019 Author Share Posted August 24, 2019 Well, after a whole slew of computer crashes and loading screens plus a dosis of good ol confusion I finally got my ridge where I wanted it and I expected to end this sentence with "Only to find out it was for basically nothing" Buuttt... My experiment paid off! Water only generates if it has a place to stop at. It needs a basin no matter how big otherwise it'll generate a nerdpole. This means with patience and a lot of fiddeling i can create a proper waterbody behind the dam Here's an explainatory image. It requires the strip of ground there meaning... Water doesnt care about prefabs and/or water generates before prefabs in the world. Scrap the above, the reason why a nerdpole of water was generated is because there already is a body of water at that location. Link to comment Share on other sites More sharing options...
NLBlackEagle Posted August 25, 2019 Author Share Posted August 25, 2019 And here we go! I did a tutorial on how it all works, took me some time though https://7daystodie.com/forums/showthread.php?124018-water_info-xml-A-Collective-Understanding&p=1007519#post1007519 + a screenshot! Also created the turbine hall, still a lot of detailing missing though. Link to comment Share on other sites More sharing options...
Sam_Neill Posted September 2, 2019 Share Posted September 2, 2019 Experienced the same thing with waterlevels too, searching for a dam prefab ( or i have to make it by myself ) Link to comment Share on other sites More sharing options...
NLBlackEagle Posted September 3, 2019 Author Share Posted September 3, 2019 Experienced the same thing with waterlevels too, searching for a dam prefab ( or i have to make it by myself ) Ohh that one looks nice and so smooth The dam im working on is nearing its completion stage Feel free to take a early look here: https://7d2d.dregora.com/wp-content/uploads/2019/09/EinHerDam.zip Here's some screens of how it currently looks Link to comment Share on other sites More sharing options...
Sam_Neill Posted September 3, 2019 Share Posted September 3, 2019 Looks even more fantastic the the first pictures already Link to comment Share on other sites More sharing options...
NLBlackEagle Posted September 3, 2019 Author Share Posted September 3, 2019 Oh yes, adding details really makes a place feel more alive, im really happy with the results so far It'll probably be even better then the vault I created ( except for the vault door, there's nothing ill create that will beat the looks of that thing ) Link to comment Share on other sites More sharing options...
Laz Man Posted September 3, 2019 Share Posted September 3, 2019 Ohh that one looks nice and so smooth The dam im working on is nearing its completion stage Feel free to take a early look here: https://7d2d.dregora.com/wp-content/uploads/2019/09/EinHerDam.zip Here's some screens of how it currently looks Looks great. Would the inside eventually flood if a hole is poked through? Link to comment Share on other sites More sharing options...
Pille Posted September 5, 2019 Share Posted September 5, 2019 It just keeps getting better and better. Link to comment Share on other sites More sharing options...
NLBlackEagle Posted September 8, 2019 Author Share Posted September 8, 2019 EinHerDam Completed! Here's the latest screenshots! You can find the download the 3 prefabs that make up the dam at https://7d2d.dregora.com @Laz man, good question We'll have to see during one of the map tests I'll make sure to put anything crazy in the trailer i'll probably be making for dregora's universe in the future @Pille, without end I hope i can keep up that standard Next posts are some screenz ( Forum started acting weird with max screens once again ) Link to comment Share on other sites More sharing options...
NLBlackEagle Posted September 8, 2019 Author Share Posted September 8, 2019 Link to comment Share on other sites More sharing options...
Laz Man Posted September 8, 2019 Share Posted September 8, 2019 Looks great!!!! Link to comment Share on other sites More sharing options...
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